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M10 (Magic 2010) Rule changes.


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KeySam



Joined: 14 Oct 2005
Posts: 647

PostPosted: Thu Jun 11, 2009 6:54 pm    Post subject: Reply with quote

I think most changes are fine, although i am not a fan fo the renaming i dont realy care as long we are not getting to this point:

http://magiclampoon.com/blog/wp-content/uploads/2009/05/yavimaya-elder.gif

Wink
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Stucco



Joined: 14 Mar 2005
Posts: 901

PostPosted: Fri Jun 12, 2009 5:25 am    Post subject: Reply with quote

As has been previously said, this all happened before pre-6th, and most people over-reacted just like today.

Relax please, it's going to be at least a year before we can actually begin to judge whether there has been a positive impact here (due to adjusting to rules and the quality of new card printed). Until then, instead of of using your brains to bitch on an online forum, try learning how situations will be different and how that will be advantageous to you.
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venom_aa



Joined: 08 Sep 2004
Posts: 82

PostPosted: Fri Jun 12, 2009 1:29 pm    Post subject: Reply with quote

I have played magic since 4th and theres a BIG diference between those changes and the M10 changes.

The changes that took in 6th edition was a normal evolution to the game, erasing interrupts and creating the stack was a great idea. Granted that it took my group one month more or less to learn the new rules and at first we were bitching just like today but when we saw the full potential of the the stack we totally forgot about the pre 6th rules.

But the m10 rules are not an evolution, its a devolution of the game to something near 5th rules. Also they're killing the following:

All you learned from 6th to m10 in deck building and with that interactions and potential of some mechanics and cards of the same time window. Limited, t2, extended and block. Some cards that costed you guy $10,$20 are worth crap now or atmost half their value.

The trust of the fan base, back then they said the same things that they hoped to never changes the core rules again. Guess what, they did, under doubtful circunstances cause they want to appeal to new players. So what about the loyalty of the new players? The message is: "We dont care"

The potential to grow as a player, by making it "easier" theyre putting a cap to the players, a similar cap to what u had in 5th. True, the stack on combat is also a cap. but with a higher level of dificulty. Learning how to read your opponent and the proper implications on how to bluff and theorize about what could happen after damage.

Putting simplier, they just transformed chess to checkers. To most people chess looks like a boring difficult game but if you learn how to play it properly, checkers will be the most boring game in the planet.

They want to attract new players. Advertise like freaking yugioh did and all those 15 minutes of fame card games that came with it. Make tournaments for begginers only with atractive prizes.

There are better ways than the m10 rules and to be honest I doubt that the new rules will help wizards incomes. Card games are not a trend at least not rigth now and all theyre is wasting time and effort in something that will hurt them more than help them.
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Acid_Christ



Joined: 28 Aug 2004
Posts: 799

PostPosted: Fri Jun 12, 2009 8:27 pm    Post subject: Reply with quote

venom_aa wrote:
I have played magic since 4th and theres a BIG diference between those changes and the M10 changes.

The changes that took in 6th edition was a normal evolution to the game, erasing interrupts and creating the stack was a great idea. Granted that it took my group one month more or less to learn the new rules and at first we were bitching just like today but when we saw the full potential of the the stack we totally forgot about the pre 6th rules.

But the m10 rules are not an evolution, its a devolution of the game to something near 5th rules. Also they're killing the following:

All you learned from 6th to m10 in deck building and with that interactions and potential of some mechanics and cards of the same time window. Limited, t2, extended and block. Some cards that costed you guy $10,$20 are worth crap now or atmost half their value.

The trust of the fan base, back then they said the same things that they hoped to never changes the core rules again. Guess what, they did, under doubtful circunstances cause they want to appeal to new players. So what about the loyalty of the new players? The message is: "We dont care"

The potential to grow as a player, by making it "easier" theyre putting a cap to the players, a similar cap to what u had in 5th. True, the stack on combat is also a cap. but with a higher level of dificulty. Learning how to read your opponent and the proper implications on how to bluff and theorize about what could happen after damage.

Putting simplier, they just transformed chess to checkers. To most people chess looks like a boring difficult game but if you learn how to play it properly, checkers will be the most boring game in the planet.

