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GWB LandFall



 
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SoloRenegade



Joined: 07 Oct 2009
Posts: 106

PostPosted: Thu Oct 15, 2009 7:15 pm    Post subject: GWB LandFall Reply with quote

Seen a few builds but not seein anything really solid so here's my build:

[EDIT] - here's the latest version
GWB:
// Lands
8 [ZEN] Forest (3)
4 [ZEN] Plains (3)
2 [ZEN] Swamp (1)
3 [ZEN] Marsh Flats
4 [ZEN] Verdant Catacombs
3 [M10] Sunpetal Grove
1 [ZEN] Oran-Rief, the Vastwood

// Creatures
3 [CFX] Knight of the Reliquary
4 [ZEN] Lotus Cobra
3 [M10] Acidic Slime
4 [ZEN] Emeria Angel
3 [M10] Baneslayer Angel

// Spells
4 [ZEN] Harrow
3 [ALA] Elspeth, Knight-Errant
4 [ARB] Maelstrom Pulse
3 [M10] Garruk Wildspeaker
4 [M10] Harm's Way

// Sideboard
SB: 4 [CFX] Path to Exile
SB: 4 [M10] Great Sable Stag
SB: 3 [ZEN] Luminarch Ascension
SB: 4 [CFX] Celestial Purge

I use a touch of black to get pulse since it's amazing removal and can deal with many issues like wall of tokens or some of the enchants. Deck focuses on a lot of token makers and big creatures to minimize over extending into DoJ and planeswalkers to help dodge it completely and use it for late game synergy with the tokens.

Deck could easily do GWU to get Rhox but I felt the removal better from black. I know black may have a few more options so throw them out.


Last edited by SoloRenegade on Sat Oct 17, 2009 1:40 pm; edited 2 times in total
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Fri Oct 16, 2009 1:30 am    Post subject: Reply with quote

I like the concept, really.

Problem is Oracle might not be that efficient, it's 4cc creature with a poor body, i'd put the Baneslayers in, because they are that great.

Emeria Angel could be cool, fetches and whatnot.

Main problem is see here is against Vampires, this could be a little slow, how's the matchup going for you?
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Ogle



Joined: 06 Aug 2009
Posts: 71

PostPosted: Fri Oct 16, 2009 1:35 am    Post subject: Reply with quote

i might miss something but where is the U in "GW(b/u)"????
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Fri Oct 16, 2009 1:56 am    Post subject: Reply with quote

Ogle wrote:
i might miss something but where is the U in "GW(b/u)"????


He mentioned he's choosing Black over Blue, for Pulses and Ob Nixilis, but that there's room to choose between those colors.
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Ogle



Joined: 06 Aug 2009
Posts: 71

PostPosted: Fri Oct 16, 2009 2:16 am    Post subject: Reply with quote

DoomBring3r wrote:
Ogle wrote:
i might miss something but where is the U in "GW(b/u)"????


He mentioned he's choosing Black over Blue, for Pulses and Ob Nixilis, but that there's room to choose between those colors.

kk thx m8
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SoloRenegade



Joined: 07 Oct 2009
Posts: 106

PostPosted: Fri Oct 16, 2009 5:55 am    Post subject: Reply with quote

I was bit meh on oracle at first since he is a 2/2 for 4cc, but the effect can really be powerful and sometimes you get the effect right away. I've done some pretty silly comboes the turn this guy hits. I'm up for replacement options, but so far the card has done its job well even when removed.

Emeria Angel is one of the best cards in the deck. Those tokens add up quick and the flying grants the needed invasion to get the damage in as well as compete with some of the big flyers like baneslayer and sphynx.

vamps can be tough g1, but emeria and elspeth can help while pulse can give you enough time, but it isn't terribly in your favor. However Sb you get a lot of options. I toss in the whole thing spare ascension.

Decks been testing pretty well and I've only really lost when I get very odd land screws...but thats the games luck factor. Any suggestions appreciated. Not sure baneslayer needs MD simply because I feel it competes too much for space in that cc.
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Eldar



Joined: 27 Nov 2006
Posts: 416
Location: Rochester

PostPosted: Fri Oct 16, 2009 12:18 pm    Post subject: Reply with quote

I love it people are getting closer and closer every time I see someone post a deck like this to the list that I have built. Sadly I don't want to give it out yet xD. Although there is no reason not to main deck baneslayer.
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SoloRenegade



Joined: 07 Oct 2009
Posts: 106

PostPosted: Fri Oct 16, 2009 3:15 pm    Post subject: Reply with quote

maybe nix the demon for baneslayer. Same cc. demon isnt great against everything as well. I'll do some testing.

So I'm testing now:

MB:
-3 Ob Nixilis
+3 Baneslayer Angel

SB:
-4 Baneslayer Angel
+4 Celestial Purge

[edit]Thought better about the oracles. this is my new test list:

// Lands
1 [M10] Gargoyle Castle
8 [ZEN] Forest (3)
5 [ZEN] Plains (3)
1 [ZEN] Soaring Seacliff
2 [ZEN] Swamp (1)
3 [ZEN] Marsh Flats
4 [ZEN] Verdant Catacombs
1 [ZEN] Oran-Rief, the Vastwood

// Creatures
4 [CFX] Knight of the Reliquary
4 [ZEN] Lotus Cobra
4 [ZEN] Scute Mob
3 [M10] Acidic Slime
4 [ZEN] Emeria Angel
3 [M10] Baneslayer Angel

// Spells
4 [ZEN] Harrow
3 [ALA] Elspeth, Knight-Errant
4 [ARB] Maelstrom Pulse
2 [M10] Garruk Wildspeaker

// Sideboard
SB: 4 [CFX] Path to Exile
SB: 4 [M10] Great Sable Stag
SB: 3 [ZEN] Luminarch Ascension
SB: 4 [CFX] Celestial Purge

[edit] I'm liking it. Angel is sexy and helps with a lot of MU's. Purge's in SB have come in more handy than i thought. Kinda mix the explosive oracle combos but my big fear with this deck is mass removal and escort just doesn't feel right to the deck so having 5 token generating planeswalkers and ascension in SB is really nice.

