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Need help: 20/20 v1.0


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Reply to topic    Magic-League.com Forum Index -> Shards of Alara constructed
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saintrence



Joined: 11 Aug 2006
Posts: 18

PostPosted: Wed Feb 11, 2009 2:45 pm    Post subject: Need help: 20/20 v1.0 Reply with quote

Hi Guys! Have been hibernating for a loooong time.. last block was like time spiral and I would pretty much appreciate our assistance in improving this deck.

Setting expectations about this deck:

1 - Research has primarily been done. Since I dont have access to all the cards yet, proxying (if there is such a term) the said cards. IMO, the curve is gud enuf...

2 - No meta just yet for block constructed (since no tourney has been set in my area for now), im assuming aggro would be meta and i have made this deck to be flexible enuf to handle both aggro and control - types. thus, no SB just yet.. would depend on ur feedback

3 - Thus, this deck is based much on the 20/20 WW deck before as welll as the brazilian boros (i think it was during ravnica / kamigawa standard). my ver of that deck adapts the current theme of going multi colored bant with a splash of red for banefire.

Lands - 20
8x Plains
6x Forests
4x Islands
2x Mountains

Creatures - 20
4x Akrasan Squire
3x Noble Hierarch
4x Knight of the White Orchid
4x Sigeld Paladin
3x Rhox War Monk
2x Rafiq of the Many

Spells - 20
4x Path to Exile
3x Elspeth, Knight-Errant
3x Mark of Asylum
2x Obelisk of Naya
3x Bant Charm
3x Martial Coup
2x Banefire

Few notes on the deck proper:

1 - the deck can go either curve or off-curve depending on the draw. i was thinking of placing Cannonists to at least slow them down on turn 3 or 4.. but that would also impede my if i go off-curve on turn 3 onwards..

2 - again, SB is not included to give you guys enuf leeway to tweek the deck AND include SB if necessary

3 - the reason to include the mark of asylum is a built-in defense vs. damage base mass removal (volcanic fallout) since i beleive creature v creature, i have an advantage

Thanks in Advance!
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Oop



Joined: 15 Dec 2008
Posts: 16

PostPosted: Wed Feb 11, 2009 2:52 pm    Post subject: Reply with quote

With only 8 white lands and only 3 white mana producers I think it would be difficult to consistently play Knight of the White Orchid / Sigiled Paladin on turn 2.... do you find that the case? or do you often times have 2 white on t2? and if you do, how consistently can you ramp out to t3/t4 bant mana? Seems like your really relying on Hierarchs, but only running 3? =\
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saintrence



Joined: 11 Aug 2006
Posts: 18

PostPosted: Wed Feb 11, 2009 3:03 pm    Post subject: Reply with quote

hmmp gud point...

the thing is: i made this to be flexible enuf for either a curve or an offcurve opening hand

situation a - 2 plains
thus - curve
t1 - plains, squire
t2 - plains, knight

situation b - 1 plains, 1 forst
thus off curve
t1 - forest, noble
t2 - plain, war monk

i mostly have situation b, thus becoming a bant deck rather than a WW... though i would like to make it a WW and Bant as Plan B

result:
-1 Island
-1 Forest
+2 Plains

-1 Sigeled Paladin
+1 Noble Hierarch

also, WOuld u suggest bring in (x) number of exotic orchards?
and what SB would u suggest?

Thanks for the feedback, Oop ÜÜ
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Dracon_ian



Joined: 13 May 2008
Posts: 66

PostPosted: Wed Feb 11, 2009 3:24 pm    Post subject: Reply with quote

first off, remove obelisk of naya, it's soo poor in constructed, plus you're running bant colours.

Mark of asylum is Sideboard material only (expect very presice metas). Rhox War Monk is a 4-of, just really good. You want the bant coloured tap land; seaside citadel.

So I'd go with;
- 3 mark os asylum (SB at best)
- 2 obelisk of naya (poor!!!!)
- 2 bane fire (better to make mana base better and run deck without)

+ 1 Rhox
+ 1 Elspeth
+ 1 Bant charm
+ 1 Noble Hierarch
+ 1 Rafiq
+ 2 Giltspire Avenger
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svladcjelli2



Joined: 07 Sep 2004
Posts: 40

PostPosted: Wed Feb 11, 2009 3:32 pm    Post subject: Reply with quote

yokai wrote:
svladcjelli2 wrote:
ParvoX wrote:
Craze wrote:
Delicious wrote:
noobmellow wrote:
Scraendor wrote:
Quote:
Wat?


