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You have crabs...


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Parker2038



Joined: 20 Apr 2009
Posts: 36

PostPosted: Wed Oct 07, 2009 9:43 am    Post subject: You have crabs... Reply with quote

W/U/R Milling Control

// Lands (24)
2 [ZEN] Mountain (1)
3 [ZEN] Plains (1)
4 [ZEN] Island (1)
4 [M10] Glacial Fortress
3 [ZEN] Misty Rainforest
4 [ZEN] Scalding Tarn
4 [ZEN] Arid Mesa

// Spells (36)
4 [ZEN] Hedron Crab
3 [ALA] Ranger of Eos
3 [M10] Soul Warden
2 [ZEN] Day of Judgment
4 [CFX] Path to Exile
1 [ZEN] Pitfall Trap
4 [M10] Lightning Bolt
4 [M10] Twincast
4 [ZEN] Archive Trap
4 [ZEN] Trapmaker's Snare
3 [M10] Jace Beleren

\\ Sideboard (17)
SB: 2 [M10] Pithing Needle
SB: 3 [M10] Celestial Purge
SB: 3 [M10] Pyroclasm
SB: 2 [ALA] Swerve
SB: 3 [ALA] Deft Duelist
SB: 4 [ZEN] Spreading Seas


In this deck mill is not an alternative win condition like in other decks posted recently, in this deck mill is THE win condition.
Hedron Crab have GREAT SINERGY with fetchlands, GREAT!!! When I play a first turn crab my opponents start wishing for spot removal...
(2 crabs and 2 fetch can rip out half of my opponent cards, and its not too rare to draw an opening hand with that... eh eh eh)
Cool

SIDEBOARD:
pithing needle: I think this one dont need any explanation... good agains lot of things (walkers, etc...)
celestial puge: this one is an easy pick too. just a good removal for jund, vampires, naya, etc...
pyroclasm: good against white weenie and very good against boros bushwhacker
swerve: very good against jund because they play blightning and pulse and is also good against banefire or any kind of burn spell/spot removal
deft duelist: I use this against mono red because they cant kill it with spot removal(shroud) and I can stop any ball lightning, hellspark or 7/1 token they trow at me. Is good as well against W weenie and Boros bushwhacker
spreading seas: very good against jund, also good against naya or any (3+)color deck or the UB crypt combo as well as the valakut combo that can be stoped if they play valakut before the scapeshift

PLAYTEST:
I've played against G/R mana ramp, G/B mana ramp, big Naya, Jund, mono R burn, RW bushwhacker/landfall and mono W soldiers and the deck was very good against those decks.
It still need more playtesting.

SIDEBOARD AS 17 CARDS!!! I NEED HELP TO FIX THIS. HELP ME PLEASE.

If you have any cool idea for this deck let me know!
Thanks for your comments...
Smile


Last edited by Parker2038 on Tue Nov 24, 2009 8:33 am; edited 10 times in total
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Parker2038



Joined: 20 Apr 2009
Posts: 36

PostPosted: Wed Oct 07, 2009 9:55 am    Post subject: Reply with quote

I'm expecting for lots of people telling me to put some scute mob in...

Last edited by Parker2038 on Mon Oct 12, 2009 4:08 am; edited 1 time in total
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MetalDuck



Joined: 05 Jul 2009
Posts: 108

PostPosted: Wed Oct 07, 2009 10:33 am    Post subject: Reply with quote

Yes, you're correct. Certainly needs mas Scute Mob.
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kfcman



Joined: 16 Sep 2006
Posts: 733

PostPosted: Wed Oct 07, 2009 2:50 pm    Post subject: Reply with quote

Akeldyma wrote:
Yes, you're correct. Certainly needs mas Scute Mob.


Yeah, i'd suggest at least 4 main and 4 sideboard.
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darkwizard42
Level 2 Judge


Joined: 02 Sep 2005
Posts: 260

PostPosted: Wed Oct 07, 2009 5:12 pm    Post subject: Reply with quote

Mindbreak Trap seems useless...put in something like Sleep or something to keep yourself alive
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darkwizard42
Level 2 Judge


Joined: 02 Sep 2005
Posts: 260

PostPosted: Wed Oct 07, 2009 5:13 pm    Post subject: Reply with quote

Also you should have at least 1 or 2 Plains/Islands...cause You can't even play Hedron Crab first turn...
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SJM



Joined: 17 Apr 2009
Posts: 415

PostPosted: Wed Oct 07, 2009 5:13 pm    Post subject: Reply with quote

Cool.

I truly hope either the U/R combo deck or U/X mill is a tier 1 deck because cascading into blightning and swinging buff elves into the red zone just doesn't make me feel good.
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SJM



Joined: 17 Apr 2009
Posts: 415

PostPosted: Wed Oct 07, 2009 5:14 pm    Post subject: Reply with quote

darkwizard42 wrote:
Also you should have at least 1 or 2 Plains/Islands...cause You can't even play Hedron Crab first turn...


He forgot to add basics to his deck list.

He has like 10 fetches and no basics right now lulz.

16 land total.

