Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

BW toolbox


Goto page 1, 2  Next
 
Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks
Author Message
Ego_Sum



Joined: 21 Jun 2009
Posts: 7

PostPosted: Sun Jun 21, 2009 5:16 am    Post subject: BW toolbox Reply with quote

An idea I just dropped together. Could it be tournament playable? ANy improvements?

1 Bitterblossom
1 Cursed Scroll
1 Engineered Plague
1 Ghostly Prison
1 Sensei' s Divining Top
1 Engineered Explosives
1 Relics of Progenitus
1 Crubicle of Worlds
1 Umezawa' s Jitte

3 Enlightned Tutor
4 Sinkhole
4 Vidicate
3 Swords to plowsahres
4 Thoughtseize
2 Duress
3 Smallpox

4 Dark Confidant
2 Nantuko Shade
2 Tombstalker

3 Bloodstaind Mire
1 Polluted Delta
2 Flooded Strand
4 Scrubland
4 Wasteland
1 Yawgmoth, Tomb of Urborg
4 Swamp
1 Plains


Sideboard

1 Engineered Plague
1 Ghostly Prison
3 Chalice of the Void
1 Circle of Protection Red
3 Extirpate
2 Duress
1 Swords to Plowshares
1 Relics of Progenitus
1 Engineered Explosives
1 Planar Void


Greetings,

Iņaki.-
Back to top
cdubs



Joined: 11 Sep 2004
Posts: 72

PostPosted: Sun Jun 21, 2009 3:07 pm    Post subject: Reply with quote

Interesting list. I really like the toolbox technology. Runed halo might be some tech too if you would want to try that out against tendrils/combo etc. Maybe even rule of law or nether void. Just some ideas. Ima try out your list cuz me likey.
Back to top
Ego_Sum



Joined: 21 Jun 2009
Posts: 7

PostPosted: Mon Jun 22, 2009 12:30 am    Post subject: Reply with quote

I see rule of law as a great addition, runed halo seems so specific that it can be easily handled, most combo decks have like 2 tricks to combo with (Tendril/empty the warrens...), plus the disrruption that rule of law provides itself seems by far more flexible. About nether void... well I' m afraid it will slow me too much aswell.

Thanks,

greetings,

Iņaki.-
Back to top
MikeL123



Joined: 27 May 2007
Posts: 37

PostPosted: Mon Jun 22, 2009 4:11 am    Post subject: Reply with quote

20 land (only 16 color-producing land) seems really light to me. I know you have Sensei's, Relic, Confidant, etc, so it's effectively a little more than that. But I'd think you need at least 22 land in this deck.
Back to top
Ego_Sum



Joined: 21 Jun 2009
Posts: 7

PostPosted: Mon Jun 22, 2009 4:46 am    Post subject: Reply with quote

What would you cut for it?

Greetings,

Iņaki.-
Back to top
MikeL123



Joined: 27 May 2007
Posts: 37

PostPosted: Mon Jun 22, 2009 5:34 am    Post subject: Reply with quote

Hmmm... some possibilities include:

Engineered Plague (Explosives kind of covers a lot of the usefulness of this)
Crucible of Worlds
Ghostly Prison (not sure what this is here for but I think Plague or Explosives could cover it too)
Cursed Scroll (who is going to have something main-deck that makes you need a colorless, non-creature damage source? And couldn't you just Vindicate whatever it is?)
Sensei's Divining Top (awesome card, but it's not a silver bullet against anything, is it?)

I'd probably drop Ghostly Prison, Cursed Scroll, Sensei's Top, and Engineered Plague and throw in two more black mana producers and two Mishra's Factory. If you're keeping the Crucible, you may as well have some manlands to recur, just in case.
Back to top
IkeReilly



Joined: 11 Dec 2007
Posts: 34

PostPosted: Mon Jun 22, 2009 10:14 am    Post subject: Reply with quote

The issue with this is, with the relative high casting cost of some spells, cutting SDT seems harmful, and only having one means casting ET for it very often and having to ignore anything else you need to tutor for. So if anything i say bump up the SDT count to two or three.
Back to top
Zoom



Joined: 18 Jan 2005
Posts: 142

PostPosted: Mon Jun 22, 2009 7:38 pm    Post subject: Reply with quote

1 vault of whisper to tutor for when you need B.
Back to top
lastx



Joined: 03 Jun 2009
Posts: 16

PostPosted: Mon Jun 22, 2009 11:48 pm    Post subject: Reply with quote

A ding
Back to top
DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Tue Jun 23, 2009 1:50 am    Post subject: Reply with quote

I'd go with 4 Bitterblossoms.


