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Because I Can .dec



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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Scraendor



Joined: 19 May 2008
Posts: 40

PostPosted: Wed Jan 28, 2009 12:56 pm    Post subject: Because I Can .dec Reply with quote

This deck revolves around resolving Brilliant Ultimatum. May the Johnny/Timmy inside you rejoice:

//Lands
1 Plains
2 Sunken Ruins
2 Island
2 Mystic Gate
4 Godless Shrine
4 Watery Grave
4 Hallowed Fountain
4 Flooded Strand

//Creatures
4 Sower of Temptation
1 Platinum Angel
2 Darksteel Colossus
4 Eternal Dragon
3 Shoreline Ranger
3 Mulldrifter
2 Angel of Despair

//Spells
3 Azorius Signet
3 Dimir Signet
2 Orzhov Signet
2 Coalition Relic
4 Brilliant Ultimatum
1 Debtors' Knell
3 Ponder

//Sideboard
1 Angel of Despair
3 Wrath of God
1 Cryptic Command
4 Thoughtseize
3 Engineered Explosives
3 Shriekmaw

Tell me what you think and what this deck is missing. Thanks to all who read and who smile when they do.

Edit: based on a deck "Brilliant Hoofprints" by Noel deCardova


Last edited by Scraendor on Wed Jan 28, 2009 6:25 pm; edited 1 time in total
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boeda



Joined: 21 Dec 2007
Posts: 98

PostPosted: Wed Jan 28, 2009 4:10 pm    Post subject: Reply with quote

Hey,
Just ignore bullsh*t like the message above..

I think the idea is fun but you need to much mana before you start, so you could add some other fun cards who help you getting there, like the 3 coloured charms, some plainswalkers or plain removal/disruption.

PS: and when you can get your hands on some of those Conflux multicoloured Big'uns you can spice up your deck even more!
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coolcreep



Joined: 18 Feb 2006
Posts: 560

PostPosted: Wed Jan 28, 2009 4:30 pm    Post subject: Reply with quote

Duodax wrote:
I would like to spit into your face when your opponent drops a Nacatl first turn and follows with a Nacatl and another 1-drop next turn.


If you were just being hyperbolic then ok, but if you are actually into that kind of fetish stuff PM me and I'll hook you up with some awesome sites.
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ElectricS



Joined: 25 Oct 2006
Posts: 19

PostPosted: Wed Jan 28, 2009 7:08 pm    Post subject: Reply with quote

I'm not sure if shoreline ranger is good enough, but if you are going to play 7 landcyclers anyway, you might as well add astral slide and a few cycle lands to the deck. It wont take up much space, helps protect your sowers, and gives you more room to maneuver in the early game.
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Spyx



Joined: 31 Oct 2004
Posts: 1031

PostPosted: Thu Jan 29, 2009 5:54 am    Post subject: Reply with quote

Seeing how you play 8 signets you can pretty reliably assume that you will have 4 mana on turn 3. You also don't play any instant so I think you should pack some more 4cc spells.

I think some numbers of WoG's should be main, and also consider faith's fetters as a nice anti aggro stall card.
Your combo matchup is horrible. 4 thoughtseize post board won't cut it.
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r3wind



Joined: 24 Jul 2006
Posts: 1254

PostPosted: Thu Jan 29, 2009 10:20 am    Post subject: Reply with quote

Yeah three to four Stifle would work on the side. You also need Negate for the obv O-Ring, Unmake, Path to Exile issue the deck has.
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Scraendor



Joined: 19 May 2008
Posts: 40

PostPosted: Thu Jan 29, 2009 2:04 pm    Post subject: Reply with quote

Spyx wrote:
Seeing how you play 8 signets you can pretty reliably assume that you will have 4 mana on turn 3. You also don't play any instant so I think you should pack some more 4cc spells.

I think some numbers of WoG's should be main, and also consider faith's fetters as a nice anti aggro stall card.
Your combo matchup is horrible. 4 thoughtseize post board won't cut it.


should i forget winning to combo and cut the seizes?
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r3wind



Joined: 24 Jul 2006
Posts: 1254

PostPosted: Sun Feb 01, 2009 2:37 pm    Post subject: Reply with quote

//Lands
4 Godless Shrine
4 Watery Grave
4 Hallowed Fountain
4 Reflecting Pool
2 Island
2 Sunken Ruins
2 Mystic Gate
1 Swamp
1 Plains

//Creatures
4 Eternal Dragon
4 Mulldrifter
3 Sower of Temptation
3 Angel of Despair
1 Exalted Angel
1 Sundering Titan

//Spells
4 Brilliant Ultimatum
3 Condescend
3 Cryptic Command
1 Momentary Blink
1 Spell Burst
3 Azorius Signet
3 Dimir Signet
2 Orzhov Signet

//Sideboard
3 Engineered Explosives
3 Stifle
3 Wrath of God
2 Sunbeam Spellbomb
2 Smother
1 Teferi, Mage of Zhalfir
1 Darksteel Colossus
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Spyx



Joined: 31 Oct 2004
Posts: 1031

PostPosted: Sun Feb 01, 2009 4:19 pm    Post subject: Reply with quote

Brilliant ultimatum is very awkward in that list. You need play at least 2 creatures with it for it to be even worth spending 7 mana on it. This means you need to reveal at least 3 creatures, because they will be split up. I don't consider the chance for that to happen very high.
If you are going to spend 7 mana on a spell in extended it better win you the game, because that is a lot.
Tooth & Nail is just flat out better, because while costing 2 mana more it's easier to cast, can be abused with urzatron or cloudpost, and actually wins the game reliably when it resolves.
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Scraendor



Joined: 19 May 2008
Posts: 40

PostPosted: Sun Feb 01, 2009 6:12 pm    Post subject: Reply with quote

just so you know this deck is trying to resolve brilliant ultimatum, not win games. i wont be trying to build and play this deck in any PTQs.
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