I'm sure there's like 7-8 basics.
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Parker2038



Joined: 20 Apr 2009
Posts: 36

PostPosted: Mon Oct 12, 2009 4:07 am    Post subject: Reply with quote

darkwizard42 wrote:
Also you should have at least 1 or 2 Plains/Islands...cause You can't even play Hedron Crab first turn...


Basics added. I forgot to put them in the first post...
5 islands and 3 plains
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Parker2038



Joined: 20 Apr 2009
Posts: 36

PostPosted: Mon Oct 12, 2009 4:39 am    Post subject: Reply with quote

kimsan_a02 wrote:
I would suggest taking out 3 snare replace it with howling mine. howling mine works well in burn and card


Snare doubles my chances of drawing my win condition and it can be used to tutor another trap in case of need (minbreak or pitfall).
Is one of the most functional cards in the deck. 4 of.
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Parker2038



Joined: 20 Apr 2009
Posts: 36

PostPosted: Tue Oct 13, 2009 4:27 am    Post subject: Reply with quote

Alpha_Donkey wrote:
So id take out the crabs... its just not potent enough

Its obvious that you never played with this deck...
In this deck my normal start is:::
first turn: island+crab
second turn: fetch+tome scour [mill 11](leave 1 mana open for PtE or Pitfall trap if needed)
third turn: PtE+Archive trap+twincast [mill 27]
[And my opponent is at one Archive trap distance from death...]
fourth turn: DoJ (or anything else that need to be palyed (Snare, Jace, etc))
fifth turn: Archive trap, GG...

And I not counting the other 2 or 3 fetch that I will play in my first 5 turns...
[mill 6 per fetch]
Is the deck that bad?
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Parker2038



Joined: 20 Apr 2009
Posts: 36

PostPosted: Tue Oct 13, 2009 5:41 am    Post subject: Reply with quote

sps62487 wrote:
angel songs or safe passage ??? that would not be a bad idea especially if someone swings big or with lots of creatures


Safe passage is maybe a good idea... for sideboard...
I have 5 spot removal and 4 mass removal. If I play against too aggro decks I put them in.
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Shaz



Joined: 14 Feb 2006
Posts: 7

PostPosted: Tue Oct 13, 2009 5:46 am    Post subject: Reply with quote

I've played the crap out of these decks and that is very rarely how it goes. Maybe if you get your perfect draw it does, but how often does that happen?

I personally don't like Tome Scour, and the crab is so-so. This is the list I've been playing recently, and its not bad, but it just straight up loses to a good RDW or the "new" Boros deck:

// Lands
4 [ALA] Arcane Sanctum
4 [ZEN] Marsh Flats
2 [M10] Drowned Catacomb
4 [M10] Glacial Fortress
4 [9E] Plains (1)
2 [ZEN] Sejiri Refuge
3 [BD] Island (3)
1 [10E] Swamp (3)

// Spells
4 [CFX] Path to Exile
4 [ZEN] Day of Judgment
4 [B] Howling Mine
4 [ZEN] Archive Trap
4 [ARB] Mind Funeral
2 [M10] Haunting Echoes
3 [SOK] Twincast
3 [DD2] Jace Beleren
4 [M10] Safe Passage / Wall of Denial (if you prefer)
4 [ALA] Angelsong / Doom Blade (or other spot removal if you prefer)


Or here's a list if you like the crab:

// Lands
4 [M10] Glacial Fortress
3 [BD] Island (3)
4 [9E] Plains (1)
4 [ZEN] Marsh Flats
1 [10E] Swamp (3)
2 [M10] Drowned Catacomb
4 [ALA] Arcane Sanctum

// Creatures
4 [ZEN] Hedron Crab

// Spells
4 [DD2] Jace Beleren
4 [9E] Howling Mine
4 [ZEN] Archive Trap
4 [ZEN] Day of Judgment
4 [M10] Safe Passage
4 [CFX] Path to Exile
4 [ALA] Angelsong
2 [M10] Haunting Echoes
4 [ARB] Mind Funeral
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Parker2038



Joined: 20 Apr 2009
Posts: 36

PostPosted: Tue Oct 13, 2009 5:56 am    Post subject: Reply with quote

Shaz wrote:
I've played the crap out of these decks and that is very rarely how it goes. Maybe if you get your perfect draw it does, but how often does that happen?

I personally don't like Tome Scour, and the crab is so-so. This is the list I've been playing recently, and its not bad, but it just straight up loses to a good RDW or the "new" Boros deck.

If you only play 4 fetch is normal that you dont like the crab...
(I play 12! Mill 6 per fetch! I play fetch 2 times in each 3 turns!)

I dont like to splash black. The only black card I wanted to play is Mind Funeral and I dont know if is wort the splash...

I've also wanted to splash red for lightning bolt(removal) and double negative(sideboard maybe)...

But in the end I didnt make any splash for mana base improvement.
Do you think splashing those cards is wort a worse mana base?
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Shaz



Joined: 14 Feb 2006
Posts: 7

PostPosted: Tue Oct 13, 2009 9:01 am    Post subject: Reply with quote

I've never run into mana issues, at least not any more often than ANY deck does. I like the mind funeral alot, it is FAR better than scour, and many times haunting echoes just wins games by itself. I would say the average mind funeral hits for more than 10.

You could also take out one of the fog effects for doomblade if your meta is vamp lite.
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