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polymorph control


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Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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mTk-Away
Level 3 Judge


Joined: 02 Apr 2005
Posts: 89

PostPosted: Wed Jul 08, 2009 11:00 am    Post subject: Reply with quote

I made the deck a couple of days ago, and it's super funny! And it actually somewhat works.

I replaced Jaces with Ponders, as it helps getting the combo up faster, and in general has the same effect anyway, since you have no blockers.

You don't need 4 Progenituses! 1 is enough, as it never goes to grave anyway and you don't want to keep them as dead cards in you hand.
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Wed Jul 08, 2009 11:36 am    Post subject: Reply with quote

you need to run 2 progs and 2 more big creatures in the sb (darksteel collosus )

if you draw your one off prog, you lose. You need 2 in case of the draw

You also need 2 different creatures in the sideboard because if they somehow get rid of him (multitude of cards in T2, namely thought hemerage) you also lose.
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Triggers



Joined: 08 Sep 2008
Posts: 112

PostPosted: Wed Jul 08, 2009 11:38 am    Post subject: Reply with quote

dragon fodder as a way to get creatures as well
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Burton911



Joined: 09 Jun 2007
Posts: 172

PostPosted: Wed Jul 08, 2009 11:52 am    Post subject: Reply with quote

Is it really necassary to run 4 Pyroclasm in addtion to the 4 Vollcanic Fallout in the Mainboard?

I would add some Remove Soul as you can't remove big Creatures in the current Version, or maybe something that digs for your Polymorphs.

And this Deck needs at least 24 Lands, and a few additonal Ponders would help as well.
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Verystrait42



Joined: 02 Nov 2005
Posts: 43

PostPosted: Wed Jul 08, 2009 12:06 pm    Post subject: Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [ALA] Crumbling Necropolis
3 [M10] Mountain (1)
4 [M10] Island (1)
4 [SHM] Reflecting Pool
4 [EVE] Cascade Bluffs
4 [MOR] Mutavault

// Creatures
4 [CFX] Progenitus

// Spells
3 [M10] Unsummon
4 [M10] Ponder
3 [M10] Essence Scatter
4 [M10] Polymorph
3 [M10] Earthquake
4 [ALA] Goblin Assault
4 [ARB] Double Negative
4 [LRW] Broken Ambitions
4 [LRW] Cryptic Command

// Sideboard
SB: 3 [M10] Pithing Needle
SB: 4 [M10] Negate
SB: 4 [CFX] Volcanic Fallout
SB: 4 [CFX] Inkwell Leviathan


This is the list I'm running right now, it works great if you can actually draw a polymorph >_<
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Triv



Joined: 07 Sep 2006
Posts: 8

PostPosted: Wed Jul 08, 2009 12:20 pm    Post subject: Reply with quote

Delicious wrote:
you need to run 2 progs and 2 more big creatures in the sb (darksteel collosus )

if you draw your one off prog, you lose. You need 2 in case of the draw

You also need 2 different creatures in the sideboard because if they somehow get rid of him (multitude of cards in T2, namely thought hemerage) you also lose.


Don't you think that they would hemorrhage the Polymorph?
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Wed Jul 08, 2009 12:25 pm    Post subject: Reply with quote

They Hemorrhage Polymorph if theyre good...
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GoneBananas
Level 1 Judge


Joined: 09 Dec 2006
Posts: 329

PostPosted: Wed Jul 08, 2009 1:18 pm    Post subject: Reply with quote

hemorage progenitus? GG
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Jul 08, 2009 2:57 pm    Post subject: Reply with quote

I always name chimney imp as its sick beats.
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ik
Level 1 Judge


Joined: 11 Sep 2007
Posts: 335

PostPosted: Wed Jul 08, 2009 3:35 pm    Post subject: Reply with quote

Especially when you blink it.
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JestersBoots



Joined: 09 Oct 2007
Posts: 31

PostPosted: Thu Jul 09, 2009 2:15 pm    Post subject: Reply with quote

Runed halo totally screws with this deck. The only way past is to use a cryptic to bounce, but the cryptics are usually two or three-of spent by the time polymorph fetches a prog. Lightning bolting mutavault in response, or PTE the gobbo in resp also becomes a serious tempo advantage.

The deck is solid, but once a player has played against it, it becomes weaksauce. I recommend alternative methods in the side: Mannequin comes to mind.
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InWaking



Joined: 30 Jun 2009
Posts: 137

PostPosted: Thu Jul 09, 2009 9:12 pm    Post subject: This is the version I was running Reply with quote

// Lands
1 [SHM] Swamp (3)
1 [SHM] Sunken Ruins
1 [SHM] Reflecting Pool
1 [LRW] Secluded Glen
4 [MOR] Mutavault
2 [M10] Gargoyle Castle
1 [M10] Glacial Fortress
4 [SHM] Mystic Gate
2 [ALA] Arcane Sanctum
4 [M10] Drowned Catacomb
4 [LRW] Island (1)
1 [M10] Plains (4)

// Creatures
1 [CFX] Progenitus
3 [ALA] Elspeth, Knight-Errant

// Spells
4 [M10] Polymorph
4 [MOR] Bitterblossom
3 [CFX] Path to Exile
3 [M10] Jace Beleren
4 [M10] Duress
2 [LRW] Austere Command
2 [CFX] Countersquall
2 [LRW] Ponder
4 [ALA] Cancel
2 [SHM] Ghastly Discovery

// Sideboard
SB: 2 [M10] Deathmark
SB: 2 [M10] Solemn Offering
SB: 2 [CFX] Martial Coup
SB: 3 [M10] Flashfreeze
SB: 2 [M10] Pithing Needle
SB: 4 [M10] Silence


It obviously needs work like the others but it does work. sadly I've won with token beat downs more than I have successfully morphing out prog.
Hope this gives you ideas. Playing ghastly is dumb but it was my only solution to drawing the prog.
I've lost to Elves like 3 sets in a row to seperate people so atm that's the deck to beat in post M10. (edit:IMO)
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JestersBoots



Joined: 09 Oct 2007
Posts: 31

PostPosted: Mon Jul 13, 2009 8:11 pm    Post subject: Reply with quote

Wow. Three points for commander "I didn't catch the joke." hee
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