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mono white token



 
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PenguinSlave



Joined: 14 Sep 2008
Posts: 53

PostPosted: Fri Nov 13, 2009 9:53 am    Post subject: Reply with quote

yeah go test it yourself!hate people who just post a deck and dont even say how testing went,cause if you did test you'd know whats wrong better than most people just looking at the list an it makes you look lazy,if you have tested say how that went and what you think is wrong and people can help you better from there.
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dwarfas



Joined: 26 Jul 2009
Posts: 58

PostPosted: Fri Nov 13, 2009 11:57 am    Post subject: Reply with quote

you might as well run emeria if you are mono white... isn't that the point of being mono white?

-1 martial coupe (getting to 7 mana is rough and paying 5 for 3 tokens is meh).

+1 veteran armorsmith. since your tokens are soldiers.
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dwarfas



Joined: 26 Jul 2009
Posts: 58

PostPosted: Fri Nov 13, 2009 12:23 pm    Post subject: Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
3 [ZEN] Emeria, the Sky Ruin
4 [ZEN] Arid Mesa
16 [MR] Plains (1)

// Creatures
4 [ZEN] Emeria Angel
4 [ALA] Knight of the White Orchid
4 [M10] Baneslayer Angel
4 [ZEN] Steppe Lynx
4 [M10] Elite Vanguard

// Spells
4 [ALA] Elspeth, Knight-Errant
4 [M10] Harm's Way
4 [CFX] Path to Exile
2 [ZEN] Explorer's Scope
1 [ZEN] Conqueror's Pledge
2 [M10] Ajani Goldmane

// Sideboard
SB: 1 [P2] Mountain (3)
SB: 3 [ALA] Ajani Vengeant
SB: 4 [CFX] Celestial Purge
SB: 4 [ZEN] Luminarch Ascension
SB: 3 [LRW] Oblivion Ring

~
I agree Ajani goldmane is only good if you got stuff on the board to buff up right away if you use it's second ability

if you use the first ability gain 2 life and your opponent plays haste guys then you day of judgement... then it's ok.


tokens, weenies, and if you run out of gas. Emeria for card advantage.

~ with all the mass removal it's hard to justify buffing the dudes.

I did think about that +x+x = to lands you control, but often times you cast it and it get bolted unless the guy is tapped out. in fact I think i will run that instead of scopes.

nevermind armored ascension is 4 mana... bleh.

~

deck I posted is badass. it's got lots of aggro and even some life gaining ability. harms way is so good main deck. so good.

you make lots of tokens... there are like 9 ways to get tokens. you don't have to make a deck revolve around it though. It's just extra to finish the guy.

I would run more sac lands if i didn't worry so much about losing life in this aggro heavy format.

This is my white weenie list and I am surprised no one plays it. I should see how it goes in a trial sometime been too lazy.
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magicman85



Joined: 22 Aug 2009
Posts: 555

PostPosted: Fri Nov 13, 2009 5:49 pm    Post subject: Reply with quote

That deck looks like the main way to win is by the Luminarch so I'd put in Elspeth instead of Ajani Goldmane to help create blockers for you. Plus if you Day of Judgement, you can still get creatures out afterwards pretty easy.
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FiReBLT



Joined: 31 Dec 2004
Posts: 297

PostPosted: Sat Nov 14, 2009 8:04 am    Post subject: Reply with quote

I love shark's suggestion!
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XMechaShivaX



Joined: 29 Jun 2008
Posts: 44

PostPosted: Sat Nov 14, 2009 8:11 pm    Post subject: Reply with quote

what the hell is steppe lynx doing in that deck? 4 sac lands?
Come on man!
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Sun Nov 15, 2009 12:01 am    Post subject: Reply with quote

needs more scute mob
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