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Eidolonz
Joined: 01 Jul 2006 Posts: 33
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Posted: Tue Sep 15, 2009 9:51 pm Post subject: new zendikar duals |
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so does anyone else feel that the new zendikar uncommon duals are underwhelming?
for those who havent seen them,
they are pretty much
Akoum refuge (b/r dual)
Comes into play tapped
when it comes into play, you gain 1 life
T: add B or R
for the same speed, we have the triland...so essentially youre trading a mana type for a life...
thoughts? |
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Hank333
Joined: 23 Oct 2006 Posts: 305 Location: San Antoni
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Posted: Tue Sep 15, 2009 10:01 pm Post subject: |
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| muh... not that exciting. Tri Lands are more powerful. But if they have a basic land type or 2 attached to them... now we are talking. i checked mtgsalvation, these are not spoiled yet there, where did you see them? |
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cdygrn
Joined: 23 Aug 2009 Posts: 1
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Posted: Tue Sep 15, 2009 10:03 pm Post subject: |
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| Hank333 wrote: | | muh... not that exciting. Tri Lands are more powerful. But if they have a basic land type or 2 attached to them... now we are talking. i checked mtgsalvation, these are not spoiled yet there, where did you see them? |
they were spoiled on the mtg main website. |
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durbo
Joined: 26 Jan 2009 Posts: 2
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Posted: Wed Sep 16, 2009 1:28 am Post subject: |
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[quote="cdygrn"] | Hank333 wrote: | | muh... not that exciting. Tri Lands are more powerful. But if they have a basic land type or 2 attached to them... now we are talking. i checked mtgsalvation, these are not spoiled yet there, where did you see them? |
did u really said "triland more powerful"
did u forgot about fetch lands???
u can pick a taiga or a stomping ground (that u can untap for 2 life more) with it! isn't it extraordinary powerful? |
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BL
Joined: 21 Oct 2004 Posts: 19
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Posted: Wed Sep 16, 2009 3:38 am Post subject: |
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Durbo, are you a robot or a human? Or just dumb?
He was just comparing them to the most similar thing we have in standard.
And btw, i dont think the comparison is accurate. If you play a two-color deck these are better. Simple as that. |
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Jacois
Joined: 05 Sep 2004 Posts: 721
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Posted: Wed Sep 16, 2009 3:55 am Post subject: |
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| Yeah, they're good. I like them. It will be fun to win a game at 1 life after having played 1 or more of these. |
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DoomBring3r
Joined: 30 Apr 2009 Posts: 436
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Posted: Wed Sep 16, 2009 5:04 am Post subject: |
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Welcomed duals are welcome in an upcoming format where bad fixing is bad (Fetches are gr8, but you catch my drift ).
But overall and just like the M10 lands, i pray for the return of Painlands... |
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Triggers
Joined: 08 Sep 2008 Posts: 112
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Posted: Wed Sep 16, 2009 7:24 am Post subject: |
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| Even the M10 duals are better than these for a two color deck. They might have been added as limited mana fixing! |
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Burton911
Joined: 09 Jun 2007 Posts: 52
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Posted: Wed Sep 16, 2009 9:46 am Post subject: |
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Looks like people are so spoiled from good Manafixing that the actually complain if the print lands like these  |
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DoomBring3r
Joined: 30 Apr 2009 Posts: 436
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Posted: Wed Sep 16, 2009 10:08 am Post subject: |
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| Burton911 wrote: | Looks like people are so spoiled from good Manafixing that the actually complain if the print lands like these  |
I don't know about you, but i'm pretty sure people enjoy playing with GOOD cards, not some crap. |
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alvaro202
Joined: 05 Apr 2009 Posts: 88
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Posted: Wed Sep 16, 2009 10:37 am Post subject: |
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| You mean my BR blighting aggro deck can have some life gain? Yes please. These cards are an improvement of an old set that released duals that CIPT that had NO added ability. And if your only playing 2 allied colors these lands are superior to tri-lands (and believe me when zendikar releases dual and mono colored is coming back with a vengeance.) |
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Conkisstador
Joined: 08 Sep 2004 Posts: 400
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Posted: Wed Sep 16, 2009 1:16 pm Post subject: |
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you all are silly!!
magic should have LESS duals. m10 duals are PERFECT because they emphasize power in one color. perfect powerlevel. PERFECT.
duals make the game nonsensical... im a URg mage but i have a lil black and white powers too...
notice how planeswalkers don't cost RBGGGW or BBWWR2 or even WUB
power in magic is supposed to be centered in one color of mana- the main source of your power.
magic needs less duals. they already printed fetches, why have uncommon duals also?
comparing them- they are better than tri-lands. with off-color fetches now playing "shards" is not neccesary. it'll be 2 allied colors and the enemy UWR for example... and the dual you want there is UW lifegain. |
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Trotsky1
Joined: 12 Apr 2005 Posts: 1671
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Posted: Wed Sep 16, 2009 3:07 pm Post subject: |
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| Im pretty sure control is going to love these lands. |
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Eidolonz
Joined: 01 Jul 2006 Posts: 33
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Posted: Wed Sep 16, 2009 4:39 pm Post subject: |
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I'm just not too fond of the design in general...Rosewater said people had been asking for them to print these type of duals before they were actually spoiled, but I guess we'll have some land shenanigans to bounce our own lands.
Hmm, the possible return of the sweep mechanic in the next two sets? I guess my inner spike/johnny hasn't wrapped their head around they're uses and how how much that 1 life is worth.
I will say though, that they are really elegantly designed and have flavour to them. |
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Jacois
Joined: 05 Sep 2004 Posts: 721
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Posted: Wed Sep 16, 2009 5:24 pm Post subject: |
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How about this card?
Akoum Refuge
Land Uncommon
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you lose 4 life and your opponent gains 5.
{T}: Add {B} or {R} to your mana pool.
Needlebite Trap 5bb
Instant - Trap Uncommon
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
Ah hell, then follow it up with an anathemancer, whoot! |
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