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Can this work in extended?



 
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illusion



Joined: 31 Aug 2004
Posts: 139

PostPosted: Tue Sep 29, 2009 1:39 pm    Post subject: Can this work in extended? Reply with quote

Land Destruction

// Lands
4 [GP] Stomping Ground
3 [ZEN] Mountain (1)
7 [LRW] Forest (3)
4 [10E] Karplusan Forest

// Creatures
4 [M10] Birds of Paradise
4 [CFX] Noble Hierarch
4 [M10] Llanowar Elves
3 [SHM] Deus of Calamity
4 [FUT] Tarmogoyf

// Spells
4 [MR] Molten Rain
4 [CHK] Stone Rain
4 [PLC] Boom/Bust
4 [DS] Trinisphere
3 [9E] Slate of Ancestry
4 [9E] Blood Moon

// Sideboard
SB: 4 [TSB] Tormod's Crypt
SB: 4 [SH] Ensnaring Bridge
SB: 3 [TSP] Ancient Grudge
SB: 4 [M10] Lightning Bolt

Basically you try to get Blood Moon / Trinisphere out asap while destroying lands. Finish your oppo off with Deus or Tarmogoyf.

Btw, is Ensnaring Bridge legal in extended?
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Shooter



Joined: 11 Mar 2005
Posts: 107

PostPosted: Tue Sep 29, 2009 1:46 pm    Post subject: Reply with quote

No.


either focus on getting a moon or in LDing, both isn't viable.
if u go the ld route you need card draw to keep the lds coming

imo ext is too fast for a deck like that, but you can try Smile
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Conkisstador



Joined: 08 Sep 2004
Posts: 378

PostPosted: Tue Sep 29, 2009 5:30 pm    Post subject: Reply with quote

bridge is not- but you dont want it for that deck anyways. i like that you have focussed on turn 2 molten rain or stone rain... and that's alright... turn 2 trinisphere is obviously nice also.

slate of ancestry is just not the right option... find a nother source of card-advatage... my recommendation is a planeswalker- garruk or chandra nalaar. each one has the fuel to deal with 2 early-game 3/3s. they also give u the gas to win with. i would paly kitcehn finks over goyf. deus is fine to lock them out.

note that primal command is liek land-destruction and it gets your deus.

i would lose the blood moon and use magus of the moon... really nor eaosn not to make that switch. if their removal for it costs 3 anyways they cant jump on that turn. the magus itself isnt even that important compared to turn 2 trinisphere.

+4 garruk
-1 mooon and convert others to beaters.

+1 gemstone caverns.
-3 slate
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jonproject



Joined: 22 Dec 2007
Posts: 250

PostPosted: Tue Sep 29, 2009 5:40 pm    Post subject: Reply with quote

I'm under the impression that Blood Moon is harder to answer than Magus of the Moon.... Run both? And why is Kitchen Finks better than Tarmogoyf?
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illusion



Joined: 31 Aug 2004
Posts: 139

PostPosted: Tue Sep 29, 2009 9:49 pm    Post subject: Reply with quote

Shooter wrote:
No.


either focus on getting a moon or in LDing, both isn't viable.
if u go the ld route you need card draw to keep the lds coming

imo ext is too fast for a deck like that, but you can try Smile


The reason Blood Moon is in there is for the fetchland problem... (I can't destroy a fetchland, they sac in resp), but if I have Blood Moon out, they're mountains and cannot sac the fetchland, so I can destroy the land next turn.

Blood Moon is also good for manlands (lands that turn to creatures).
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Conkisstador



Joined: 08 Sep 2004
Posts: 378

PostPosted: Tue Sep 29, 2009 10:03 pm    Post subject: Reply with quote

in this style deck the biggest issue is that they drop a real threat on turn 1 and 2.
goyf is often just going to be a 1/2 or at best 2/3 answer on those turn plays- nacatl and ape both have butts of 3. finks deals with both and comes back to paly more.

easier to answer isnt the right phrase for amgus of the moon- too many peopel try to turtle behind a Moon. Land-destruction plays as an aggro deck starting on turn 4. note that with lotus cobra, decks can achieve colored mana off of any land drop.

land the trinisphere/moon to buy 2 turns to really deplete their resources... then go for the win asap
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illusion



Joined: 31 Aug 2004
Posts: 139

PostPosted: Tue Sep 29, 2009 10:18 pm    Post subject: Reply with quote

I played against WW with this deck and all he showed both game was a plain lol, trinisphere was on the board along with Deus and he had 1 land out , so he was locked both games.

Anyways the other guy was pretty mad becuz he thinks my deck is cheap for not letting he play anything o_O.

Added Lightning Bolts/finks to the deck and fixed the sb.

