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Scraendor
Joined: 19 May 2008 Posts: 40
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Posted: Wed Jan 28, 2009 12:56 pm Post subject: Because I Can .dec |
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This deck revolves around resolving Brilliant Ultimatum. May the Johnny/Timmy inside you rejoice:
//Lands
1 Plains
2 Sunken Ruins
2 Island
2 Mystic Gate
4 Godless Shrine
4 Watery Grave
4 Hallowed Fountain
4 Flooded Strand
//Creatures
4 Sower of Temptation
1 Platinum Angel
2 Darksteel Colossus
4 Eternal Dragon
3 Shoreline Ranger
3 Mulldrifter
2 Angel of Despair
//Spells
3 Azorius Signet
3 Dimir Signet
2 Orzhov Signet
2 Coalition Relic
4 Brilliant Ultimatum
1 Debtors' Knell
3 Ponder
//Sideboard
1 Angel of Despair
3 Wrath of God
1 Cryptic Command
4 Thoughtseize
3 Engineered Explosives
3 Shriekmaw
Tell me what you think and what this deck is missing. Thanks to all who read and who smile when they do.
Edit: based on a deck "Brilliant Hoofprints" by Noel deCardova
Last edited by Scraendor on Wed Jan 28, 2009 6:25 pm; edited 1 time in total |
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boeda
Joined: 21 Dec 2007 Posts: 98
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Posted: Wed Jan 28, 2009 4:10 pm Post subject: |
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Hey,
Just ignore bullsh*t like the message above..
I think the idea is fun but you need to much mana before you start, so you could add some other fun cards who help you getting there, like the 3 coloured charms, some plainswalkers or plain removal/disruption.
PS: and when you can get your hands on some of those Conflux multicoloured Big'uns you can spice up your deck even more! |
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coolcreep
Joined: 18 Feb 2006 Posts: 560
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Posted: Wed Jan 28, 2009 4:30 pm Post subject: |
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| Duodax wrote: | | I would like to spit into your face when your opponent drops a Nacatl first turn and follows with a Nacatl and another 1-drop next turn. |
If you were just being hyperbolic then ok, but if you are actually into that kind of fetish stuff PM me and I'll hook you up with some awesome sites. |
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ElectricS
Joined: 25 Oct 2006 Posts: 19
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Posted: Wed Jan 28, 2009 7:08 pm Post subject: |
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| I'm not sure if shoreline ranger is good enough, but if you are going to play 7 landcyclers anyway, you might as well add astral slide and a few cycle lands to the deck. It wont take up much space, helps protect your sowers, and gives you more room to maneuver in the early game. |
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Spyx
Joined: 31 Oct 2004 Posts: 1031
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Posted: Thu Jan 29, 2009 5:54 am Post subject: |
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Seeing how you play 8 signets you can pretty reliably assume that you will have 4 mana on turn 3. You also don't play any instant so I think you should pack some more 4cc spells.
I think some numbers of WoG's should be main, and also consider faith's fetters as a nice anti aggro stall card.
Your combo matchup is horrible. 4 thoughtseize post board won't cut it. |
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r3wind
Joined: 24 Jul 2006 Posts: 1254
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Posted: Thu Jan 29, 2009 10:20 am Post subject: |
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| Yeah three to four Stifle would work on the side. You also need Negate for the obv O-Ring, Unmake, Path to Exile issue the deck has. |
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Scraendor
Joined: 19 May 2008 Posts: 40
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Posted: Thu Jan 29, 2009 2:04 pm Post subject: |
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| Spyx wrote: | Seeing how you play 8 signets you can pretty reliably assume that you will have 4 mana on turn 3. You also don't play any instant so I think you should pack some more 4cc spells.
I think some numbers of WoG's should be main, and also consider faith's fetters as a nice anti aggro stall card.
Your combo matchup is horrible. 4 thoughtseize post board won't cut it. |
should i forget winning to combo and cut the seizes? |
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r3wind
Joined: 24 Jul 2006 Posts: 1254
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Posted: Sun Feb 01, 2009 2:37 pm Post subject: |
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//Lands
4 Godless Shrine
4 Watery Grave
4 Hallowed Fountain
4 Reflecting Pool
2 Island
2 Sunken Ruins
2 Mystic Gate
1 Swamp
1 Plains
//Creatures
4 Eternal Dragon
4 Mulldrifter
3 Sower of Temptation
3 Angel of Despair
1 Exalted Angel
1 Sundering Titan
//Spells
4 Brilliant Ultimatum
3 Condescend
3 Cryptic Command
1 Momentary Blink
1 Spell Burst
3 Azorius Signet
3 Dimir Signet
2 Orzhov Signet
//Sideboard
3 Engineered Explosives
3 Stifle
3 Wrath of God
2 Sunbeam Spellbomb
2 Smother
1 Teferi, Mage of Zhalfir
1 Darksteel Colossus |
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Spyx
Joined: 31 Oct 2004 Posts: 1031
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Posted: Sun Feb 01, 2009 4:19 pm Post subject: |
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Brilliant ultimatum is very awkward in that list. You need play at least 2 creatures with it for it to be even worth spending 7 mana on it. This means you need to reveal at least 3 creatures, because they will be split up. I don't consider the chance for that to happen very high.
If you are going to spend 7 mana on a spell in extended it better win you the game, because that is a lot.
Tooth & Nail is just flat out better, because while costing 2 mana more it's easier to cast, can be abused with urzatron or cloudpost, and actually wins the game reliably when it resolves. |
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Scraendor
Joined: 19 May 2008 Posts: 40
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Posted: Sun Feb 01, 2009 6:12 pm Post subject: |
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| just so you know this deck is trying to resolve brilliant ultimatum, not win games. i wont be trying to build and play this deck in any PTQs. |
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