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How do I make this work?



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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zigzag



Joined: 26 Sep 2009
Posts: 8

PostPosted: Wed Oct 07, 2009 6:14 pm    Post subject: How do I make this work? Reply with quote

// Lands
4 [ZEN] Crypt of Agadeem
3 [M10] Dragonskull Summit
3 [M10] Drowned Catacomb
3 [ALA] Crumbling Necropolis
3 [M10] Mountain (4)
4 [M10] Swamp (4)
3 [ZEN] Island (4)

// Creatures
4 [ARB] Architects of Will
4 [ALA] Viscera Dragger
4 [ARB] Monstrous Carabid
4 [ARB] Igneous Pouncer
4 [ARB] Jhessian Zombies

// Spells
4 [ARB] Terminate
4 [ARB] Soul Manipulation
4 [CFX] Banefire
3 [CFX] Wretched Banquet
2 [M10] Ponder

// Sideboard
SB: 3 [CFX] Countersquall
SB: 4 [M10] Consume Spirit
SB: 4 [M10] Deathmark
SB: 1 [CFX] Wretched Banquet
SB: 3 [M10] Sleep
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Sigil



Joined: 07 Oct 2009
Posts: 92

PostPosted: Wed Oct 07, 2009 6:37 pm    Post subject: Reply with quote

Huh. I'm pretty sure I played this deck on MWS earlier today..

The cycling/Crypt synergy is rather amusing to watch. The biggest problem I see is no finisher really... or anything to really keep the deck in a race. I understand with the banefire, but it's just not enough. think about more reanimator spells maybe? A huge grixis fattie to use that mana with -- think big.

This deck is clearly casual, so I'd go with one of my personal favorites, Nicol Bolas, Planeswalker. He rules if you can ever get him to stick. Thraximundar is a hilarously fun casual card.

Think fatties. You need to spend the crypt mana on something.
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kfcman



Joined: 16 Sep 2006
Posts: 733

PostPosted: Wed Oct 07, 2009 7:43 pm    Post subject: Reply with quote

why not go monoblack and max out on black life gain?

tendrils of corruption and consume spirit.

Im pretty sure there are no real ways for this deck in any build to beat a turn 1 creature.
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illusion



Joined: 31 Aug 2004
Posts: 139

PostPosted: Wed Oct 07, 2009 8:20 pm    Post subject: Reply with quote

I would definately play Burning Inquiry, slows down your oppo and has higher % chance of getting creatures in ur yard.
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illusion



Joined: 31 Aug 2004
Posts: 139

PostPosted: Wed Oct 07, 2009 8:50 pm    Post subject: Reply with quote

// Lands
4 [ZEN] Crypt of Agadeem
17 [ZEN] Swamp (3)

// Creatures
4 [ALA] Fleshbag Marauder
4 [ZEN] Gatekeeper of Malakir
4 [ZEN] Vampire Hexmage
4 [M10] Hypnotic Specter
4 [M10] Black Knight
4 [M10] Child of Night
4 [M10] Vampire Aristocrat
4 [ALA] Deathgreeter

// Spells
4 [M10] Consume Spirit
3 [ZEN] Expedition Map (Gets Agadeem, thins deck out of lands).

// Sideboard
SB: 4 [ZEN] Mind Sludge
SB: 4 [M10] Doom Blade
SB: 4 [M10] Pithing Needle (For Relic mostly)
SB: 3 [M10] Duress

Edit: I think this list is better then the one I posted earlier.

32 creatures should be more then enough to fuel Crypt of Agadeem.

Vampire Aristocrat works better then infest.
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illusion



Joined: 31 Aug 2004
Posts: 139

PostPosted: Thu Oct 08, 2009 9:44 am    Post subject: Reply with quote

DoomBring3r wrote:
illusion wrote:
I would definately play Burning Inquiry, slows down your oppo and has higher % chance of getting creatures in ur yard.



Burning Inquiry slows your opponent? How?


Also, please don't derail the thread into mono-B vampires, the OP had in mind a Grixis-type deck, let's stick to it, alright?


Discarding 3 cards at random can mess up alot of decks. Plus this cost 1 mana to get 3 of ur creatures into the yard.
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