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| Strong in this format? |
| Yes! |
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100% |
[ 1 ] |
| Hell no |
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0% |
[ 0 ] |
| Creature control is too slow |
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0% |
[ 0 ] |
| Cant fight combo decks/control decks ie runeflare |
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0% |
[ 0 ] |
| Probably, but you tweaked it wrong and Im going to tell you why after I eat this cheezeburger |
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0% |
[ 0 ] |
| It puts the lotion on its skin, it rubs it in, it does this whenever its told, or else it gets the hose again. |
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0% |
[ 0 ] |
| Scute Mob. |
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0% |
[ 0 ] |
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| Total Votes : 1 |
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| Author |
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kaamos
Joined: 08 Nov 2006 Posts: 288
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Posted: Fri Oct 23, 2009 6:23 pm Post subject: New Idea: Blue Black Control (?) |
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Updated Nov 3rd
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [M10] Drowned Catacomb
6 [M10] Island (1)
6 [M10] Swamp (1)
4 [M10] Gargoyle Castle
// Creatures
4 [CFX] Sedraxis Alchemist
4 [ZEN] Gatekeeper of Malakir
3 [ALA] Fleshbag Marauder
2 [ZEN] Sphinx of Jwar Isle
// Spells
4 [ZEN] Spell Pierce
4 [M10] Duress
3 [M10] Jace Beleren
3 [ARB] Soul Manipulation
4 [ALA] Agony Warp
4 [ZEN] Into the Roil
3 [ALA] Courier's Capsule
2 [ARB] Mistvein Borderpost
// Sideboard
SB: 4 [M10] Essence Scatter
SB: 4 [M10] Negate
SB: 3 [M10] Doom Blade
SB: 4 [ALA] Infest
More removal, no Draggar though, should hold out much more consistently to get out sphinxes, they arent super strong but they get the job done, especially being untargetable
Edit: Needs more black, for a moment imagine trading a castle for a borderpost, gotta have em for fixing and alchemists.
Last edited by kaamos on Mon Nov 02, 2009 11:39 pm; edited 7 times in total |
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magicman85
Joined: 22 Aug 2009 Posts: 61
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Posted: Fri Oct 23, 2009 6:53 pm Post subject: |
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| Will be hard to get past decks with Great Sable Stags. |
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Pillsburry
Joined: 17 Oct 2009 Posts: 100
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Posted: Fri Oct 23, 2009 7:52 pm Post subject: |
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| Gatekeeper of Malakir over Fleshbag Marauder |
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kaamos
Joined: 08 Nov 2006 Posts: 288
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Posted: Fri Oct 23, 2009 10:35 pm Post subject: |
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Yea stags are an issue, I think remnant is commin out because he doesnt find much other than counters/artifacts.
I always thought Rite of replication SB would be an answer (albeit a bad answer) to stags
Maybe pull remant FOR Gatekeeper?
My first impression was remant out for duress
Also, for planeswalkers i should sb vampire hexmage, =/= tokens |
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xSNACKSx
Joined: 20 Jul 2009 Posts: 245
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Posted: Fri Oct 23, 2009 11:59 pm Post subject: |
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| Did you just add 4x drowned catacombs to a precon deck? |
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kaamos
Joined: 08 Nov 2006 Posts: 288
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Posted: Sat Oct 24, 2009 12:20 am Post subject: |
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EDIT: Revisions posted at the top
Last edited by kaamos on Sat Oct 24, 2009 4:41 am; edited 1 time in total |
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Tink903
Joined: 25 Sep 2008 Posts: 49
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Posted: Sat Oct 24, 2009 2:43 am Post subject: |
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| wouldnt negate be better than spell pierce? |
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Jacois
Joined: 05 Sep 2004 Posts: 721
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Posted: Sat Oct 24, 2009 2:50 am Post subject: |
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| No way dude, spell pierce is fucking amazing! Anyone who doesn't like it either hasn't played with it or detests blue. It's REALLY nice. |
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kaamos
Joined: 08 Nov 2006 Posts: 288
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Posted: Sat Oct 24, 2009 3:03 am Post subject: |
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spell pierce is a good answer early game, they save their spells for when they think your tapped out and bam, they get it for one mana.
I loves it.
Playtesting that BR deck i posted atm, this deck is still on my mind |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 2151
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Posted: Sat Oct 24, 2009 5:18 am Post subject: |
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You have no instant creature removal. No mass removal.
Spell Pierce, Duress, Essence Scatter and Countersquall are all very narrow in usage. You need the right one at the right time. Those are all better as sideboard cards.
Viscera Dragger is not a good card. Neither is Sedraxis Alchemist.
I don't see you kick Gatekeeper while they have only one creature on the board very often. Too many Islands for that.
Borderposts are terrible. Crumbling Necropolis or Arcane Sanctum are both much better.
So what can you do now that I have "removed" 90% of your deck?
1. Add Agony Warp or Doom Blade
2. Add more Sphinx of Jwar Isle and Sphinx of Lost Truths
3. Add 2 more lands (to 25) and tilt the deck and mana more towards black
4. Choose whether you want anti-creature or anti-control more maindeck. Both at once is impossible with the counterspells available.
5. In short - increase the card power of the deck.
4. |
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CrushU
Joined: 31 Aug 2004 Posts: 69
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Posted: Sat Oct 24, 2009 8:12 am Post subject: |
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| kaamos wrote: | | I always thought Rite of replication SB would be an answer (albeit a bad answer) to stags |
Rite of Replication targets, and it's a blue spell, so a Stag would laugh at it.
Clone, however, would work in that way. Though as you said, poor man's counter indeed. |
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SugarShark
Joined: 22 Mar 2009 Posts: 458
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Posted: Sat Oct 24, 2009 6:46 pm Post subject: |
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merfolk looter, child of night, vampire hexmage WITH agony warp
you need early [useful]bodies to bolster the chance for 2-for-1's
duress+spell pierce+countersquall seems too many |
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QuaziPance
Joined: 20 Oct 2009 Posts: 54
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Posted: Mon Oct 26, 2009 5:32 pm Post subject: |
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Mindbreak trap counters stagg, and deals with cascade. I know it's a 4 mana counter to a 3 mana card, but it's better than nothing, and it's a good way to deal with BBE. also, when someone DOES bituminous into BBE into something else, it is free. I know it isn't ideal, especially for this deck. But I think it could find a place in the sideboard.
Also, I agree with the border posts being a bad idea. If you are really having trouble with mana base consistency you could always throw in a few refuges (though they are probably the worst card I've ever seen). |
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kaamos
Joined: 08 Nov 2006 Posts: 288
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Posted: Mon Oct 26, 2009 5:56 pm Post subject: |
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| Borderpost keeps a blue permanent in play for alchemist, but it does suck vs pulse |
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kaamos
Joined: 08 Nov 2006 Posts: 288
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Posted: Mon Oct 26, 2009 6:24 pm Post subject: |
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-4 countersquall +4 soul manipulation?
3 anti spells vs 1 anti creature doesnt make sense, and with souls I can bump marauder back up to 4 (maybe) |
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