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RG aggro



 
Reply to topic    Magic-League.com Forum Index -> Shards of Alara constructed
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Nere



Joined: 01 Sep 2004
Posts: 12

PostPosted: Tue Apr 28, 2009 7:43 am    Post subject: RG aggro Reply with quote

Here is my current decklist:

// Lands
8 [7E] Forest (2)
8 [U] Mountain (1)
4 [ALA] Savage Lands

// Creatures
4 [ARB] Bloodbraid Elf
4 [ALA] Rip-Clan Crasher
4 [ARB] Naya Hushblade
4 [ARB] Jund Hackblade
4 [CFX] Hellspark Elemental
4 [CFX] Bloodhall Ooze

// Spells
4 [ALA] Resounding Thunder
4 [ARB] Firewild Borderpost
4 [ALA] Magma Spray
4 [ARB] Violent Outburst

// Sideboard
SB: 4 [ALA] Wild Nacatl - replaces Magma vs control
SB: 4 [ARB] Vithian Renegades - artifacts duh!
SB: 3 [CFX] Volcanic Fallout - wrath in mirror?
SB: 4 [CFX] Ignite Disorder - bant/esper

Despite of the budget-looking cards the deck plays very fast. I know that adding black adds some powerful cards but it seems to me that the block manabase doesnt allow for aggro decks to run 3 colors.
Any opinions and suggestions are welcomed.
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Duodax



Joined: 29 Jan 2006
Posts: 161

PostPosted: Tue Apr 28, 2009 10:00 am    Post subject: Reply with quote

You will fail to Volcanic Fallout. Al your creatures have 2 toughness.
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omegaorb



Joined: 02 Mar 2006
Posts: 6

PostPosted: Tue Apr 28, 2009 10:00 am    Post subject: Reply with quote

If you wanted to stay strictly R/G I would say you should find room for spellbreaker Behemoth. However, i would strongly suggest going to the naya colors. Through testing i would say that the full-on color screw is very rare between the Jungle Shrines, the Noble Hierarch, and your normal draws. If your really worried about color that much, and your playing a heavy creature build then add in 2-3 Ancient Ziggurat. The advantages to going three color far outweigh the rare possibility of a color screw.

The quick list i threw together (not refined, or tested since ARB came out) can show some of those advantages.

// Lands
6 [ALA] Mountain (4)
6 [ALA] Forest (1)
5 [ALA] Plains (1)
4 [ALA] Jungle Shrine

// Creatures
4 [ARB] Jund Hackblade
3 [ALA] Ranger of Eos
4 [ARB] Spellbreaker Behemoth
4 [ARB] Qasali Pridemage
4 [ALA] Wild Nacatl
3 [ALA] Ajani Vengeant
4 [CFX] Noble Hierarch
4 [ALA] Woolly Thoctar

// Spells
3 [ALA] Naya Charm
3 [CFX] Path to Exile
3 [ARB] Behemoth Sledge

// Sideboard
SB: 3 [ARB] Vithian Renegades
SB: 1 [ALA] Naya Charm
SB: 1 [CFX] Path to Exile
SB: 1 [ALA] Ranger of Eos
SB: 3 [ALA] Magma Spray
SB: 3 [CFX] Wall of Reverence
SB: 3 [CFX] Volcanic Fallout

Adding in white gives you access to Ranger of eos, Pridemage, Ajani, and Thoctar on the creature side, as well as Charm, Path, and Sledge on your spell side. I woud even fell comfortable dropping 1 of each land and adding in 3 Ziggurats in this build with only 9 Main Board spells it cant help me with. Playing 21 lands seems low, but 4 Nobles can take the place of 2 lands, essentially giving you 23. I would strongly encourage you to at least do a thorough testing of white and what it can offer before you put it aside.

Edit: After reading the comment from Duodax, I am proud to be one of the few people that will post a reply that is meaningful and offers a reason, a supporting statement, and an alternative.
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r3wind



Joined: 24 Jul 2006
Posts: 1197

PostPosted: Tue Apr 28, 2009 1:55 pm    Post subject: Reply with quote

Dispite what MWS thinks Planeswalkers are not Creatures. Also I would really recommend Elspeth at least on the side. An 8/7 Flying Thoctar on turn 4 is pretty good. I think is almost better then Ajani for block aggro decks.

