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Create a card round 49!


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InWaking



Joined: 30 Jun 2009
Posts: 137

PostPosted: Tue Jun 14, 2011 6:18 pm    Post subject: Create a card round 49! Reply with quote

Ooh this is my second create a card victory so I am going to step it up a notch the first one was just silly.

This card is to meet a few criteria.
Create a mythic rare. The spell must be a legendary Sorcery. Considering there is no such thing get creative but here are some thoughts as to what that could mean, it could have something like "You cannot cast this spell if there is one in a graveyard" or "You can only play one of this card in a deck or sideboard"

The second part is it must have an auto lose clause.

I thought an awesome auto lose clause example was "If your hand is revealed and this card is in it you lose the game" Or "if you cast this spell with mana that was not produced from lands you lose the game"

Finally I will be judging on the playability of the spell, the auto lose clause is actually achievable, and if it's mana cost and color meets what the spell does.

Have fun I'll judge in a day or two
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kendiggy



Joined: 30 Nov 2004
Posts: 441
Location: not here

PostPosted: Tue Jun 14, 2011 6:32 pm    Post subject: Reply with quote

Petrification

UU

Legendary Sorcery

As you cast Petrification, choose an opponent. That player searches your hand, graveyard and library for all cards named Petrification and exiles them.

As an additional cost to cast Petrification, sacrifice a creature. Search your library for an artifact card and put it into play. If Petrification is put into your graveyard from anywhere and you do not control a creature, you lose the game.

Realistically, flavor text would never fit on this card.


Last edited by kendiggy on Wed Jun 15, 2011 3:01 pm; edited 2 times in total
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Tue Jun 14, 2011 8:59 pm    Post subject: Reply with quote

Phage's Wrath 2BB
Legendary Sorcery (M)

If you did not cast Phage's Wrath from your hand, you lose the game. Target player sacrifices a creature. If they cannot, they lose the game. Then shuffle Phage's Wrath into your library.

A deck can only have 1 card named Phage's Wrath.

The Cabal's influence changed everything except my temper.
-Phage
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schowilson



Joined: 26 May 2011
Posts: 14

PostPosted: Tue Jun 14, 2011 9:01 pm    Post subject: Reply with quote

Zombie Apocalypse // 4BBB

Sorcery

You can't cast Zombie Apocalypse if there is a card named Zombie Apocalypse in any graveyard.

If Zombie Apocalypse is countered, exile it.

Each player sacrifices X creatures and you put X 2/2 Black Zombie creature tokens onto the battlefield, where X is your life total.

You get an emblem with "If there are no Zombies on the battlefield, you lose the game."

Powered by life, consumed by death
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Tue Jun 14, 2011 9:18 pm    Post subject: Reply with quote

Extreme Aurafication 3WW (Rare)

Legendary Sorcery

All permanents become enchantments and lose all other abilities, as
long as Extreme Aurafication is in a graveyard.

If there is exactly four Extreme Aurafication cards in a players
graveyard, each enchantment that player owns becomes a 5/5 white
golem with haste. At the end of this turn, you lose the game.


"Its all fun and games until everyone is encased in carbonite" - Hans
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Kewpee



Joined: 31 May 2011
Posts: 56

PostPosted: Tue Jun 14, 2011 9:47 pm    Post subject: Reply with quote

All is as one 3WUBRG (M)

Legendary Sorcery

When you cast all is as one, if there is another card named All is as one in any graveyard counter All is as one and exile all copies of the card.

Sacrifice all of your permanents and put a Legendary Avatar creature named One with power and toughness equal to the number of permanents sacrificed this way and "when One dies, you lose the game".

First there were many, Then there was only One
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eternal42



Joined: 22 Sep 2006
Posts: 81

PostPosted: Tue Jun 14, 2011 10:18 pm    Post subject: Reply with quote

Predecessor's remembrance

U

Legendary sorcery

If the number of Predecessor's remembrances cast this game is even as this spell is cast, then any player who cast Predecessor's remembrance during this game puts 3 cards from his or her hand on top of his or her library in any order, does not draw 3 cards and does not get an emblem.

Draw 3 cards

You get an emblem with "if your hand size is 7 or 0 you lose the game"
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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Wed Jun 15, 2011 1:21 am    Post subject: Reply with quote

Last Strike WUBRG

Legendary Sorcery - Mythic Rare

You can't cast Last Strike if there is a card named Last Strike in any graveyard.