They want to attract new players. Advertise like freaking yugioh did and all those 15 minutes of fame card games that came with it. Make tournaments for begginers only with atractive prizes.

There are better ways than the m10 rules and to be honest I doubt that the new rules will help wizards incomes. Card games are not a trend at least not rigth now and all theyre is wasting time and effort in something that will hurt them more than help them.


amen
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Berzerker



Joined: 24 Aug 2005
Posts: 56

PostPosted: Sat Jun 13, 2009 12:55 am    Post subject: Reply with quote

The rules change are big, as were the rules change for 6th. I have been playing since revised, at first when the 6th rules came about I was really confused. I had just started to understand the whole batch spell resolution thing. The only rule change that will have any significant impact on the game is the combat damage not using the stack. The way they are changing it, combat is way more intuitive. Creatures that are dealt damage die...period. While I understand peoples apprehension it will mostly just alter the way people look at combat and the way people construct decks. It actually has minimal effect on the actual game play. When was the last time someone attacked into your mogg fanatic with a 2/2 or for that matter blocked your mogg fanatic with a 2/2. It doesn't happen that often. The new rules just alter how you look at the situation. Magic players simply hate change. In a couple of years people will wonder what all the fuss was really about and the new rules will become what we all are used to. We should give the rules changes some time before making judgments.
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Jag4



Joined: 17 May 2008
Posts: 45

PostPosted: Sat Jun 13, 2009 5:11 am    Post subject: Reply with quote

Quote:
It's when you have to make more trade-offs and your decisions become more difficult that those decisions become more important. And these new rules help do that. In effect they make skill MORE important, not less.



I totally agree with this, it's a automatic given that Mogg Fanatic or Sakura will often 2 for 1 in combat situations. Mogg was good before 6e combat damage rule changes, post 2010 if he is/was around people will/would still play him anyway to kill birds/heirach's, which why we played him around Tempest 5ed anyway.


Re. Trotsky, To be quite frank, I do not consider myself blessed with little more than average intelligence and left school with no further education (no A levels or O levels) but have beaten quite a few people who considered themselves more intelligent than me...intelligence is one factor of what makes a good magic player but not the only one.
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Trotsky1



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Jun 13, 2009 6:01 am    Post subject: Reply with quote

I never said it was the only thing but you do not even have to be smart to understand the stack.

The type of people who do not get it after they've been playing the game for a while are the same people they put warnings on hammers and stuff for, saying do not smash your own head with this.
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Socks3



Joined: 19 Oct 2008
Posts: 98

PostPosted: Sat Jun 13, 2009 9:13 am    Post subject: Reply with quote

Tengo una idea.

How about this? We all use MWS. It's easy enough, in non-League games, to specify "Combat samage uses stack here" in a game description.

Same for mana burn.

You don't have to play by the new rules on MWS if you don't want to.

That said, I agree with the changes they're making for the most part. It's not lowering strategy - it's bringing in different strategy. As for the battlefield, the name's kind of corny, but it's better than "In play."
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EQ_killa



Joined: 19 Apr 2006
Posts: 36

PostPosted: Sat Jun 13, 2009 10:39 am    Post subject: Reply with quote

Trotsky1 wrote:
Understanding the stack is part of the skill that bafflingly many people do not understand. Should these people be punished for not fully understanding this pretty simple concept I say yes wizards say no, we want dumb people to be able to win at magic to.

The decisions that you present are not all that much harder to a competent player they still almost always have an obvious answer no more lands in hand block and sac before damage. All the lands you need and some cards to fill out your curve trade.

All this is doing is taking a way the opportunity to punish inexperienced or people to stupid to understand the stack, its not a complicated matter, call me snobbish but I prefer it if the average magic player has an IQ a bit higher than your average dogs (can understand the stack.) It takes allot of time to learn because its worth learning the reward is alot of fun and challenging games, these changes to the rules detract from the challenge. They put weaker players on a more level footing and I want to make maximum advantage of every edge I can get when it comes to card games, it is indisputable to me that to the competitive player this is a bad thing, that edge you once had over lesser players well part of it is gone.