// Lands
4 [GP] Stomping Ground
4 [OV] Karplusan Forest
4 [8E] Forest (3)
6 [MI] Mountain (2)

// Creatures
4 [10E] Birds of Paradise
4 [CFX] Noble Hierarch
4 [U] Llanowar Elves
4 [SHM] Deus of Calamity
2 [SHM] Kitchen Finks

// Spells
4 [MR] Molten Rain
4 [A] Stone Rain
4 [PLC] Boom/Bust
4 [DS] Trinisphere
4 [DK] Blood Moon
4 [R] Lightning Bolt

// Sideboard
SB: 4 [TSB] Tormod's Crypt
SB: 3 [TSP] Ancient Grudge
SB: 4 [9E] Boiling Seas
SB: 4 [9E] Flashfires
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center



Joined: 06 May 2006
Posts: 436

PostPosted: Wed Sep 30, 2009 1:51 am    Post subject: Reply with quote

Conkisstador wrote:
in this style deck the biggest issue is that they drop a real threat on turn 1 and 2.
goyf is often just going to be a 1/2 or at best 2/3 answer on those turn plays- nacatl and ape both have butts of 3. finks deals with both and comes back to paly more.

easier to answer isnt the right phrase for amgus of the moon- too many peopel try to turtle behind a Moon. Land-destruction plays as an aggro deck starting on turn 4. note that with lotus cobra, decks can achieve colored mana off of any land drop.

land the trinisphere/moon to buy 2 turns to really deplete their resources... then go for the win asap


Please don't cut the goyfs...
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Wed Sep 30, 2009 3:43 am    Post subject: Reply with quote

Conkisstador wrote:
in this style deck the biggest issue is that they drop a real threat on turn 1 and 2.
goyf is often just going to be a 1/2 or at best 2/3 answer on those turn plays- nacatl and ape both have butts of 3. finks deals with both and comes back to paly more.

easier to answer isnt the right phrase for amgus of the moon- too many peopel try to turtle behind a Moon. Land-destruction plays as an aggro deck starting on turn 4. note that with lotus cobra, decks can achieve colored mana off of any land drop.

land the trinisphere/moon to buy 2 turns to really deplete their resources... then go for the win asap


Yeah uhm, Land Destruction = Ape and Nacatl aren't as big?


Replacing Goyf with Finks is like, a terrible terrible suggestion, do NOT do it. Goyf will be 2/3 if you can successfully destroy a land, so he won't be that small, and he is ALWAYS cost-efficient.


Lightning Bolt should be Mainboard and Blood Moon on the side.

Oh and also, i'd run Fetches, maybe 4 of them, 2 for Forest and 2 for Mountains.
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Tidus-



Joined: 27 Oct 2004
Posts: 312

PostPosted: Wed Sep 30, 2009 5:23 am    Post subject: Reply with quote

BloodBraid elf into boom//bust seems like it would be good for this deck no?

Also a 3/2 avanalanche riders seems fine
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jonproject



Joined: 22 Dec 2007
Posts: 250

PostPosted: Wed Sep 30, 2009 6:29 am    Post subject: Reply with quote

are you sure cascade works like that with split cards? If i remember correctly from the days of Dark Confidant in standard, my buddy got ruled that he would take 7 off Hit//Run when he revealed it off Bob.
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Wed Sep 30, 2009 7:05 am    Post subject: Reply with quote

jonproject wrote:
are you sure cascade works like that with split cards? If i remember correctly from the days of Dark Confidant in standard, my buddy got ruled that he would take 7 off Hit//Run when he revealed it off Bob.



I might be wrong here, but by logic i'd say that you can play the spell which has the proper converted mana cost with BBE.

Confidant checks the converted mana cost for life loss purposes, while BBE checks it so you can cast it, and when you're casting such split cards, you get to choose which one of them you cast.


Interesting question, indeed. Very Happy
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joe_mauer



Joined: 22 Dec 2007
Posts: 8

PostPosted: Wed Sep 30, 2009 7:52 am    Post subject: Reply with quote

i think u can play boom/bust,spell snare counteres it.
cascading into a elf or bird might make u cry,and 12 of the cards are mana accelators.Also,bloodbraid elf doesnt play well with trinisphere.
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jonproject



Joined: 22 Dec 2007
Posts: 250

PostPosted: Wed Sep 30, 2009 7:56 am    Post subject: Reply with quote

I understand why Spell Snare counters Boom side of Boom//Bust, because, to my knowledge, the spell only considers the characteristics of the spell you payed for and announced on the stack, in that you basically pretend the unplayed half isn't there at all. But doesn't Cascade say if you reveal a non-land card with converted mana cost less than the card played?
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