Quote:
Wat?


Quote:
Wat?


Wat?


Wat?


Wat?


Wat?

Wat?

Wat?

Wat?

Wat?
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svladcjelli2



Joined: 07 Sep 2004
Posts: 40

PostPosted: Wed Feb 11, 2009 3:32 pm    Post subject: Reply with quote

I just thought it should continue.
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ZW



Joined: 25 Apr 2008
Posts: 228

PostPosted: Wed Feb 11, 2009 3:37 pm    Post subject: Reply with quote

Ruined thread is ruined.
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saintrence



Joined: 11 Aug 2006
Posts: 18

PostPosted: Wed Feb 11, 2009 5:23 pm    Post subject: Reply with quote

Dracon_ian wrote:
first off, remove obelisk of naya, it's soo poor in constructed, plus you're running bant colours.

Mark of asylum is Sideboard material only (expect very presice metas). Rhox War Monk is a 4-of, just really good. You want the bant coloured tap land; seaside citadel.

So I'd go with;
- 3 mark os asylum (SB at best)
- 2 obelisk of naya (poor!!!!)
- 2 bane fire (better to make mana base better and run deck without)

+ 1 Rhox
+ 1 Elspeth
+ 1 Bant charm
+ 1 Noble Hierarch
+ 1 Rafiq
+ 2 Giltspire Avenger


Thanks for the feedback.. my reactions:

1 - i splashed the obelisk there for extra sources of green, red AND white ... but was worried abt the sources of red for banefire (late game bomb).. still, dropping it completely would make sense since it would stablize the mana base

2 - Giltspire Avenger; i had reservation about that creature when building the deck. Rhox is the best 3drop for alara block constructed now and ur correct that he must be a 4 offs.. still would u consider the Avenger better than, say, Knight of the Reliquary? or is ability to destroy make him the 2nd best 3drop of bant?

3 - Mark of Ayslum: gud point.. still, im worrying abt the meta in my place as bein red - based .... i will strongly consider ur suggestion..

Thanks for the CONSTRUCTED FEEDBACK! Very Happy
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noobmellow



Joined: 26 Mar 2008
Posts: 200

PostPosted: Wed Feb 11, 2009 10:44 pm    Post subject: Reply with quote

svladcjelli2 wrote:
yokai wrote:
svladcjelli2 wrote:
ParvoX wrote:
Craze wrote:
Delicious wrote:
noobmellow wrote:
Scraendor wrote:
Quote:
Wat?


Quote:
Wat?


Quote:
Wat?


Wat?


Wat?


Wat?


Wat?

Wat?

Wat?

Wat?

Wat?


Wat?


Basically if you get wated then you made a noob post. And you should burn in noob hell... like myself. See all the posts I have made for great examples of what your post is like. The thing that makes you the bigger noob is your not joking. Which is sad...

There needs to be tone of voices in posts. People seem to take what I say too seriously. They don't know my tone of voice.


Shush noobs. (w/ a charming tone of voice)

:_)

Shush. No one cares. Shush.
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saintrence



Joined: 11 Aug 2006
Posts: 18

PostPosted: Wed Feb 11, 2009 11:07 pm    Post subject: Reply with quote

im here in gud faith to ask for help.. and this is what i get..spammed?!?!? Crying or Very sad Evil or Very Mad Crying or Very sad Crying or Very sad Evil or Very Mad Crying or Very sad Evil or Very Mad

i would really appreciate CONSTRUCTIVE FEEDBACK..

thanks again Confused
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svladcjelli2



Joined: 07 Sep 2004
Posts: 40

PostPosted: Thu Feb 12, 2009 5:00 am    Post subject: Reply with quote

Ok, as penance I offer a bit of constructive feedback.
Do exactly as Dracon_ian advises, and I would say on top of that