In legacy people don't run many sweepers apart from Explosives and Deed, and it's a really crazy clock once you get Vindicating their lands for tempo advantage. Smile

Also up the Tutor count to 4, most likely you always want at least 1 in your starting hand.
Back to top
Engrishskill



Joined: 15 Jan 2007
Posts: 472

PostPosted: Tue Jun 23, 2009 2:23 pm    Post subject: Reply with quote

Discard and mana disruption are universal enough strategies that I think you would be better off going for quality slots over a tool box and if you did want to still work a few flexible tutor slots in, keeping it a small package of flexible cards would be the best. Several of you choices are quite narrow and smallpox is a very bad addition in a deck that runs Bob and so few other creatures.
Back to top
lastx



Joined: 03 Jun 2009
Posts: 16

PostPosted: Fri Jun 26, 2009 11:07 pm    Post subject: Reply with quote

Engrishskill&DoomBring3r have good points More tutors maybe fewer but more effective targets
Back to top
Dr_Moo



Joined: 26 Nov 2004
Posts: 1011

PostPosted: Sat Jun 27, 2009 3:01 am    Post subject: Reply with quote

You definitely have too many silver bullets. I don't really understand the 6 fetchlands either. You're already land-light, and you never need more than one white mana.

I like the idea of 4 Bitterblossoms. There are a lot of artifacts/enchantments that can be tutored up to combo with a Blossom and pretty much lay the hammer (like Contamination).
Back to top
Engrishskill



Joined: 15 Jan 2007
Posts: 472

PostPosted: Sun Jun 28, 2009 12:21 am    Post subject: Reply with quote

Yeah!

A singleton contamination would be sick.

I would keep the bullets limited to something like:

1x runed halo(storm)
1x contamination
1x relic of progentus
1x serenity or something like that...maybe aura if the mana can handle it
1x pithing needle

or something like that anyway. I'm just riffing here.

Bitterblossom on its own is absurd in many games as long are not getting pummeled too fast.

On the deck though: I would definitely skinny down the LD a bit and make something like this maybe...

3 Bitterblossom
2 Sensei' s Divining Top
1 Relics of Progenitus
1 Umezawa' s Jitte
1 Contamination
1 Aura of Silence/Seal of Cleansing
1 Pithing Needle


3 Enlightned Tutor
4 Sinkhole
4 Vidicate
3 Swords to plowsahres
4 Thoughtseize
2 Duress

4 Dark Confidant
4 Nantuko Shade
2 Exalted Angel


3 Bloodstaind Mire
1 Polluted Delta
2 Flooded Strand
4 Scrubland
4 Wasteland
4 Swamp
2 Plains

There would need to be tuning involved, like figuring out whether additional discard is preferable to sinkhole when there are no rituals involved and stuff like that.

Angel seems strictly superior to 'Stalker in a deck that wants to basically answer a number of other decks in the format. I find goyfs are often four power more than anything else, so an angel by my reasoning could race a goyf easily amongst other things, like being more consistent for curving out and gaining life back from confidants and blossoms.

Edit: Please note that I am aware that playing an angel does not work post-contamination.
Back to top
Dr_Moo



Joined: 26 Nov 2004
Posts: 1011

PostPosted: Sun Jun 28, 2009 4:58 pm    Post subject: Reply with quote

I think Tombstalker is much better than Exalted Angel in this deck. It's almost always going to be cheaper, usually much cheaper, and Angel requires WW, which will be problematic a lot of the time.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks All times are GMT - 7 Hours
Goto page 1, 2  Next
Page 1 of 2

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy