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PLANESWALKER CONTROL DECK DISCUSSION


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kev41



Joined: 11 Nov 2009
Posts: 50

PostPosted: Tue Dec 01, 2009 1:10 pm    Post subject: PLANESWALKER CONTROL DECK DISCUSSION Reply with quote

Hey guys, I am currently playing this deck and just wanted to know what do you think of it. Maybe you could suggest me possible options for the sideboard to be able to have advantage against several decks as Jund, etc., or you can suggest me ideas for the main deck. Just tell me what you think and i'll be grateful! Thanks everyone in advance!

Here goes the deck list:

/Main Deck (60 cards)

//Creatures (4 cards)
4 Sphinx of Jwar Isle

//Planeswalkers (11 cards)
3 Ajani Vengeant
2 Elspeth, Knight-Errant
3 Jace Beleren
1 Liliana Vess
1 Nicol Bolas, Planeswalker
1 Sorin Markov

//Spells (18 cards)
1 Cruel Ultimatum
3 Day of Judgment
3 Duress
1 Earthquake
4 Lightning Bolt
3 Negate
3 Path to Exile

//Enchantments (3cards)
3 Oblivion Ring

//Lands (24 cards)
4 Arcane Sanctum
4 Crumbling Necropolis
3 Dragonskull Summit
2 Glacial Fortress
3 Island
3 Marsh Flats
1 Mountain
1 Plains
1 Scalding Tarn
2 Swamp



/Sideboard (15 cards)

3 Celestial Purge
1 Day of Judgment
3 Essence Scatter
4 Flashfreeze
4 Spreading Seas
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wdeister



Joined: 03 Jan 2009
Posts: 19

PostPosted: Tue Dec 01, 2009 2:37 pm    Post subject: Reply with quote

turn the negates in the main to essence scatters and vice-versa in the sideboard. Make Path and Day of Judgement a 4x, and I would add a 25th land.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Tue Dec 01, 2009 2:48 pm    Post subject: Reply with quote

control sucks
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Pong_God



Joined: 08 Sep 2006
Posts: 42

PostPosted: Tue Dec 01, 2009 4:45 pm    Post subject: Reply with quote

Awesome input there gypsy.....

anyways i dont really like duress. I think the negates are fine though perfect at 3. essence scatter isnt going to stop Eldrazi Monument or blightning. DoJ is fine at 3 from what testing i've done with other decks.

but if you do leave negates in i would sub out O-Ring for something diff. like Burst Lightning ( card is sooo good vs boros and E green)
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Insom



Joined: 19 Dec 2008
Posts: 433

PostPosted: Tue Dec 01, 2009 11:41 pm    Post subject: Reply with quote

I would play more earthquakes
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kev41



Joined: 11 Nov 2009
Posts: 50

PostPosted: Mon Dec 14, 2009 4:10 pm    Post subject: Reply with quote

well, I really don't get much mana problems but it won't be a bad idea to add some lands, maybe 2. However, it's getting very hard to choose what cards to throw out so If you mind suggesting me what to take out and why your decision it would be awesome !... Most of games I can cast Cruel Ultimatum on turn 7. The problem of mana seem to get one of each color by turn 4 so I can play Ajani or Elspeth, but indeed, able to cast Cruel on 7th turn.
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[R]Nchamay



Joined: 17 Jul 2008
Posts: 71

PostPosted: Mon Dec 14, 2009 4:15 pm    Post subject: Reply with quote

maybe try to ramp it? idk, just shootin ideas
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Sandro



Joined: 01 Jan 2006
Posts: 107

PostPosted: Mon Dec 14, 2009 4:15 pm    Post subject: Reply with quote

wdeister wrote:
turn the negates in the main to essence scatters and vice-versa in the sideboard. Make Path and Day of Judgement a 4x, and I would add a 25th land.


I like the advice... add 3 cards -0... lol
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kev41



Joined: 11 Nov 2009
Posts: 50

PostPosted: Mon Dec 14, 2009 4:23 pm    Post subject: Reply with quote

Since the only mana problem is having red and white on 4th turn I'm thinking on adding an Arid Mesa.
Maybe I should take out duress....why do you think?
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CrushU
Level 1 Judge


Joined: 31 Aug 2004
Posts: 99

PostPosted: Mon Dec 14, 2009 11:09 pm    Post subject: Reply with quote

Swerve, maybe, instead of Duress...? Why remove the spell when you can throw it in their face? Wink

I also agree with Flashfreeze MD, Negate in side.

Although technically you might want to run half and half in MD, then side out appropriately. It seems Blue/White are making comebacks.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Tue Dec 15, 2009 10:46 am    Post subject: Reply with quote

i dunno why your even playing black makes your mana so much worse playing triple black spells
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kev41



Joined: 11 Nov 2009
Posts: 50

PostPosted: Tue Dec 15, 2009 11:40 am    Post subject: Reply with quote

Gypsy, the mana is okay, you have to test it to prove it
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Majik



Joined: 11 Nov 2009
Posts: 40

PostPosted: Tue Dec 15, 2009 4:04 pm    Post subject: Reply with quote

i actually like duress in mb with our current meta, at the very least you get rid of a Bolt. It may serve u better however to swap the duress with essence scatters.

If you could only figure out how to get grene in this deck. Trace of abundance and harrow would be really good.
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kev41



Joined: 11 Nov 2009
Posts: 50

PostPosted: Wed Dec 16, 2009 12:10 pm    Post subject: Reply with quote

So according to you, Bananas, the deck should look something like this.. I will test it. By far, now i have 4 empty slots.


//Planeswalkers (10 cards)
3 [ALA] Ajani Vengeant
3 [ALA] Elspeth, Knight-Errant
2 [ZEN] Sorin Markov
2 [M10] Chandra Nalaar

// Spells (18 cards)
3 [ZEN] Day of Judgment
3 [M10] Earthquake
4 [M10] Duress
4 [CFX] Path to Exile
4 [M10] Lightning Bolt

//Enchantments (3 cards)
3 [ALA] Oblivion Ring


25 lands

4 empty slots.


Maybe, I can use some lands that includes blue like crumbling necropolis and arcane sanctum, or drowend catacombs and glaciall fortress, so i will be able to play Sphinx of Jwar isle.


HOWEVER, as I have told before, the deck do not presents much problems due to mana as stated before. So this change I'm taking it's not definite. I am only open to suggestion and experimentation so I will test this build, and come back with the results.

Indeed, suggest me more haha!
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