Last Strike cannot be countered.

Target player chooses a creature. That creature gains Shroud, Trample, +6/+1, Double Strike and "Damage inflicted to players by this creature causes life loss".

You lose the game at the begining of your next end step.

"I'm going to put everything I have into this one last strike. Block it if you dare!"
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niteshade



Joined: 07 Jul 2008
Posts: 32

PostPosted: Wed Jun 15, 2011 1:23 am    Post subject: Reply with quote

Brain Cramp 1U (mythic)

Legendary sorcery

You may not use mana generated by lands to cast this spell. You may only play with 1 copy of brain cramp in your deck or sideboard.

Target player puts the top 20 cards of his library into his graveyard. If an Island is put into a graveyard this way you lose the game.



Abraca..ah..ah..ah? what was I casting again? Fizban wizard at large
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Djinn
Level 2 Judge


Joined: 30 Mar 2004
Posts: 297

PostPosted: Wed Jun 15, 2011 4:52 am    Post subject: Reply with quote

Ajani's Last Gambit - 1WW
Legendary Sorcery - Mythic Rare
When you cast this spell, search your library, hand and graveyard for all Ajani's Last Gambit and exile them. Then shuffle your library.
Double your life total.
If your life total is even at the end of the turn, you lose the game.

Dream as if you'll live forever, live as if you'll die today.

Clarification: Whatever your life total is, it will become even when this resolves. Therefore, you need a way to cheat your life total to become odd before your eot. AND you need your opponent not to mess up with your life total once it's odd, else you'll lose Smile

Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.


Last edited by Djinn on Wed Jun 15, 2011 7:58 am; edited 1 time in total
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Wed Jun 15, 2011 4:58 am    Post subject: Reply with quote

Gothraxis, the never-ending lightning (1)(R)(R)

Legendary Sorcery (When you cast this spell, search your library and hand for all cards with the same name and exile them.) - Mythic Rare

Ongoing (At the beginning of your precombat main phase, cast this spell from your graveyard without paying its mana cost.)

Put a 4/1 red Elemental creature token with haste and trample named Gothraxis onto the battlefield. Exile it at the beginning of the next end step.

If this is the fourth time you cast Gothraxis, the never-ending lightning, you lose the game.

"They knew it was powerful. They didn't know it was alive..."
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DuCK



Joined: 04 Mar 2005
Posts: 45

PostPosted: Wed Jun 15, 2011 5:53 am    Post subject: Reply with quote

Ultimate Ultimatum

WWUUBBRRGG

Legendary Sorcery

You may pay half your life and remove your hand from the game instead of paying Ultimate Ultimatum's mana cost.

Gain control of all permanents. If you lose control of any permanent or any permanent you control leaves the battlefield, you lose the game.

For the rest of the game, all permanents you control have Tap: Regenerate this permanent.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Wed Jun 15, 2011 6:44 am    Post subject: Reply with quote

My card:
Quote:
Loam of the Lotus (G)(G)(G)(G)(G)

Legendary Sorcery - Mythic Rare

Loam of the Lotus can't be countered.

When you cast Loam of the Lotus, your opponent search your library for all cards named Loam of the Lotus, if he finds one you lose the game.

Search your library for a legendary creature card with converted mana cost 5 or less and put it onto the battlefield, then shuffle your library.

Life grows even in darkness.
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AppleofEris



Joined: 20 Dec 2006
Posts: 553

PostPosted: Wed Jun 15, 2011 6:58 am    Post subject: Reply with quote

Quantum Singularity | 5
Legendary Sorcery (Mythic)

(You may only have 1 legendary sorcery of any kind in your deck.)

Sacrifice 5 lands, 5 creatures, lose 5 life, discard 5 cards, and remove 5 cards from your graveyard: you win the game.

If Quantum Singularity fails to resolve, you lose the game.

"This is the way the World ends. This is the way the World ends. This is the way the World ends. Not with a whimper, but with a bang." - Private Pilot Abilene (Southland Tales)
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Wed Jun 15, 2011 7:22 am    Post subject: Reply with quote

Idiot Savantism 1G
Legendary Sorcery *Mythic Rare*

Search your hand, library and graveyard for 3 copies of ~ and exile them. If you can't, you lose the game.

Shuffle your exiled zone and your graveyard into your library. Draw a card.

"Those who can remember the past are destined to defeat it"

(An "idiot savant" is essentially a term used to describe someone with photographic memory)
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