I would also main deck 4 Rangers. It's just that good. I would cut one of the Naya Charms though.

The rest of the deck looks great though.
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Sparx7494



Joined: 28 Dec 2008
Posts: 21

PostPosted: Tue Apr 28, 2009 3:38 pm    Post subject: Reply with quote

nvmmr
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venom_aa



Joined: 08 Sep 2004
Posts: 82

PostPosted: Tue May 05, 2009 11:34 am    Post subject: Reply with quote

I havent had that many problems with running a 3 color zoo deck, taken is not as fast as a 2 color but i find it more consistant.

Heres my testing list.

// Lands
4 [ALA] Naya Panorama
4 [ALA] Jungle Shrine
5 [ALA] Plains (3)
5 [ALA] Mountain (2)
6 [ALA] Forest (3)

// Creatures
4 [ALA] Hell's Thunder
4 [ALA] Wild Nacatl
4 [CFX] Noble Hierarch
4 [ALA] Woolly Thoctar
4 [CFX] Hellspark Elemental
3 [ALA] Sarkhan Vol
3 [ALA] Ajani Vengeant
3 [ARB] Bloodbraid Elf

// Spells
4 [ALA] Naya Charm
3 [CFX] Banefire

// Sideboard
SB: 4 [CFX] Path to Exile
SB: 4 [CFX] Valeron Outlander
SB: 3 [CFX] Celestial Purge
SB: 4 [ARB] Vithian Renegades

Obviously the sb is only tempting cause theres no meta.

I have found that braid elf is great in this deck, finding a thunder with it, is really good.

Im still not sure about the planswalkers, vol seems like a ticking bomb and it boost your creatures, ajani im not so sure, i was running resounding thunder before him, but i want to add colossal might, still i must say ajani has helped me in some matches, mostly killing other ajanis.
Other option is elspeth.

Other posible slot is cutting the charms but they work good as burn and tapping creatures.

Edit May/8/2009

I refined the deck to a more stable version.

// Lands
4 [ALA] Naya Panorama
4 [ALA] Jungle Shrine
5 [ALA] Plains (3)
5 [ALA] Mountain (2)
4 [ALA] Forest (3)
2 [ALA] Savage Lands

// Creatures
4 [ALA] Wild Nacatl
4 [CFX] Noble Hierarch
4 [ALA] Woolly Thoctar
4 [ARB] Jund Hackblade
4 [CFX] Hellspark Elemental
4 [ARB] Bloodbraid Elf
2 [ARB] Dauntless Escort

// Spells
2 [ARB] Violent Outburst
2 [CFX] Banefire
3 [ALA] Resounding Thunder
3 [ARB] Colossal Might

// Sideboard
SB: 2 [ARB] Dauntless Escort
SB: 3 [CFX] Path to Exile
SB: 3 [CFX] Celestial Purge
SB: 4 [ARB] Vithian Renegades
SB: 3 [CFX] Volcanic Fallout

Outs: vol, ajani and hells thunder. Charm too.

Ins: jund hackblade, escort, outburst, colossal and resounding.

The planeswalkers are great but this is not the deck to put them in, ajani would only last a turn so its an expensive burn spell, vol was a hard decision cause of his pumping ability. But u want to atack with this deck, not defend your planeswalker, u need speed not a 4C spell that may not save the game.

Now everything in the deck is cascadable by the elf, true the banfires may give the cascade a bump but theyre good silver bullets for the deck.

Also the this deck is very fragible to jund charm and fallout, thats the reason of the escorts in mb and sb. Theyll need to kill the escorts first before the sweeping.

About the sb.
Since esper is a viable deck in the block and its really powerful i put 3 purges and 4 renegades. Im still not sure about the renegades tought, there may be the need to change them for naturalize if the jund starts to sb in necrogenesis.

Fallout is for mirror.

Exile is for the other naya deck, the fatties version.
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