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jordman2
Joined: 26 Oct 2008 Posts: 78
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Posted: Sun Oct 18, 2009 1:51 am Post subject: Agadeem Owange |
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well i was thinking of this deck looking at some of the other agadeem decks and this is my build i really like it and i think it can do good agence any match up also i love the needlebite trap in this deck it is so awesome also the sorin to make it even better.well here is the deck then give me some feed back and/or suggestions on the deck like what i could add or what i should take out.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
(Agadeem Ownage)
// Lands
4 [ZEN] Crypt of Agadeem
20 [ZEN] Swamp (2)
// Creatures
2 [ALA] Viscera Dragger
4 [ARB] Jhessian Zombies
4 [ARB] Igneous Pouncer
4 [ARB] Architects of Will
// Spells
4 [ZEN] Needlebite Trap
4 [ALA] Infest
4 [M10] Diabolic Tutor
4 [M10] Tendrils of Corruption
2 [ZEN] Sorin Markov
4 [M10] Consume Spirit
// Sideboard
SB: 3 [ZEN] Vampire Hexmage
SB: 4 [M10] Doom Blade
SB: 4 [ARB] Grixis Sojourners
SB: 4 [ALA] Fleshbag Marauder |
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Jag4
Joined: 17 May 2008 Posts: 33
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Posted: Sun Oct 18, 2009 2:15 am Post subject: |
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I understand why you've got Marauder in SB instead of Gatekeeper but I think Gatekeeper is better as you get a blocker which will probably die anyway.
Jag |
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jordman2
Joined: 26 Oct 2008 Posts: 78
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Posted: Sun Oct 18, 2009 2:56 am Post subject: |
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| i took out 2 swamps and added 2 gatekeep it goes off alot faster now before i was getting to much mana |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 2148
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Posted: Sun Oct 18, 2009 4:26 am Post subject: |
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| jordman2 wrote: | | i took out 2 swamps and added 2 gatekeep it goes off alot faster now before i was getting to much mana |
How is that possible with 4 Consume Spirit and 4 Tendrils of Corruption?
Add Sign in Blood for 2 Diabolic Tutor and 2 Needlebite Trap (or something). |
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xSNACKSx
Joined: 20 Jul 2009 Posts: 236
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Posted: Sun Oct 18, 2009 8:25 am Post subject: |
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Go up to 4x viscera draggers, dude is better than jhessian zombie.
I'd probably play liliana vess over diabolic tutor anyday. |
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jordman2
Joined: 26 Oct 2008 Posts: 78
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Posted: Sun Oct 18, 2009 9:37 am Post subject: |
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Well this is the deck i have been testing best with still need some feed back
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [ZEN] Crypt of Agadeem
16 [ZEN] Swamp (2)
// Creatures
4 [ARB] Jhessian Zombies
4 [ARB] Igneous Pouncer
4 [ARB] Architects of Will
4 [ARB] Monstrous Carabid
4 [ALA] Viscera Dragger
4 [ALA] Corpse Connoisseur
// Spells
4 [ZEN] Needlebite Trap
4 [M10] Tendrils of Corruption
2 [ZEN] Sorin Markov
4 [M10] Consume Spirit
2 [M10] Liliana Vess
// Sideboard
SB: 4 [ARB] Grixis Sojourners
SB: 4 [ALA] Fleshbag Marauder
SB: 3 [CFX] Scepter of Fugue
SB: 4 [ZEN] Vampire Hexmage
well i went down to 20 lands because i can cycle through my deck to make it work havent got mana screwed yet out of my 10 games only have gotten mana flooded is there anything i really need to add i think this is build is best as it can get |
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eternal42
Joined: 22 Sep 2006 Posts: 13
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Posted: Sun Oct 18, 2009 9:42 am Post subject: |
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I have a deck similar to this and have found that you don't need many lands (i was playing 20) to play your 5th on turn 5. The 8 swampcycling and 8 normal cycling critters will let you zip through your deck really quickly making your draws super consistent.
