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ck3gds
Joined: 21 Jun 2005 Posts: 328
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Posted: Mon Oct 12, 2009 4:06 am Post subject: Journey to Nowhere and Opalescence |
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This question appeared on MTG Salvation's Cranial Insertion, but I wasn't fully satisfied with the answer. For your reference, here is the question and answer:
| Quote: | Q: If there's an Opalescence on the field and I cast a Journey to Nowhere with no other creatures in play, is the game a draw?
A: Unless someone has a creature with flash they're willing to play, it is. Journey to Nowhere will keep removing and returning itself forever, without anything to stop it. (...) |
So my question here is: in this case does that mean that playing Journey to Nowhere this way is illegal? If not, then what happens to the game, since there isn't "anything to stop it"? |
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Hardtrack
Joined: 10 Aug 2005 Posts: 505
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Posted: Mon Oct 12, 2009 5:13 am Post subject: |
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| Why would playing it be illegal? You're just casting an enchantment. The game is simply a draw. |
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Laplie League Staff
Joined: 31 Aug 2004 Posts: 561
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Posted: Mon Oct 12, 2009 5:16 am Post subject: |
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The game ends in a draw.
| Quote: | | 104.4b If the game somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw. |
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ck3gds
Joined: 21 Jun 2005 Posts: 328
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Posted: Mon Oct 12, 2009 7:36 am Post subject: |
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In other words, unless the opponent has a way to stop this from happening (like Stifle, for instance) then the game will end in a draw?
This seems like something exploitable to me... |
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DoomBring3r
Joined: 30 Apr 2009 Posts: 436
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Posted: Mon Oct 12, 2009 7:52 am Post subject: |
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| ck3gds wrote: | In other words, unless the opponent has a way to stop this from happening (like Stifle, for instance) then the game will end in a draw?
This seems like something exploitable to me... |
Well, it most definately sucks if someone can pull it off, but honestly being a 4cc Enchantment + other card, i really don't know.
I mean, it's not as bad as Worldgorger Dragon + Animate Dead, but still, not as broken. |
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Hardtrack
Joined: 10 Aug 2005 Posts: 505
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Posted: Mon Oct 12, 2009 2:57 pm Post subject: |
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| And it only works if there is no other creature in play (which with Opalescence out means no other enchantment as well), that seems highly unlikely. Loops like this have existed for quite some time and never caused much problems. |
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NahHolmes
Joined: 13 Jan 2005 Posts: 662
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Posted: Mon Oct 12, 2009 3:55 pm Post subject: |
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| ck3gds wrote: | In other words, unless the opponent has a way to stop this from happening (like Stifle, for instance) then the game will end in a draw?
This seems like something exploitable to me... |
Yeah very exploitable, a combo that draws the game  |
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Conkisstador
Joined: 08 Sep 2004 Posts: 401
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Posted: Mon Oct 12, 2009 7:51 pm Post subject: |
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there have been many effects like this before... 3 oblivion rings is one example.
it's not an "exploit"... compare it to having a kikijiki and pestermite in play. there have been hundreds of combo decks... and a combo that draws is hardly unfair.
but as far as rules go- yes it is a mandatory trigger and if it only has one target then it will lock the game. in loops where there IS an OPTION (a 2nd creature in teh graveyard when there is worldgorger dragon) then the controlling player declares how many times they would like to iterate the infinite loop... then nonactive says if he'll ahve any responses. calculate the results of the chosen #s consequences... then controlling player must make a new choice... aka animate dead targets tarmogoyf in his graveyard. |
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DoomBring3r
Joined: 30 Apr 2009 Posts: 436
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Posted: Tue Oct 13, 2009 1:39 am Post subject: |
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| Conkisstador wrote: | there have been many effects like this before... 3 oblivion rings is one example.
it's not an "exploit"... compare it to having a kikijiki and pestermite in play. there have been hundreds of combo decks... and a combo that draws is hardly unfair.
but as far as rules go- yes it is a mandatory trigger and if it only has one target then it will lock the game. in loops where there IS an OPTION (a 2nd creature in teh graveyard when there is worldgorger dragon) then the controlling player declares how many times they would like to iterate the infinite loop... then nonactive says if he'll ahve any responses. calculate the results of the chosen #s consequences... then controlling player must make a new choice... aka animate dead targets tarmogoyf in his graveyard. |
Yeah true, if there's a possible way to stop, then it stops.
Only situation when drawing a game would be beneficial was if you want to stall into the third game of a Swiss tourney or something, or if you are 100% sure you won't win, dunno.
Seems pretty lame, nonetheless.  |
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ck3gds
Joined: 21 Jun 2005 Posts: 328
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Posted: Fri Oct 23, 2009 3:55 am Post subject: |
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| That brings me to the question: is doing something like this to stall for time, force a draw or whatever, considered as an infraction on any count? Because the player made the play fully knowing the effect that his play has on the game... |
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Hardtrack
Joined: 10 Aug 2005 Posts: 505
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Posted: Fri Oct 23, 2009 5:16 am Post subject: |
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| Forcing a game into a loop that results in a draw is perfectly legal. Since it won't take more than a few seconds to explain, how can it be stalling? |
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kman
Joined: 03 Oct 2004 Posts: 11
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Posted: Fri Oct 23, 2009 7:02 pm Post subject: |
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| Yeah, but can a player sit there perpetuating the infinite loop until the match timer runs out, or is there a rule that says the game is forced into a draw when one of these situations arises? |
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Hardtrack
Joined: 10 Aug 2005 Posts: 505
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Posted: Fri Oct 23, 2009 8:23 pm Post subject: |
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| When you enter a loop with only mandatory elements, the game is automatically a draw. You can't go through the motions, it's just a draw, the game ends and the next one begins. |
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