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Cards that get axed by M10.dec


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Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks
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Steveman



Joined: 13 Apr 2007
Posts: 154

PostPosted: Thu Jun 11, 2009 9:51 am    Post subject: Cards that get axed by M10.dec Reply with quote

Aight guys, we all know that Wizards dropped bomb with all their new rule changes. Seeing how a lot of cards our favorite cards are about to get their balls chopped off, we have to make a deck that consists of all our favorite BROKEN cards before they lose their dignity.

Here's the rough sketch so far

CREATURES
x4 Mogg Fanatic
x4 Sakura-Tribe Elder
x4 Hunted Horror
x4 Morphling
x4 Tarmogoyf

SPELLS
x4 Brand
x4 Spectral Searchlight
x4 Braid of Fire
x4 Sensei's Divining Top

Feel free to add cards to the list
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onecleanceli



Joined: 27 Mar 2005
Posts: 398

PostPosted: Thu Jun 11, 2009 10:57 am    Post subject: Reply with quote

i thought i read all the rules, and unless i missed something, i dont see how top gets hosed?
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Steveman



Joined: 13 Apr 2007
Posts: 154

PostPosted: Thu Jun 11, 2009 11:22 am    Post subject: Reply with quote

You can no longer float mana from your upkeep to your draw step in response to Rishidan Port!
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Welran



Joined: 08 Apr 2005
Posts: 64

PostPosted: Thu Jun 11, 2009 12:18 pm    Post subject: Reply with quote

x4 Braid of Fire here to commit suicide Smile?

Braid of Fire become better after changes
and sakura-tribe elder didn't become much worse. it still can save you 3 life from wild nacatl and find you a land.

and then you last time played Hunted Horror - Brand combo?

Thieves' Auction - Brand combo still works fine.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Thu Jun 11, 2009 12:32 pm    Post subject: Reply with quote

how does goyf get hosed
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Malakai97
Level 1 Judge


Joined: 11 Aug 2007
Posts: 71

PostPosted: Thu Jun 11, 2009 1:09 pm    Post subject: Reply with quote

Sakura-Tribe Elder can still block then sac, it just can't deal its damage.

These changes kill the Ad Nauseum deck in Legacy, as players can no longer use LED during their upkeep to play Ad Nauseum during their draw step.
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sirkozi



Joined: 24 Oct 2006
Posts: 30

PostPosted: Thu Jun 11, 2009 1:11 pm    Post subject: Reply with quote

Maybe some tricks with pumping him while dmg on stack.

Ravenous Baloth dies. Also whole Astral Slide deck Neutral Anyway they are gone after rotation, so that won't matter so much.
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Thu Jun 11, 2009 5:32 pm    Post subject: Reply with quote

The whole "Damage on the stack?" thing was pretty pointless when you think about it. The only relevance to it was tricking inexperienced players.

Good Riddance.
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SaTiVa
Level 1 Judge


Joined: 09 Jun 2005
Posts: 289

PostPosted: Thu Jun 11, 2009 7:28 pm    Post subject: Reply with quote

how was damage on the stack pointless .... my knight of the skyward eye is fighting ur naya hush blade so i stack damage then i activate the knight of skyward eye in order to save him before damage resolves here my oppo could go rsp resounding thunder him but his guy still dies so its not the best

New rules:

same guys fightning but now i must pump my knight before damage inorder to make him live through combat in this case your resounding thunder looks alot better in rsp to the pump because damage was not already assigned/stacked so ur guy is safe.

and then when u think of guys like dauntless escort who can no longer trade and do thier sac ability to the fullest.

P.S. I was just bring up how it isn't "pointless" and only for tricking inexperienced players. I actually either like or have no current opinion for all the changes i have seen. Initially i disliked the fact that combat damage would no longer use the stack and that blockers will be ordered but the more i thought of it i realized how it will just be different not neccesarly worse or better.
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Thu Jun 11, 2009 8:12 pm    Post subject: Reply with quote

It wasn't too long ago that blocking was considered a limited ability that never happened in Constructed. It's about time blocking got a little more advantageous.
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IkeReilly



Joined: 11 Dec 2007
Posts: 51

PostPosted: Thu Jun 11, 2009 9:54 pm    Post subject: Reply with quote

Don't forget mr. Yavimaya Elder, diamond valley and miren.
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ssilver



Joined: 01 Sep 2007
Posts: 14

PostPosted: Thu Jun 11, 2009 10:04 pm    Post subject: Reply with quote

Malakai97 wrote:


These changes kill the Ad Nauseum deck in Legacy, as players can no longer use LED during their upkeep to play Ad Nauseum during their draw step.


Uh... it doens't kill the Ad Nauseam deck... the LED Nauseam is just one of the many tricks you could do. You can still Mystical Tutor for Nauseam, use top to put it 2nd from the top, then after drawing crack LED, tap top to draw Nauseam, and then play it. Brainstorming can work too. Also, LED functions well with other cards like Burning Wish, Infernal Tutor, and Ill-Gotten-Gains. It does hurt to lose a trick, but thats all it was... a trick, not the sole mechanism of the whole deck.
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brimstone



Joined: 20 Nov 2004
Posts: 78

PostPosted: Thu Jun 11, 2009 11:06 pm    Post subject: Reply with quote

ssilver wrote:
Malakai97 wrote:


These changes kill the Ad Nauseum deck in Legacy, as players can no longer use LED during their upkeep to play Ad Nauseum during their draw step.


Uh... it doens't kill the Ad Nauseam deck... the LED Nauseam is just one of the many tricks you could do. You can still Mystical Tutor for Nauseam, use top to put it 2nd from the top, then after drawing crack LED, tap top to draw Nauseam, and then play it. Brainstorming can work too. Also, LED functions well with other cards like Burning Wish, Infernal Tutor, and Ill-Gotten-Gains. It does hurt to lose a trick, but thats all it was... a trick, not the sole mechanism of the whole deck.


Except Burning Wish isn't a card anymore, Sad
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spudfuss



Joined: 08 Oct 2006
Posts: 53

PostPosted: Thu Jun 11, 2009 11:34 pm    Post subject: ha Reply with quote

"The whole "Damage on the stack?" thing was pretty pointless when you think about it. The only relevance to it was tricking inexperienced players.

Good Riddance"
Says the inexperienced player! The stack during the combat step is what set really good players apart from others. It took me quite sometime to get good at it and im not happy that they are changing it.OO...if blocking isnt advantageous for you, your doing it wrong!
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Raves



Joined: 11 Oct 2007
Posts: 43

PostPosted: Fri Jun 12, 2009 12:46 am    Post subject: Reply with quote

I think they took off teh damage on the stack for MODO play. Think about all the players taht get pissed off because they have trouble stacking damage and then activating their abilities, I know I always hate it cuz I suck at remembering what keys to have pressed and settings done, and I normally lose out what I want to do quite often.

MODO is Wizards cash cow right now for Magic and they are going to do whatever they can to make it all the easier to play and get more players spending money on virtual cards which is a lot cheaper to make/maintain.
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