Have you tried using mind sludge? |
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kimsan_a02
Joined: 03 Oct 2009 Posts: 11
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Posted: Sun Oct 18, 2009 4:20 pm Post subject: |
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| Do you have any tech to save you from huanting echoes? |
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derelor
Joined: 15 Sep 2009 Posts: 3
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Posted: Sun Oct 18, 2009 7:34 pm Post subject: |
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ok, i want to present to you a scenario... not that i am knocking your deck idea, but because you approach things from a streamlined point of view that i don't come across too often. i have not been playing as long as most of you guys, and i saw this in a tourny and have no real way of answering.
turn one, he lays down a forest and taps it for a birds of paradise.
his second turn, he plays a lotus cobra, and then a plains, which gives him a mana from the cobra and lays down another cobra.
third turn, he plays a verdant catacombs... 2 any color manna... sacs the catacombs for a mountain... another any 2 *and that is 4 any color*... taps the birds and his 3 lands... that is 7 manna of pretty much any color... usually a broodmate or something really horrible.
now my question is: what can your deck do to deal with that? assuming that it is his ob nixilis or his broodmate... your doom blade won't work, and i highly doubt that you can cycle that many creatures into your graveyard to get the manna from the crypt.
the only thing that i can think of are doom blades and bolts for the birds and cobras. |
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DoomBring3r
Joined: 30 Apr 2009 Posts: 436
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Posted: Mon Oct 19, 2009 2:58 am Post subject: |
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| kimsan_a02 wrote: | | Do you have any tech to save you from huanting echoes? |
Like that's a plausible finisher... lol fail. |
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jordman2
Joined: 26 Oct 2008 Posts: 78
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Posted: Mon Oct 19, 2009 4:01 am Post subject: |
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here is my new build with a little bit a blue for Tomescour it works pretty well when its like a dark rit most of the times with the Agadeem some time u get those bad all spells no creatures witch then u just want to quit but it rarely happens usally fulls it around turn 4 so u are getting like 9-10 on like turn 5 its awesome
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [ZEN] Crypt of Agadeem
14 [ZEN] Swamp (2)
2 [ZEN] Island (1)
// Creatures
4 [ARB] Jhessian Zombies
4 [ARB] Igneous Pouncer
4 [ARB] Architects of Will
4 [ARB] Monstrous Carabid
4 [ALA] Corpse Connoisseur
// Spells
4 [ZEN] Needlebite Trap
2 [ZEN] Sorin Markov
4 [M10] Consume Spirit
4 [M10] Tome Scour
2 [10E] Diabolic Tutor
4 [M10] Sign in Blood
// Sideboard
SB: 4 [ARB] Grixis Sojourners
SB: 3 [ALA] Fleshbag Marauder
SB: 4 [ZEN] Vampire Hexmage
SB: 4 [M10] Doom Blade |
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Jag4
Joined: 17 May 2008 Posts: 33
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Posted: Mon Oct 19, 2009 5:23 am Post subject: |
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| Quote: | Do you have any tech to save you from huanting echoes?
Like that's a plausible finisher... lol fail. |
Darksteel Collosus? He's quite easy to cast in this deck! |
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Kytep
Joined: 21 May 2006 Posts: 173
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Posted: Mon Oct 19, 2009 9:25 am Post subject: |
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I think you're focusing a bit too much on the Crypts to deliver big spells, while not including enough creatures to maximize the Crypts' utility.
My Crypt deck is essentially a creature-based aggro deck which uses Crypts to throw out a few threats faster (Bloodwitch/Ob Nixilis), and for additional reach (Consume):
4 Bloodghast
3 Black Knight
3 Vampire Hexmage
4 Gatekeeper of Malakir
4 Malakir Bloodwitch
3 Ob Nixilis
4 Architects of Will
4 Monstrous Carbid
4 Viscera Dragger
- 33 creatures
3 Consume Spirit
- 3 spells
4 Crypt of Agadeem
4 Verdant Catacombs
4 Marsh Flats
12 Swamp
Sideboard
4 Doom Blade
4 Infest
3 Pithing Needle
1 Vampire Hexmage
3 Sadistic Sacrament (for fun; really don't need much vs. control; aggro is more the problem)
The priority of the deck is to play creatures first, cycle second (although Draggers are rarely played; they're really just there to cycle and sometimes Unearth). With so many creatures, I can quickly get Crypts powered up. And there's hidden card advantage: Each one of my creatures (beyond the third) that goes to (and stays in) my graveyard, essentially counts as another "land" (i.e., mana from Crypt; in fact, each counts an additional "land" with each additional Crypt out too). So, if my opponent Bolts my Knight or whatever, it's like they Pathed it and I get another land. Same when I can block/trade, etc. So I don't worry too much about keeping my creatures in play in the early game, especially vs. aggro; more in the grave just sets me up for a Turn 4 Bloodwitch or sometimes silly stuff like Turn 5 Witch AND Ob Nixilis.
Anyway, it's more of a creature-rush deck with crypts as icing, not a Crypt-centered deck. And it seems to work pretty well, so far. It's hilarous to play vs. a milling deck; you just Consume them to death on Turn 5, if you don't want to kill them with returned Bloodghasts/Draggers.
Kytep |
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jordman2
Joined: 26 Oct 2008 Posts: 78
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Posted: Mon Oct 19, 2009 9:52 am Post subject: |
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I how your think i think u really do need Sorin Markov though Sorin + Consume is awesome and i agree every time i play a mill deck its like play a land give me 3 more 3 lands woo yay Crab or when i go search for a land they Archive Trap me Yum.... anyways i think i am going to cut some the spells add more creatures and see how it does but i still think turn 4 turn 3 Tome scour my self is pretty good sometimes when i get a 3 creatures the usally is about 2-4 never hav i gott 5 or have gotton 1 well acutully i havent got 1 before but i have got nothing witch in the sense its a bad day at the office.  |
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jordman2
Joined: 26 Oct 2008 Posts: 78
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Posted: Tue Oct 20, 2009 8:09 pm Post subject: |
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Ok well i have doing some testing i find this build is the most succsessul deck here it is.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [ZEN] Crypt of Agadeem
3 [ZEN] Swamp (3)
1 [ZEN] Island (1)
1 [ZEN] Island (2)
1 [ZEN] Island (4)
1 [ZEN] Island (3)
3 [ZEN] Swamp (2)
3 [ZEN] Swamp (1)
3 [ZEN] Swamp (4)
// Creatures
4 [ARB] Jhessian Zombies
4 [ARB] Igneous Pouncer
4 [ARB] Architects of Will
4 [ARB] Monstrous Carabid
4 [ALA] Fleshbag Marauder
4 [ZEN] Gatekeeper of Malakir
2 [ZEN] Sphinx of Lost Truths
// Spells
2 [ZEN] Sorin Markov
4 [M10] Consume Spirit
4 [M10] Tome Scour
4 [M10] Diabolic Tutor
// Sideboard
SB: 3 [ARB] Grixis Sojourners
SB: 4 [ZEN] Vampire Hexmage
SB: 4 [M10] Doom Blade
SB: 4 [ZEN] Needlebite Trap
well i moved the Needlebite Trap to Side because sometimes they werent all that good and its i like it better when people are playing Vamps i mean Bloodwitch then u gain 3 i lose 3 then BAM! u lose 10 i gain 10 any ways also i needed the Diabolic Tutor because i needed some type of tutor in the deck i mean it slims down my deck and it helps me get the things i need at the right time turn 4. i put the Gatekeepers and Fleshbag in a 4 of because this deck cant do anything against aggro well it can but not that much and this is my answer i guess well guys try this build out its pretty sweet and i usally win turn 6-7 consistantly the only deck that is hard to beat is jund but i have won games against them just remember to play the sack guys at the right time. Then again what deck can beat jund easlly  |
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