Wizards want to make magic appeal to everyone and to do that they have a decided to make a game that’s one of its greatest assets is its many facets and complexity and dumb it down. The reason for this is they are trying to appeal to a wider market, I would much prefer it if they advertised magic as a game for the intellectual elite the strategy of chess the math’s of poker. It may not be true that it test’s strategy to the depths of chess or math’s to the depths’ of poker but it does encompass both skills not many card games can boost that.

I feel wizards are being to greedy they are trying to make the game appeal to people that the game is just not meant for and its time we the magic community say hey you know the reason we like this game it is because it is challenging, it is complicated, it takes time to learn and that’s the way we want it to stay.


I'm not sure what your worried about, this doesn't give "stupid" people an advantage, it actually makes combat harder. before, you would always sac your creature while damage was on the stack to get a 2 for 1 advantage. Now you have a decision, do you want to trade the creatures or use the sac ability. The people that don't understand the stack now probably don't play competitively anyways and aren't gonna be pros all of a sudden after these new rule changes.
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whoempah_666



Joined: 27 Mar 2005
Posts: 28

PostPosted: Sat Jun 13, 2009 1:34 pm    Post subject: Reply with quote

Jorbes wrote:


Does this mean we get to smoke weed and get drunk during sanctioned events now or what? Only need like 10 active braincells to comprehend these rules.


you mean you don't allready?
come on, I know how we dutch people play :p

to be honest, some of those changes are actually pretty good imo, but i still oppose then all, the dmg on stack most of all
I still can't believe that there making keywords for practically everything but they still haven't brought 'BURY' back, a word that just did what you'd expect it to do
You're creature is dead and buried, nothing you can do about it ...

I didn't play in 1999 but a before i started playing in 2001 i had allready played Shandalaar, which didn't use the stack yet, and when i joined a club and the stack was explained to me I thought it actually made alot more sense then the 2 crits just mindlessly wacking at eachother
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Socks3



Joined: 19 Oct 2008
Posts: 98

PostPosted: Sat Jun 13, 2009 2:40 pm    Post subject: Reply with quote

I played with bury some. No-one I played with was sure if that meant destroy, sac, or shuffle into your library.

If Ball Lightning is good now, try playing against it when it shuffled back into the deck!

Either way, my point is that certain things don't always make sense to new players that you think should. Certainly the stack, once explained, is a simple enough concept. But if you're trying to learn the game from the online videos, it could be a lot harder.

I also don't think catering to new and/or casual players is a bad thing. New and casual players are the players who crack the majority of packs, and buy [s]theme decks9/s] intro packs. Think about it - when you buy a single. how much of that money goes to Wizards? I mean, yeah, the dealer had to open the pack for the card, or someone did, but as more singles get sold around, Wizards makes less money. The first time the Reviellark is sold on the market, Wizards only made $4. THe second time, it's basically $2. But casual players keep buying boosters, and that goes to have the dealer order more, which makes Wizards stay in business and keep printing cards.

Yes, I know my numbers are off. I'm not a major in economy. And I know a lot of packs are sold to draft. But a drafter will still only buy 3 packs at a time. There's a lot of casual players out there who would buy more, even buying boxes at a time. I know I do.
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Avata



Joined: 03 Dec 2006
Posts: 407

PostPosted: Sat Jun 13, 2009 5:21 pm    Post subject: Reply with quote

LordLink wrote:
I'm going to keep repeating myself because people keep making the same dumb accusations.

Damage on Stack DOES NOT EQUAL SKILL.

Damage on the stack is a retarded means of letting players sit it safe and do their shit without worrying about what their opponent can do. In magic you should ALWAYS be able to interact with your opponents tricks.

Take this apparent "Death of Ghitu Encampment".

Previously:

"First strike damage on stack, Incinerate your guy."

Now:

"After blockers, Incinerate your guy, now first strike damage kills him".

THAT IS EXACTLY THE SAME FUCKING RESULT.

The sole difference is that your opponent can now go:

"before moving on to damage, I terror your Ghitu Encampment, now your Incinerate is wasted!"

This ADDS a level of complexity to the game because you always need to be aware of what your opponent can do and judging risks/rewards. There is no longer a safe means of mindlessly dropping your spells on the table just because you're leet and know the rules.


This should probably just be posted everywhere.

The changes involving making combat damage not use the stack force players to make decisions. STE blocks Savannah Lions. Under the old rules, an illiterate seven year old who was taught the game by a retarded monkey knows what to do - block, damage on stack, sacrifice.

Now, they have to assess the situation and make a choice (which is more valuable, killing the lion or getting the land?), a choice they are, if they're a new/bad player, are far, far more likely to mess up than an experienced player.

So, the new rules:

1) Make combat damage more intuitive
2) Forces players to interact with each other and each others tricks rather than using "aha, I know the rules better than you!" moments
3) Introduces more decision making, which actually (subtly) increases the gap between good and bad players (which is a good thing).

It also opens up design space in that currently, any creature that sacs itself for an effect has to be weakened. Due to the new rules, for example, cards like this:

1R, 2/1, sac to deal 2 damage to target creature or player
1U, 2/1, sac to return a creature to its owners hand
2B, 2/2, sac to make target player discard two cards
1GG, 3/2, sac to return target card in your graveyard to your hand

etc. are printable, and highlight the new decision making necessary. Under the old rules, "damage on the stack" made it impossible to push the power level of sacrifice abilities on creatures.
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Mon Jun 15, 2009 5:49 am    Post subject: Reply with quote

Avata wrote:
[So, the new rules:

2) Forces players to interact with each other and each others tricks rather than using "aha, I know the rules better than you!" moments




Oooo i see, so according to you, a newb should be able to beat a pro now... /autopilot on
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Shagrath



Joined: 24 Feb 2005
Posts: 241

PostPosted: Mon Jun 15, 2009 8:21 am    Post subject: Reply with quote

EQ_killa wrote:
Trotsky1 wrote:
Understanding the stack is part of the skill that bafflingly many people do not understand. Should these people be punished for not fully understanding this pretty simple concept I say yes wizards say no, we want dumb people to be able to win at magic to.

The decisions that you present are not all that much harder to a competent player they still almost always have an obvious answer no more lands in hand block and sac before damage. All the lands you need and some cards to fill out your curve trade.

All this is doing is taking a way the opportunity to punish inexperienced or people to stupid to understand the stack, its not a complicated matter, call me snobbish but I prefer it if the average magic player has an IQ a bit higher than your average dogs (can understand the stack.) It takes allot of time to learn because its worth learning the reward is alot of fun and challenging games, these changes to the rules detract from the challenge. They put weaker players on a more level footing and I want to make maximum advantage of every edge I can get when it comes to card games, it is indisputable to me that to the competitive player this is a bad thing, that edge you once had over lesser players well part of it is gone.

Wizards want to make magic appeal to everyone and to do that they have a decided to make a game that’s one of its greatest assets is its many facets and complexity and dumb it down. The reason for this is they are trying to appeal to a wider market, I would much prefer it if they advertised magic as a game for the intellectual elite the strategy of chess the math’s of poker. It may not be true that it test’s strategy to the depths of chess or math’s to the depths’ of poker but it does encompass both skills not many card games can boost that.

I feel wizards are being to greedy they are trying to make the game appeal to people that the game is just not meant for and its time we the magic community say hey you know the reason we like this game it is because it is challenging, it is complicated, it takes time to learn and that’s the way we want it to stay.


I'm not sure what your worried about, this doesn't give "stupid" people an advantage, it actually makes combat harder. before, you would always sac your creature while damage was on the stack to get a 2 for 1 advantage. Now you have a decision, do you want to trade the creatures or use the sac ability. The people that don't understand the stack now probably don't play competitively anyways and aren't gonna be pros all of a sudden after these new rule changes.


This is retarded, it will not make the combat harder. Its a stupid idea to not have a window for effects after damage goes to stack. This is a retrocess to the pre-6th edition rules,so its a retrocess in the whole game.
This is why there is , for example, chess and checkers, magic and pokemon/yu-gi-oh. If u dont have capacity to play a skilled game, go play pokemon, checkers, dice, etc.
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Mon Jun 15, 2009 9:57 am    Post subject: Reply with quote

Amen.
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