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Standard Deck-Building Challenge: UR Pyromaster Ascension


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loki3



Joined: 07 Nov 2009
Posts: 139

PostPosted: Wed Dec 09, 2009 2:48 pm    Post subject: Reply with quote

X is 0 if the card is in your hand, library, graveyard, exiled, or on the battlefield.

This is why the cascade trigger cannot be paid. Because the card in your library has a CMC of X = 0.


But once the spell is cast, while it is on the stack, the X has already been paid.
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[R]Nchamay



Joined: 17 Jul 2008
Posts: 71

PostPosted: Wed Dec 09, 2009 4:39 pm    Post subject: Reply with quote

That is wonderful Very Happy
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Wed Dec 09, 2009 9:59 pm    Post subject: Reply with quote

This is the version that i am playing ATM...

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
8 [ZEN] Island (3)
8 [ZEN] Mountain (3)
4 [ALA] Crumbling Necropolis
4 [ZEN] Scalding Tarn

// Spells
4 [ZEN] Burst Lightning
4 [M10] Lightning Bolt
4 [ZEN] Into the Roil
4 [CFX] Volcanic Fallout
4 [ZEN] Pyromancer Ascension
4 [M10] Ponder
4 [M10] Divination
4 [M10] Negate
4 [ARB] Double Negative

// Sideboard
SB: 4 [M10] Dragon's Claw
SB: 4 [ZEN] Summoner's Bane
SB: 4 [ZEN] Lavaball Trap
SB: 3 [CFX] Banefire

It needs more Cantrips like Remand, Repeal, ect... Dragon's Claw is tech for the aggro match. Summoner's Bane is for midrange decks like Jund or GWb Landfall Rock. Lavaball Trap and Banefire are for the UW Control match.
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