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Create-a-Card Round 42: Electric Boogah-loo


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DuCK



Joined: 04 Mar 2005
Posts: 45

PostPosted: Sun May 22, 2011 1:36 pm    Post subject: Holy Diver Reply with quote

Holy Diver

Uncommon

2W

Creature - Human Knight

Protection from black, First strike.

BB: Holy Diver loses protection from black, becomes black and gains protection from white.

2/3

"Between the velvet lies, there's a truth that's as hard as steel."
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Sun May 22, 2011 2:02 pm    Post subject: Reply with quote

The King of Pop 2 (b/w)(b/w) Rare

Legendary Creature - Micheal

When The King of Pop enters the battlefield, choose a color.

The King of Pop is the chosen color and has protection from all other
colors.

tap: remove from the game target creature an opponent controls
that has summoning sickness and The King of Pop. At the end of
turn, return them to battlefield tapped.

2/5

"I don't know what color I am, and I do sleep with children."
- Micheal Jackson


yes, I went the obvious rout with this challenge. able to change
color just like Mike did in the early 90's and has protection from the
courts cuz he never was convicted and he is a pedophile, which
makes since that he picks on non-mature creatures with
summoning sickness. that is all.
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niteshade



Joined: 07 Jul 2008
Posts: 32

PostPosted: Sun May 22, 2011 2:09 pm    Post subject: Reply with quote

2112 ww3 Rare

Sorcery



Exile all creatures. Put a 1/1 white survivor token into play for each creature exiled this way.



"and the meek shall inherit the earth"
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Sun May 22, 2011 3:00 pm    Post subject: Reply with quote

niteshade wrote:
2112 ww3 Rare

Sorcery



Exile all creatures. Put a 1/1 white survivor token into play for each creature exiled this way.



"and the meek shall inherit the earth"


Im confused what is musical about this?....it is playable though.
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JacobMatthew



Joined: 16 Dec 2009
Posts: 131

PostPosted: Sun May 22, 2011 3:14 pm    Post subject: Reply with quote

MassO wrote:
niteshade wrote:
2112 ww3 Rare

Sorcery



Exile all creatures. Put a 1/1 white survivor token into play for each creature exiled this way.



"and the meek shall inherit the earth"


Im confused what is musical about this?....it is playable though.


It's a Rush reference.
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JacobMatthew



Joined: 16 Dec 2009
Posts: 131

PostPosted: Sun May 22, 2011 3:20 pm    Post subject: Reply with quote

Harpsmasher Ascendant
Creature - Poltergeist - Mythic Rare
3WW
5/3
When Harpsmasher Ascendant enters the battlefield, destroy all artifacts.
Forecast - 1WW, Reveal Harpsmasher Ascendant from your hand: Target nonland permanent loses all abilities and becomes a 0/1 Harp Artifact Creature.
Tortured for millenia by the harps of the Evil Seraphim, he returned to the mortal realm with only one ambition...
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AppleofEris



Joined: 20 Dec 2006
Posts: 553

PostPosted: Sun May 22, 2011 3:35 pm    Post subject: Reply with quote

In the interest of fairness, since someone did a holy diver and a 2112 reference, here's a Blue Oyster Cult reference.

Sole Survivor | 1WWW
Sorcery - Rare

Choose target creature you control. Destroy all other creatures. They can't be regenerated. Only play this card during your second main phase. Target creature is a black zombie in addition to it's other types.

"Sole Survivor, cursed with second sight
haunted savior, cried into the night"
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InWaking



Joined: 30 Jun 2009
Posts: 137

PostPosted: Sun May 22, 2011 5:54 pm    Post subject: Reply with quote

Metallica WW2
Enchantment Rare
All Permanents are Artifacts in addition to their other types.
If Metallica would be put into the graveyard shuffle it back into it's owners library, then return all permanent cards put into a graveyard this turn to the battlefield.