Still tweeking mana base though. I like my 3 special fetchs (oran, gargoyle, and seacliff). I occasionally don't get green so dunno.
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Spyx



Joined: 31 Oct 2004
Posts: 1031

PostPosted: Fri Oct 16, 2009 10:08 pm    Post subject: Reply with quote

Interesting deck but dang it's expensive! Baneslayer, cobra, pulse, elspeth..
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Spyx



Joined: 31 Oct 2004
Posts: 1031

PostPosted: Fri Oct 16, 2009 10:36 pm    Post subject: Reply with quote

I tested it a bit and it's pretty good. Turn 3 baneslayer is great Smile
Not that impressed by knight of the reliquary so far, it seems to be just a 4/4 most of the time, and i'd rather attack then just have him sit there to search lands. Would cut one for a third garruk, they are very nice.
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SoloRenegade



Joined: 07 Oct 2009
Posts: 106

PostPosted: Fri Oct 16, 2009 11:18 pm    Post subject: Reply with quote

Spyx wrote:
I tested it a bit and it's pretty good. Turn 3 baneslayer is great Smile
Not that impressed by knight of the reliquary so far, it seems to be just a 4/4 most of the time, and i'd rather attack then just have him sit there to search lands. Would cut one for a third garruk, they are very nice.
Done... yeah I like him as a cheap beater but a 3rd garruk is very tempting. good call.

Think ill drop my special lands too, they're situational and i get color fucked occasionally and i need consistency more than random flying and a gargoyle tutor. Keep the oran though.

Debating if scute mob is worth it. It's nifty, but i only run 4 ramp and it's not too good early agme which is my weak spot. maybe harms way instead? Taht would hose aggro and allow me soem coll combat tricks in control MU and save combo pieces
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Spyx



Joined: 31 Oct 2004
Posts: 1031

PostPosted: Sat Oct 17, 2009 12:26 am    Post subject: Reply with quote

The mob is pretty nice, he's very easy to just squeeze in there with an untapped land from garruk or a cobra mana. I could see him go down to 3 copies though.
I noticed sometimes this deck can just completely flood the board with creatures by turn 4 if cobra sticks, but this creates the danger of walking straight into DoJ. Have you considered dauntless escort? He seems nice and you could also run your own DoJ's on the sideboard against the faster decks.

How's this:

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [ZEN] Marsh Flats
9 [UNH] Forest
6 [UNH] Plains
2 [UNH] Swamp
4 [ZEN] Verdant Catacombs
1 [ZEN] Oran-Rief, the Vastwood

// Creatures
4 [ZEN] Emeria Angel
3 [M10] Acidic Slime
3 [ZEN] Scute Mob
4 [ZEN] Lotus Cobra
3 [M10] Baneslayer Angel
3 [ARB] Dauntless Escort

// Spells
3 [LRW] Garruk Wildspeaker
3 [ALA] Elspeth, Knight-Errant
4 [ARB] Maelstrom Pulse
4 [IN] Harrow

// Sideboard
SB: 4 [M10] Great Sable Stag
SB: 4 [CFX] Path to Exile
SB: 3 [ZEN] Luminarch Ascension
SB: 4 [ZEN] Day of Judgement

I also added a 26th land as it seems needed (you must make your first 4 lands drops every game)
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SoloRenegade



Joined: 07 Oct 2009
Posts: 106

PostPosted: Sat Oct 17, 2009 12:49 am    Post subject: Reply with quote

I dunno I like mobs simply because my inner johnny wants a growing X/X beast, but really the Knights get pretty big late game anyway. Early game scute's are just chump blockers. I like the harms way idea simply because aggro was gettin me and this gives me a ton of anti red and anti creature rush. I can also save my planeswalkers.

I like dauntless, but I just cant find room except to replace ascension in SB...and I'm still testing those verse control. They're very good anti DoJ, especially when you got 6 token making planeswalkers. I think the deck does a good job of not needing to over extend this way.

Might do the 26thland... but i occasionally get land flooded...and what to drop hmmm.
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SoloRenegade



Joined: 07 Oct 2009
Posts: 106

PostPosted: Sun Oct 18, 2009 11:31 pm    Post subject: Reply with quote

Decks been a beast so far and the harms way is great. Saved a lot of my stuff and gave me the edge i needed to survive early game aggro
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SoloRenegade



Joined: 07 Oct 2009
Posts: 106

PostPosted: Tue Oct 20, 2009 5:40 pm    Post subject: Reply with quote

Decks still doing amazing, it stands decently against the meta but naturally it doesn't overpower vamp and jund. Any ideas on how to push this back in my favor a little?

I feel i dont play enough threats to beat them. They can pin my planeswalkers down and baneslayer and Gss come in with a target on their heads. I have a lot of removal, but they just seem to barely get under me. Not always. It's about a 60/40 i'd say. Maybe DoJ over Path to Exile? I think I have enough spot removal to interchange anway, maybe a nuke with planeswalkers to rebuild would be best.

[edit] Think I'll keep DoJ since not only does it wreck an aggro start and I have planeswalkers, but it also can be nice if Ascension happens to get sided in as well. As well gives me more time for my Elspeth to go indestructible which then has uber synergy. I'm gonna toss in 1 more GW land though, since WW is VERY important.
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