-2 Akrasan Squire
+2 Giltspire Avenger
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saintrence



Joined: 11 Aug 2006
Posts: 18

PostPosted: Thu Feb 12, 2009 6:14 am    Post subject: Reply with quote

svladcjelli2 wrote:
Ok, as penance I offer a bit of constructive feedback.
Do exactly as Dracon_ian advises, and I would say on top of that

-2 Akrasan Squire
+2 Giltspire Avenger


Thanks! Very Happy
Any good SB you would like to recommend?
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venom_aa



Joined: 08 Sep 2004
Posts: 82

PostPosted: Thu Feb 12, 2009 1:16 pm    Post subject: Re: Need help: 20/20 v1.0 Reply with quote

saintrence wrote:
Hi Guys! Have been hibernating for a loooong time.. last block was like time spiral and I would pretty much appreciate our assistance in improving this deck.

Setting expectations about this deck:

1 - Research has primarily been done. Since I dont have access to all the cards yet, proxying (if there is such a term) the said cards. IMO, the curve is gud enuf...

2 - No meta just yet for block constructed (since no tourney has been set in my area for now), im assuming aggro would be meta and i have made this deck to be flexible enuf to handle both aggro and control - types. thus, no SB just yet.. would depend on ur feedback

3 - Thus, this deck is based much on the 20/20 WW deck before as welll as the brazilian boros (i think it was during ravnica / kamigawa standard). my ver of that deck adapts the current theme of going multi colored bant with a splash of red for banefire.

Lands - 20
8x Plains
6x Forests
4x Islands
2x Mountains

Creatures - 20
4x Akrasan Squire
3x Noble Hierarch
4x Knight of the White Orchid
4x Sigeld Paladin
3x Rhox War Monk
2x Rafiq of the Many

Spells - 20
4x Path to Exile
3x Elspeth, Knight-Errant
3x Mark of Asylum
2x Obelisk of Naya
3x Bant Charm
3x Martial Coup
2x Banefire

Spells
-3 Mark of Asylum
-2 Obelisk
-1 Martial Coup
-2 Banefire
+4 Oblivion ring
+1 Bant Charm
+3 Sigil Blessing
Creatures
-4 Knight of the White Orchid
-1 Akrasan Squire
+1 Rhox War Monk
+1 Rafiq of the Many
+3 Jhessian Infiltrator

SB:
+4 Mark of Asylum
+4 Celestial Purge
+3 Filigree Fracture
+4 Veldaken Outlander

About Giltspire Avenger i dont really like it cause the target creature has to deal damage to you first before you can kill it. I prefer the O-Ring for permanent control, besides it can pick up those pesky planeswalkers.

About the sb if you think youll expect a lot of red based decks i think this will work.

Try adding some dual lands. 6-7 max. For example for my bant i tried deck 4 WUG lands and 3 UWB lands cause my mana needs sometimes UU or WW. I sacrifice some tempo to mana stability.
If u want to put some red spells i could recomend trying the WRG land and a couple of mountains.


Last edited by venom_aa on Thu Feb 12, 2009 1:18 pm; edited 2 times in total
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twodioz



Joined: 27 Sep 2005
Posts: 120

PostPosted: Thu Feb 12, 2009 1:17 pm    Post subject: Reply with quote

Is there any reason not to run the shard lands?
You need the help fixing, and they do it the best for block.
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saintrence



Joined: 11 Aug 2006
Posts: 18

PostPosted: Thu Feb 12, 2009 1:42 pm    Post subject: Reply with quote

twodioz wrote:
Is there any reason not to run the shard lands?
You need the help fixing, and they do it the best for block.


true, but IMO its too slow. im a tempo player and a turn1 shard land (though gives me access to 3 color mana) would not allow me to move ahead of the curve if, say, i would play:

turn 1 - forests, noble heirarch
turn 2 - plains, war monk

alternatively

turn 1 - plains, squire
turn 2 - knights

the exceptions would be if i use either an exotic orchard or an ancient ziguart, each of which would have its own disadvatages. for me, i'd rather use the ziguart since it gives me access to ALL colors that would allow me to bring any creature and stabilize my mana pool. the catch there would be i really need to skew my card count towards creatures over spells
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