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Dredgevine w/ Ooze



 
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franmagic



Joined: 06 Aug 2010
Posts: 3

PostPosted: Sun Nov 14, 2010 9:09 pm    Post subject: Dredgevine w/ Ooze Reply with quote

I need some USEFUL help with this dredgevine construction I have. Not an original idea, but I need to know how far I can take it.

// Lands
4 Misty Rainforest
4 Verdant Catacombs
7 Forest
4 Swamp
2 Island
2 Drowned Catacomb
1 Creeping Tar Pit

// Creatures
4 Birds of Paradise
4 Necrotic Ooze
3 Enclave Cryptologist
2 Renegade Doppelganger
2 Gigantomancer
2 Molten-Tail Masticore
4 Vengevine
4 Fauna Shaman
2 Sylvan Ranger
4 Hedron Crab
1 Pestilence Demon
1 Sylvok Replica
1 Trinket Mage
1 Memnite
1 Steel Hellkite

// Sideboard
3 Obstinate Baloth
2 Doom Blade
2 Mimic Vat
3 Memoricide
2 Duress
2 Nature's Claim
1 Vengeful Archon
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magicman85



Joined: 22 Aug 2009
Posts: 555

PostPosted: Sun Nov 14, 2010 9:30 pm    Post subject: Reply with quote

I dont understand why you have a Trinket Mage in that deck.
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Pushover



Joined: 15 Nov 2008
Posts: 58

PostPosted: Sun Nov 14, 2010 9:41 pm    Post subject: Reply with quote

Trinket mage --> Memnite=brings back vines.
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YvesHenri



Joined: 21 Jan 2008
Posts: 19

PostPosted: Sun Nov 14, 2010 10:14 pm    Post subject: Reply with quote

bobbob247 wrote:
Trinket mage --> Memnite=brings back vines.


You have a lot of low cost cards in there, I dont think a Trinket mage is really necessary.
By the way, I already tried something similar, its pretty slow. Im waiting for something that would let me discard anytime and how many cards I want, not a creature 0/1 nor a 0/2....
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Mon Nov 15, 2010 1:26 am    Post subject: Reply with quote

the thing about this new format that people do not realize is that bringing back vengevines happens about half as likely through conventional methods and is generally done through fauna shaman putting it there... And there lies the problem. This format is either too controlling or too aggro for a deck that plans on getting 2 4/3's on turn 5 into play. You need other stuff to revolve around this.

I think you either have to make the decision to be more controlling or more aggro, and if you're being aggro you should top off the curve at 4 (not including the bombs for necro) and maybe play something like enclave cryptologist or hedron crap to get the engine going.

Controlling would be with jaces, doom blades, more 1 of tutor targets, and possibly frost titan as a finish.

Both versions are not something I would want to play in this environment, and no matter what you will have a sub 50% win percentage against the field.

and if you're going to play this deck, cut trinket mage. "Getting back venegevine for 1 card" is actually not even good, let alone something you need.
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rickyJ



Joined: 09 Nov 2008
Posts: 22

PostPosted: Wed Nov 17, 2010 12:46 am    Post subject: Reply with quote

the whole deck is crap
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toguppy



Joined: 03 Sep 2004
Posts: 362

PostPosted: Fri Nov 19, 2010 11:22 pm    Post subject: Reply with quote

ive found while playing dredgevine that consistency is a big factor here and having multiple crabs etc is good so up your enclave crypts anmd doppelgangers.. usually gigantomancer in gy is enough to win
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