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Naya Zoo


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Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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Triggers



Joined: 08 Sep 2008
Posts: 112

PostPosted: Wed Feb 25, 2009 8:59 pm    Post subject: Naya Zoo Reply with quote

Different from most list i've seen.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
2 [10E] Treetop Village
2 [ALA] Jungle Shrine
2 [SHM] Fire-Lit Thicket
1 [SHM] Wooded Bastion
5 [10E] Mountain (3)
5 [SHM] Plains (2)
3 [10E] Brushland
3 [10E] Karplusan Forest

// Creatures
4 [ALA] Wild Nacatl
4 [10E] Mogg Fanatic
3 [EVE] Figure of Destiny
3 [ALA] Ranger of Eos
4 [ALA] Woolly Thoctar
4 [10E] Birds of Paradise
3 [CNF] Cliffrunner Behemoth
3 [ALA] Ajani Vengeant

// Spells
4 [10E] Incinerate
3 [ALA] Naya Charm
2 [CNF] Path to Exile

// Sideboard
SB: 2 [CNF] Path to Exile
SB: 3 [LRW] Gaddock Teeg
SB: 2 [LRW] Burrenton Forge-Tender
SB: 2 [ALA] Magma Spray
SB: 2 [CNF] Wall of Reverence
SB: 4 [CNF] Volcanic Fallout

Still testing around with the Sb, wall was going to be used possibly against RDW / Fae / R/w Lark... seems good against a few things
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2147

PostPosted: Thu Feb 26, 2009 12:43 am    Post subject: Reply with quote

6 green sources turn 1 are probably not enough to play Nacatl or Birds.

There should be 4 more green turn 1-sources.
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ChiDoRiE



Joined: 26 Feb 2008
Posts: 85

PostPosted: Thu Feb 26, 2009 2:34 am    Post subject: Reply with quote

figure + cliffrunner = synergy

i just dont see nacatl being played in t2..you have to have a good number of mountains, plains, AND t1 green...which makes your mana pretty inconsistent for casting other spells
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2147

PostPosted: Thu Feb 26, 2009 3:22 am    Post subject: Reply with quote

If Ravnica dual lands are reprinted in XI, though, it is certainly a good 1-drop.
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flynnT



Joined: 28 Feb 2006
Posts: 14

PostPosted: Thu Feb 26, 2009 4:06 am    Post subject: Reply with quote

We won't get Rav-Duals in 11th (or 2010, or whatever). Forsythe posted in an article that there will be a "excitingly powerful new cycle of duals" or something.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2147

PostPosted: Thu Feb 26, 2009 4:26 am    Post subject: Reply with quote

Sounds interesting Smile

Duals are duals, though (when we're speaking of Wild Nacatl). I wonder what kind of drawback they will have!
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thedarkness



Joined: 13 Jul 2006
Posts: 506

PostPosted: Thu Feb 26, 2009 5:29 am    Post subject: Reply with quote

Vedrfolner wrote:
Sounds interesting Smile

Duals are duals, though (when we're speaking of Wild Nacatl). I wonder what kind of drawback they will have!


Cancer.
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r3wind



Joined: 24 Jul 2006
Posts: 1253

PostPosted: Thu Feb 26, 2009 5:39 am    Post subject: Reply with quote

In my testing Wild Nacatl can be a 3/3 on turn 2 pretty often with Rampant Growth. The drawback is that you lose your turn 2 drop. You can get around that by playing a 4CC spell on three.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2147

PostPosted: Thu Feb 26, 2009 5:45 am    Post subject: Reply with quote

Steppes of Umbra

Legendary Land - Mountain Plains


(hoping)


Steppes of Umbra

Land - Mountain Plains

Steppes of Umbra comes into play tapped unless you discard a Mountain or Plains card from your hand.

(fearing)
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Triggers



Joined: 08 Sep 2008
Posts: 112

PostPosted: Thu Feb 26, 2009 9:29 am    Post subject: Reply with quote

Im not worried about ALWAYs playing birds or wild nac turn 1, Also have figure and mogg for turn 1 drops

As far as Wild Nac goes, even if hes a 2/2, which he is most of the time, hes worth it. ( i heard isumura is good )

Not to mention Hitting 2x Nacatle with a Ranger of Eos and 6 mana is just about the most power your can get out of 6 mana

9 power spread cross 3 creatures?

I might up the green sources some tho, possibly to 8 ( I think im going to +1 karp forest +1 brushlands, -2 jungle shrine, by far the worst land i want to draw)

No one really commented on the build though..


@Steppes of Umbra comes into play tapped unless you discard a Mountain or Plains card from your hand.@

I think these would be too good. Considering if you have the mount or plains in your hand, you could just play that turn one instead to drop your one drop.
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r3wind



Joined: 24 Jul 2006
Posts: 1253

PostPosted: Thu Feb 26, 2009 10:31 am    Post subject: Reply with quote

I would drop the Birds of Paradise. I don't think that you want a creature that can not attack in this deck. It could work if you played Loxodon Warhamer. Also Path to Exlie does not seem very good in aggro decks at all.

-4 Birds of Paradise
-3 Mogg
-2 Path to Exile

+3 Flame Jav
+3 O-Ring
+3 Forge-Tender
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Triggers



Joined: 08 Sep 2008
Posts: 112

PostPosted: Thu Feb 26, 2009 11:10 am    Post subject: Reply with quote

Hmm.. I've been testing it without birds today, whats the reasoning behind taking out 3x mogg?
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r3wind



Joined: 24 Jul 2006
Posts: 1253

PostPosted: Thu Feb 26, 2009 11:19 am    Post subject: Reply with quote

Well Forge-Tender is nuts in the current meta. Also it is the most common card that is sided in. So with that in mind it should be main deck. I would think about playing Moggs on the side as it is really good vs Fae.
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Triggers



Joined: 08 Sep 2008
Posts: 112

PostPosted: Thu Feb 26, 2009 2:00 pm    Post subject: Reply with quote

I'll give it a try, Mind posting your list?
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onecleanceli



Joined: 27 Mar 2005
Posts: 397

PostPosted: Thu Feb 26, 2009 2:07 pm    Post subject: Reply with quote

fanatic is more versatile and forge tender is really only really good vs RW right away... can stop fallout obv. but pretty sure only 5cc plays it MD
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