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Magic-League.com Forums of Magic-League: Free Online tcg playing; casual or tournament play.
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Eidolonz
Joined: 01 Jul 2006 Posts: 33
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Posted: Sat May 02, 2009 11:29 pm Post subject: hypergenesis question |
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So if I were to play cast a Hypergenesis, putting a lethal vapors into play first, would it see the creatures being put into play and trigger?If so, then after the hypergenesis is finished would all the creatures be destroyed?
Lethal Vapors
2BB
Enchantment
Whenever a creature comes into play, destroy it.
0: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.
Hypergenesis
Sorcery
Hypergenesis is green.
Suspend 3—1GG
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play. |
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Bushviper
Joined: 07 Aug 2006 Posts: 270
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Posted: Sun May 03, 2009 12:23 am Post subject: |
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| The hypergenesis must finish first, so if you put the vapors into play first, all creatures that come into play from the hypergenesis after the vapors will create a trigger on the stack that will resolve after Hypergenesis is finnish resolving. So yes, all the creatures would die after the Hypergenesis, unless that trigger was countered in some way. You might also note that you can not kill the vapors after they drop a few creatures so you can drop your creatures safely. As destroying the vapors is not part of the cost, the trigger will not resolve until after the Hypergenesis finishes resolving, thus the vapors will not die until then. Therefore, all creatures put into play with Hypergenesis will still create a vapors trigger. |
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Hardtrack
Joined: 10 Aug 2005 Posts: 505
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Posted: Sun May 03, 2009 4:23 am Post subject: |
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The result of Bushviper is correct, but the method isn't entirely.
First, the ability that destroys the Lethal Vapors is an activated ability. To play the ability, you need priority, you can't play the ability while something is resolving, like Hypergenesis.
Secondly, and a smaller point, the creatures coming into play will trigger Lethal Vapors, but the trigger won't be 'created on the stack', there is no such thing. When something triggers the game simply remembers that and the triggered ability will just wait in limbo until someone would gain priority. The triggered abilities will not go on the stack yet. It doesn't change the outcome in the least, but you do get to stack all the triggers created during the resolution of Hypergenesis any way you want, because of this. |
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mickg42
Joined: 03 Aug 2005 Posts: 24
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Posted: Sun May 03, 2009 4:33 am Post subject: |
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this stuff was stated by a level 3 judge, so hopefully its correct:
When Hypergenesis resolves:
Both players alternate putting creatures into play, but their triggered abilities don't stack yet while Hypergenesis is still resolving
After Hypergenesis resolves, the Legend rule (e.g. Akroma or Karrthus) happens BEFORE stacking triggered abilities (e.g. those from Angel of Despair, Bogardan Hellkite, Karrthus)
After stuff dies to the Legend rule, stack the triggered abilities in AP NAP order, NOT timestamp order (this is important -- the ordering of playing creatures is only for psychological mind-game purposes, it doesn't affect the game state one bit). Each player stacks all their abilities at once and names them in the order they choose (AP then NAP)
Triggered abilities resolve NAP then AP
What this basically means is that the AP resolves last, so you want to go-off first if you are going for Karrthus, since he's the trump card and you get the "last Karrthus resolution" if there's multiple Karrthus (this actually happened in one of my games). |
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Hardtrack
Joined: 10 Aug 2005 Posts: 505
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Posted: Sun May 03, 2009 4:52 am Post subject: |
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| You remembered all of that correctly. That's exactly correct. |
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mickg42
Joined: 03 Aug 2005 Posts: 24
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Posted: Sun May 03, 2009 5:18 am Post subject: |
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just in case
AP=active player
NAP=non-active player |
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Eidolonz
Joined: 01 Jul 2006 Posts: 33
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Posted: Sun May 03, 2009 11:02 am Post subject: |
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| Alright, thanks a lot for the info. |
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