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4c - Unlimited Turns



 
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kenchi_09



Joined: 16 Oct 2009
Posts: 3

PostPosted: Sat Oct 31, 2009 5:30 pm    Post subject: 4c - Unlimited Turns Reply with quote

The Deck refers to the three cards:
Pyromancer Ascension
Time Warp
Naya Charm

Guess how to play the combo Razz

Basic Lands - 12
3 Mountain
5 Island
3 Plains
2 Forest

Non-Basic Lands - 11
2 Scalding Tarn
2 Arid Mesa
4 Misty Forest
3 Rupture Spire

Spells - 37
4 Pyromancer Ascension
2 Into the Roil
1 Banefire
4 Lightning Bolt
2 Mindspring
4 Ponder
4 Time Warp
4 Worldly Counsel
4 Fog
4 Angelsong
4 Naya Charm

Sideboard
4 Pyroclasm
3 Day of Judgment
4 Negate
4 Path to Exile

The deck's basic idea is to survive the first 5 rounds or maybe more if the card draw is that bad.
There's indeed no card draw except the 2 mind spring, because you will not need the card draw you rather try to search for your ascension.

The deck is shuffeling the whole time with the 8 fetch lands hence your seeking the top cards of your deck with worldly counsel and ponder.

Thnks for giving improvements.[/u]
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dv8r



Joined: 15 Oct 2005
Posts: 202

PostPosted: Sat Oct 31, 2009 6:10 pm    Post subject: Reply with quote

unless I am mistaken, naya charm isn't in your graveyard when it is copied with ascencion, meaning that you can't return a time warp and naya charm with your first naya charm, that actually makes it a 4 card combo

Pyromancer's Ascension (flipped)
Time Warp
2x Naya Charm

(you play one naya charm, return time warp and the other naya charm)
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Mind_Game



Joined: 04 Feb 2009
Posts: 96

PostPosted: Sun Nov 01, 2009 1:44 am    Post subject: Reply with quote

Needs a better win condition. There is no point in taking infinite turns if your not gonna win with it. So far I see nothing but a fog deck with a lot of problems.

Instead of having a lot of prevent damage effects you should be packing more burn spells. You should also try main decking (4) day of judgments for sure removal. But its okay that you would want to run 4 colors, but for a list to be truly optimal it should be 3. I don't need to be a genius to say you should be ruining nonbasic shard lands instead of rupture spire.

So you need to make the manabase better.

Try 4 Banefire, 4 Negate, try intimidation bolt as well, and also try mana ramp verisons. and ETC.

But instead check out the famous lucky charms verison (without cascade). You should ditch prevention for a newer plan maybe burn and removal instead?

Thats about it, what a crappy deck Neutral
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ncgeniusbrad



Joined: 31 Jul 2007
Posts: 39

PostPosted: Sun Nov 01, 2009 2:12 am    Post subject: Reply with quote

this is the best combo deck in standard but not this list. dont pollute the deck with a multitude of filters and rupture spire. deck needs harrow and 4 ofs for consistancy. mindspring is one of the best cards in the deck needs to be 3 at least.
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kenchi_09



Joined: 16 Oct 2009
Posts: 3

PostPosted: Sun Nov 01, 2009 2:43 am    Post subject: Reply with quote

The great problem y not 3-4 day of judgment main is that the manabase has problem to get double white.

Spells - 37
4 Pyromancer Ascension
1 Banefire
4 Lightning Bolt
3 Mindspring
4 Ponder
4 Time Warp
4 Worldly Counsel
4 Fog
4 Angelsong
4 Naya Charm

Planeswalker:
1 Chandra Nalaar

In my meta against boros and jund I survive the first 5-6 rounds and even if I'm discarding it doesn't matter it even supports activating ascension.

I also tried the mana ramping versions but they survived until turn 3-4 and after that turn u even don't have a ascension nor online.

Indeed there's no need for mana ramping if your just try to get the ascension online.


So how would u construct it by surviving against aggro?
4 Harrow ok, but for leaving what out?
Maybe the Spot removal lightning bolt.
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Mind_Game



Joined: 04 Feb 2009
Posts: 96

PostPosted: Sun Nov 01, 2009 6:04 am    Post subject: Reply with quote

Remember that the old time sieve deck used all that extra time just to land a sure victory with Tezzeret.

Time for a deck fix for real. Shocked

(Basically we'll say 24 lands, add your fetches and non-basics if you can)

24 lands and 36 Spells. Lots of room to work with. Cool

(Old List) Question

Spells - 37
4 Pyromancer Ascension
1 Banefire
4 Lightning Bolt
3 Mindspring
4 Ponder
4 Time Warp
4 Worldly Counsel
4 Fog
4 Angelsong
4 Naya Charm

Planeswalker:
1 Chandra Nalaar

(edited list) Arrow

4 Pyromancer Ascension
4 Lightning Bolt
4 Ponder
4 Time Warp
4 Worldly Counsel
4 Fog
4 Angelsong
4 Naya Charm
3 Banefire

1 Chandra Ablaze (better win Question )

Cards for you to test out: Reborn Hope, Harrow, Volcanic Fallout, Intimidation Bolt, Burst Lighting. Try main decking negates if you play against lots of black (discard). As for mind spring its a great card, but I think you need more winners, time buyers, or counters.

However finding a broken version of Pyromancer Ascension Control (PAC) might just take forever. Question I sapose, maybe the next set will give this deck what it needs and thats powerful instants and enchantment protection, and super searchers. Twisted Evil
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Mister_karas



Joined: 15 Jul 2009
Posts: 25

PostPosted: Sun Nov 01, 2009 8:43 am    Post subject: Reply with quote

This is one of the reasons I like the grixis list better, you dont need the ascension to win, it just makes it easyer.

If you add in some more burn with burst lightning you might beable to make the deck a combo deck with a burn back up.

I might take out the divinations in my grixis list to test mind spring, it might make the deck a bit faster
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Mind_Game



Joined: 04 Feb 2009
Posts: 96

PostPosted: Sun Nov 01, 2009 9:38 am    Post subject: Reply with quote

Mister_karas wrote:
This is one of the reasons I like the grixis list better, you dont need the ascension to win, it just makes it easyer.

If you add in some more burn with burst lightning you might beable to make the deck a combo deck with a burn back up.

I might take out the divinations in my grixis list to test mind spring, it might make the deck a bit faster


Yeah thats true, but if your running divinations, I'd keep them in Mind Spring just helps get a bunch of cards, doesn't solve any small hand problems, smaller draw worked better for me because it was more consistent.
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Mister_karas



Joined: 15 Jul 2009
Posts: 25

PostPosted: Sun Nov 01, 2009 9:45 am    Post subject: Reply with quote

Mind_Game wrote:
Mister_karas wrote:
This is one of the reasons I like the grixis list better, you dont need the ascension to win, it just makes it easyer.

If you add in some more burn with burst lightning you might beable to make the deck a combo deck with a burn back up.

I might take out the divinations in my grixis list to test mind spring, it might make the deck a bit faster


Yeah thats true, but if your running divinations, I'd keep them in Mind Spring just helps get a bunch of cards, doesn't solve any small hand problems, smaller draw worked better for me because it was more consistent.


Yeah, Im finding that out, the UU cost and having to tap out doesnt work well, paying 3 and still having mana open for removal works better I think
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ncgeniusbrad



Joined: 31 Jul 2007
Posts: 39

PostPosted: Sun Nov 01, 2009 3:31 pm    Post subject: Reply with quote

divination in the grixis one is better but in the naya charm list mind spring is the stone blade
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