Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Need Sideboard Help for current Meta playing Zoo *HELP*



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
Author Message
AkYo



Joined: 06 Oct 2006
Posts: 222

PostPosted: Mon Mar 16, 2009 2:31 pm    Post subject: Need Sideboard Help for current Meta playing Zoo *HELP* Reply with quote

I haven't played Zoo last Extended PTQ season I played Next Level Blue so basically I haven't Tested the deck and its bad matchups or any matchup to be honest.. I was looking for some help or guidance to understand what to sideboard vs my worst matchups already I figured Red All-In can be 50/50 if i mess up on the fetch land or 1st turn Blood Moon.. but I dont expect too much of that because of Path and what should I bring in for Red Deck Wins? I think that is Zoos worst matchup here is my list tell me what needs to be fixed and If i really need those Red Enchantments for this list and why..

Mainboard:
4 Mogg Fanatic
4 Wild Nacatl
4 Keldon Marauders
4 Kird Ape
4 Tarmogoyf
4 Lightning Helix
4 Incinerate
2 Seal of Fire
2 Tarfire
2 Oblivion Ring
2 Woolly Thoctar
3 Umezawa's Jitte
3 Windswept Heath
3 Bloodstained Mire
1 Wooded Foothills
3 Stomping Ground
3 Sacred Foundry
2 Mutavault
2 Forest
2 Plains
2 Mountain

Sideboard:
3 Ethersworn Canonist
3 Circle of Protection: Red
3 Path to Exile
3 Ancient Grudge
3 Kataki, War's Wage
Back to top
Jacois



Joined: 05 Sep 2004
Posts: 721

PostPosted: Mon Mar 16, 2009 2:39 pm    Post subject: Reply with quote

well, step 1 would be taking out 3 Bloodstained Mires for 3 Wooded Foothills.
Back to top
Karim_



Joined: 24 Oct 2008
Posts: 21

PostPosted: Mon Mar 16, 2009 3:26 pm    Post subject: Reply with quote

a list that finished t8 in hannover .. storm isnt a great match up so ur gonna need some sb slots for that .. vs burn just try to kill him faster than he does .. get a one drop , two drop and hope that you can bring ha helix through cause the 3 life will usually win it then.. the other match ups are pretty good anyways. Vs faeries its important to start the game :p and vs rock u need to bring him into burn range and hope he has no finks before u bring in a vortex

4 Bloodstained Mire
1 Forest
3 Mountain
2 Sacred Foundry
3 Stomping Ground
1 Temple Garden
3 Windswept Heath
4 Wooded Foothills
21 lands


4 Hellspark Elemental
4 Kird Ape
4 Mogg Fanatic
4 Tarmogoyf
4 Wild Nacatl
2 Woolly Thoctar
22 creatures 4 Incinerate
4 Lightning Helix
2 Path to Exile
3 Sulfuric Vortex
4 Tarfire
17 other spells


Sideboard

2 Ancient Grudge
3 Duergar Hedge-Mage
2 Ethersworn Canonist
2 Gaddock Teeg
2 Path to Exile
2 Pyrostatic Pillar
2 Umezawa's Jitte
15 sideboard cards
Back to top
AkYo



Joined: 06 Oct 2006
Posts: 222

PostPosted: Mon Mar 16, 2009 8:51 pm    Post subject: Reply with quote

see i'm still iffy on the Pyrostatic Pillar and Sulfuric Vortex are they really necessary? and why? in specific matchups
Back to top
marulo



Joined: 09 Feb 2007
Posts: 5

PostPosted: Mon Mar 16, 2009 9:58 pm    Post subject: Reply with quote

I donīt play a lot of extended but my guess is that the rock plays bigger threats than you do, and also gains life, so Karim_īs post-sb game plan seems just about right. Play early creatures and beatdown until in burn range, drop early sulfuric to prevent them from lifegaining with Finks and burn ftw.
Pyrostatic should be good against Elves!, and probably some other combo deck.
Also he/she is right about the storm matchup, is probably the worst for zoo given that there is no way to stop it from going off in pre-sb games.
Back to top
EMA



Joined: 15 Feb 2007
Posts: 53

PostPosted: Tue Mar 17, 2009 4:11 am    Post subject: Reply with quote

In my experience sulfuric vortex tends to win games if unopposed, just test it and u'll see... it's only bad in the mirror and only if u're on the draw so I'll include 3 or 4 maindeck somewhere, prolly in the place of o-rings and something else...

The deck's worst matchups should be Elves! and TEPS (basicly any combo deck that can win by turn 4-5) so yes, pillar and canonist help a lot here and should deserve 4-6 slots in the SB.

COP:red seems too narrow but I didn't test it, so I don't really know... If it was good for u in the mirror match I'll keep it, otherwise I'd add kitchen finks.(may I suggest thrill of the hunt super secret tech:))

hope this helped
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy