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UWB combo/aggro/control pile



 
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Mon Dec 20, 2010 1:15 pm    Post subject: UWB combo/aggro/control pile Reply with quote

Looking for some advice on how to crunch the #'s here....

// Lands
4 [WWK] Tectonic Edge
2 [SOM] Seachrome Coast
4 [SOM] Darkslick Shores
2 [WWK] Celestial Colonnade
2 [WWK] Creeping Tar Pit
4 [SOM] Swamp (1)
2 [SOM] Plains (1)
4 [ZEN] Marsh Flats

// Creatures
4 [SOM] Riddlesmith
4 [SOM] Trinket Mage
4 [M11] Squadron Hawk
4 [ZEN] Bloodghast

// Spells
4 [ZEN] Expedition Map
4 [M11] Elixir of Immortality
4 [M11] Brittle Effigy
4 [ZEN] Trusty Machete
4 [ZEN] Grim Discovery

No sideboard yet, but I'm thinking 4 Disfigure for elves, 4 Duress and 4 Spell Pierce for UB/UW and Valakut, and I have no idea for the rest.

Get a Bloodghast into the yard, return it, equip with Machete and smash. Same basic idea for the hawks.

4 Edges, 4 Expedition Maps to get Edges, 4 Trinkets to get maps to get edges, and 4 grims should just wreck UB/UW.

Comments? Suggestions?
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caesarthehun



Joined: 27 Jun 2006
Posts: 186

PostPosted: Mon Dec 20, 2010 1:23 pm    Post subject: Reply with quote

your wincon is......bloodghast? or squadron hawk?
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archmage521



Joined: 09 Apr 2010
Posts: 37

PostPosted: Mon Dec 20, 2010 3:37 pm    Post subject: Reply with quote

um...manlands? Question Question Very Happy
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MaksymG



Joined: 24 Apr 2006
Posts: 182

PostPosted: Mon Dec 20, 2010 5:03 pm    Post subject: Reply with quote

I don't know if the deck is good or not, but the trusty machete is really out of place there. There is absolutely no benefit to it, and especially not 4.
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Ossy



Joined: 01 May 2009
Posts: 37

PostPosted: Mon Dec 20, 2010 5:57 pm    Post subject: Reply with quote

Its so Sqaudron Hawk doesn't take 20 turns to win.
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Mon Dec 20, 2010 6:22 pm    Post subject: Reply with quote

Ossy wrote:
Its so Sqaudron Hawk doesn't take 20 turns to win.


Exactly.

Hawks are a Planeswalker nightmare. But when the Hawks are 3/2's, and infinite, that's even better. True, the Machetes "might" be out of place, but maybe they're in exactly the right place. I should probably add 1 Basilisk collar...
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xxapathyxx



Joined: 27 Jan 2010
Posts: 44

PostPosted: Tue Dec 21, 2010 4:22 pm    Post subject: Reply with quote

-2 expedition maps, -1 trust machete, -2 elixir. With 4 trinkets you dont need so many of your one drops, you can go get them. You dont need that many maps, id say something like add 2 consume the meek, and 3 doom blade. You atleast have answers to their creatures then.
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Alandariel



Joined: 17 Jan 2006
Posts: 217

PostPosted: Tue Dec 21, 2010 7:32 pm    Post subject: Reply with quote

Jacois, stop trolling the deck forums.
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Tao



Joined: 22 Dec 2007
Posts: 864

PostPosted: Tue Dec 21, 2010 7:46 pm    Post subject: Reply with quote

Ajani goldmane looks good here
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MTGKing



Joined: 23 Nov 2004
Posts: 405

PostPosted: Tue Dec 21, 2010 8:51 pm    Post subject: Reply with quote

creeping tar pit is by far the best card in your deck so...play 4??
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Wed Dec 22, 2010 4:41 am    Post subject: Reply with quote

Alandariel wrote:
Jacois, stop trolling the deck forums.


Yeah, this deck kinda went over the edge. At least with my past couple posts I had actually done a lot of testing. This was just a pile I through together, so I posted for advice. It wasn't really thought out, and the more I play it, the more it seems like a waste of time.

So yeah, thx for the replies and comments.
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