"Metallica is forever" Metal Head
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LLSheep



Joined: 25 May 2006
Posts: 35

PostPosted: Sun May 22, 2011 7:35 pm    Post subject: Reply with quote

Harmonic Purity
W
Creature -- Incarnation
Rare

At the beginning of your upkeep, if Harmonic Purity's toughness is exactly double its power, it gets +1/+1 and gains double strike until end of turn.

0/3

Tuning an instrument correctly is paramount.


Last edited by LLSheep on Mon May 23, 2011 12:27 pm; edited 2 times in total
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AppleofEris



Joined: 20 Dec 2006
Posts: 553

PostPosted: Sun May 22, 2011 8:45 pm    Post subject: Reply with quote

LLSheep wrote:
Harmonic Purity
W
Creature -- Incarnation
Rare

At the beginning of your upkeep, if Harmonic Purist's toughness is exactly double its power, it gets +3/+3 and gains double strike until end of turn.

0/3

Tuning an instrument correctly is paramount.


I really, really like this card from the standpoint of being a musician. I do want to point out, however, that this creature would not receive the bonus if it were 0/2.
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Sun May 22, 2011 9:41 pm    Post subject: Reply with quote

AppleofEris wrote:
LLSheep wrote:
Harmonic Purity
W
Creature -- Incarnation
Rare

At the beginning of your upkeep, if Harmonic Purist's toughness is exactly double its power, it gets +3/+3 and gains double strike until end of turn.

0/3

Tuning an instrument correctly is paramount.


I really, really like this card from the standpoint of being a musician. I do want to point out, however, that this creature would not receive the bonus if it were 0/2.


The whole point of this card is to play it turn one and drop a unholy strength on it turn 2, or put a enchantment that gives it +3/+3....say Boar Umbra even a well placed giant growth at the end of your untap phase would do the trick...think of attacking with 9/9 turn two, which is 18 damage on turn two, even without the other other growth, it does 12 damage turn two, which seems broken from where I sit, seeing that that would be faster than the infect decks running around now. think giant growth with two mutangenic growths during attack phase for, 20 damage on turn 2.
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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Sun May 22, 2011 10:30 pm    Post subject: Reply with quote

Queen - WUBRG

Legentary Creature - Human Rock Group

W2: Put a White 3/3 First strike "Prince of the Universe" token into play under your control.

U2: Put a blue 2/2 shourd, Unblockable "Invisible Man" token into play under your control.

B2: Put a Black 2/2 Intimidate "Liar" token into play under your control. Draw a card and lose 1 life.

R2: Put a Red 5/1 Haste "Flash" token into play under your control. Sacrifice it at the end of turn step.

G2: Put a Green 3/4 trample "Fat Bottomed Girl" token into play under your control.

"We Will Rock You"

4/4
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LLSheep



Joined: 25 May 2006
Posts: 35

PostPosted: Mon May 23, 2011 4:20 am    Post subject: Reply with quote

Now that you mention it, Mass0, the boost should probably be tuned down to +2/+2 or +1/+1, seeing as you'll be boosting its power to activate the ability anyways.

You can't Giant Growth it during the upkeep of turn 2 for the win, though, unless you have a Savannah. If you do, there are better turn 2 wins.
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Mon May 23, 2011 4:29 am    Post subject: Reply with quote

Musical Interlude 2WW
Sorcery *rare*
Remove all permanents from the game. Return those permanents to the battlefield at the end of the next turn.
The Silence before the storm.
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Mon May 23, 2011 4:45 am    Post subject: Reply with quote

Light Grenades - 3WW

Instant - uncommon

Light Grenates deals 5 damage divided as you chose among any number of target nonwhite creatures.
Tap those creatures.

There are not many who survive divine retribution. But those who do, will hear the light's choir for the rest of their enlightened days. -- Arsanitis, Divine Artificer


Last edited by pseudodespot on Tue May 24, 2011 5:37 am; edited 3 times in total
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