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Uw Merfolk



 
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Takota



Joined: 21 Sep 2007
Posts: 15

PostPosted: Mon Feb 09, 2009 6:40 am    Post subject: Uw Merfolk Reply with quote

Hi next week I'm gonna play NQ in my country, the deck will be Uw Merfolk, but i need some help.

First the list, then the card choices followed by questions und suggestions i have.

// Lands
6 [ALA] Island (1)
2 [10E] Faerie Conclave
4 [MOR] Mutavault
4 [10E] Adarkar Wastes
4 [SHM] Mystic Gate
4 [LRW] Wanderwine Hub

// Creatures
4 [MOR] Stonybrook Banneret
4 [LRW] Silvergill Adept
4 [LRW] Merrow Reejerey
2 [MOR] Vendilion Clique
4 [LRW] Sower of Temptation
4 [SHM] Cursecatcher
4 [LRW] Sygg, River Guide
2 [MOR] Reveillark

// Spells
4 [MOR] Sage's Dousing
4 [LRW] Cryptic Command

// Sideboard
SB: 3 [EVE] Glen Elendra Archmage
SB: 3 [10E] Flashfreeze
SB: 1 [MOR] Reveillark
SB: 3 [LRW] Burrenton Forge-Tender
SB: 3 [10E] Wrath of God
SB: 2 [LRW] Oblivion Ring

The Maindeck includes the basic-package of:

4 [MOR] Stonybrook Banneret
4 [LRW] Silvergill Adept
4 [LRW] Merrow Reejerey
4 [LRW] Sower of Temptation
4 [MOR] Sage's Dousing
4 [LRW] Cryptic Command

Those cards are set.
Cursecatcher is just good in my meta, slows the opponent down for one turn,thats what i need.

Sygg is just sick, if an opponent cant handle him,he loses quite every game.

Vendillion Clique is quite good, I dont wana explain why, but I cant imagine dont playing it.

The mana base has only the question whether fairy conclave is good or bad.

Sideboard:

Glen Elendra Archmage is just an allrounder, mostly boarded verus 5c Control and similliar decks.

Flashfreeze its ability explains itself I guess.

Reveillark is just good, is neede to have more card advantage in some MU.

Burrenton Forge-Tender is versus Volcanic Fallout,the card which I really dont like to see.

Wrath of God and Oblivion Ring just as Removal and especially the Ring is for PLaneswalkers or other Critters.

Now there are some new cards:

Celestial Purge, is good against Bitterblossom and all kind of stuff, has the adavantage of instant speed > Oblivion Ring in this case.

Path to exile, very variable removal spell, but it hasnt a synergy with sages dousing,so I dont really now if i should play this spell.But its cmc is only 1 which fits good in my deck.

Wake Thresher, makes real trouble if it stays in play, but too often it gets killed by any stupid burn spell or spotremoval or even Mogg Fanatic, so i dont like to play him, but id like to hear your opinion.

Hm I just want you to help or critisize or whatever it will be, pls write down your opinion.

Thx Takota
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Acid_Christ



Joined: 28 Aug 2004
Posts: 799

PostPosted: Mon Feb 09, 2009 7:21 am    Post subject: Reply with quote

You may want to look into that new white enchantment instead of Forge-Tender

1W Enchantment Prevent all non-combat damage that would be dealt to creatures you control.
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[ms]



Joined: 20 Aug 2008
Posts: 17

PostPosted: Mon Feb 09, 2009 7:36 am    Post subject: Reply with quote

// Lands
4 [LRW] Wanderwine Hub
4 [MOR] Mutavault
4 [LRW] Secluded Glen
4 [SHM] Sunken Ruins
4 [SUM] Faerie Conclave
2 [6E] Adarkar Wastes
2 [SHM] Mystic Gate

// Creatures
4 [LRW] Sower of Temptation
4 [MOR] Stonybrook Banneret
4 [LRW] Silvergill Adept
4 [LRW] Merrow Reejerey
4 [SHM] Cursecatcher
2 [LRW] Mistbind Clique
2 [MOR] Vendilion Clique

// Spells
4 [LRW] Cryptic Command
4 [MOR] Sage's Dousing
4 [LRW] Nameless Inversion

// Sideboard
SB: 4 [LRW] Burrenton Forge-Tender
SB: 2 [MOR] Reveillark
SB: 2 [LRW] Sygg, River Guide
SB: 4 [MOR] Bitterblossom
SB: 3 [SHM] Plumeveil
errrm thats the merfolk deck i currently play,um and yeah mistbid, he's just fun, cant help it
but you should test that maybe.
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poolhustla



Joined: 25 Dec 2005
Posts: 67

PostPosted: Mon Feb 09, 2009 11:51 am    Post subject: Reply with quote

dousing is good, but after playing with path to exile, path is better main deck.

4x Cursecatcher
4x Stonybrook Banneret
4x Silvergill Adept
4x Merrow Reejery
4x Wake Thrasher
2x Mirror Entity
4x Merfolk Looter

4x Ponder

4x Path to Exile
4x Cryptic Command

4x Mutavault
4x Wanderwine Hub
4x Reflecting Pool
4x Adarkar wastes
3x Mystic Gate
3x Island

Board

2x Reviallark
4x Burrenton Forge tender
3x Flash Freeze
3x Oblivion Ring
3x Glen Elendra Archmage
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Blaylock



Joined: 25 Nov 2004
Posts: 7

PostPosted: Mon Feb 09, 2009 12:21 pm    Post subject: Reply with quote

My 2 cents:

Forge-tender > Mark of Asylum - The creature costs less, can block red creatures while it waits for Volcanic Fallout and is a wizard which has sinergy with Dousing.

Sygg is good, but 4x seems too much.

No need for Faerie Conclave, I'd replace them by the best Magic card ever.

Dousing > PoE
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ik
Level 1 Judge


Joined: 11 Sep 2007
Posts: 335

PostPosted: Mon Feb 09, 2009 3:34 pm    Post subject: Reply with quote

Since when does PtE draw you a card?... I fail to see how it is better than Dousing... @ Takota: List looks pretty solid... Ive seen some lists run Merfolk Looter in the main and play like 3 Lark... its a lot harder to play but pays off when you get good with it.
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Takota



Joined: 21 Sep 2007
Posts: 15

PostPosted: Tue Feb 10, 2009 11:57 am    Post subject: Reply with quote

I dont see, why i should splash black for nameless inversion, white has good removal too.
Hm and Merfolk Looter isnt a card id like to add, because im interested to put pressure on the table und defend em with sygg and the counterspells.and as card advaantage reveillark seems to be the answer.but i like the idea to add a third to the maindeck.
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