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Chromorphose



 
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KeySam



Joined: 14 Oct 2005
Posts: 624

PostPosted: Mon Jan 26, 2009 3:09 pm    Post subject: Chromorphose Reply with quote

Hi first things first heres the list:

// Lands
3 [MM] Island (3)
2 [MOR] Mutavault
1 [MR] Vault of Whispers
1 [TSP] Urza's Factory
1 [MR] Seat of the Synod
4 [ON] Polluted Delta
2 [FUT] Tolaria West
1 [DIS] Breeding Pool
1 [TSP] Academy Ruins
2 [IN] Swamp (1)
4 [RAV] Watery Grave

// Spells
1 [FUT] Slaughter Pact
2 [MR] Chrome Mox
1 [TSP] Trickbind
1 [5E] Hurkyl's Recall
1 [PLC] Extirpate
1 [RAV] Darkblast
2 [TSP] Mystical Teachings
4 [MR] Isochron Scepter
1 [FUT] Pact of Negation
4 [DIS] Spell Snare
4 [FD] Engineered Explosives
4 [MR] Thirst for Knowledge
4 [ON] Smother
4 [8E] Mana Leak
4 [SC] Metamorphose

// Sideboard
SB: 2 [TSP] Trickbind
SB: 2 [5E] Hurkyl's Recall
SB: 3 [PLC] Extirpate
SB: 3 [RAV] Darkblast
SB: 2 [10E] Pithing Needle
SB: 3 [BOK] Threads of Disloyalty


I didnt played this deck a hell lot but i like it and i think it may be fine. The basic idea is to drawlock the opponent with metamorphose/isochrom scepter and then if hes out of permanents in play you just play scepter/leak to lock the game in. Afterwards you kill him with any of you kill land conditions Razz I just wanted to know what you think how to tweak the deck, theres certainly a lot of room for improvment. Some things where i am not sure:

Landcount ~

How many Metamorphoses(this card isnt great if you draw it but it isnt as terrible as it looks like if you play it right)

I kind of want to play 3 teachings but i am not sure about that either.

The one of teaching targets, let them be what to kick/add.

The good old rune snag vs mana leak or both?

Some threads maindeck ?!?

Shackles ?

remand?

I think you can think the rest.

I played just a few games and only lost to faeries till now(out of 4 matches), i played 2 in a trial, where the first opponent netdecked eladriels list, but also sligtly misplayed.
The faeries match i lost was extremly tight in g1, where i basicly had him draw locked if he didnt had the spell snare(i had metamorphose and mana leak imprinted already, but he had enough mana to pay for it and still kill me with his mutavaults, in g2 i think i sided wrong but he also had his card drawing going and i didnt and there was nothing i could do about it.
The other 2 matches where random players on mwsplay with no real contenders of extended.
So what do you think, comments of any kind are wellcome.

KeySam
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Scraendor



Joined: 19 May 2008
Posts: 40

PostPosted: Mon Jan 26, 2009 3:24 pm    Post subject: Reply with quote

so the idea is to chrome mox into scepter imprinting meta? What if they have permanents to play? I don't really get this deck but i am going to try it out!
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KeySam



Joined: 14 Oct 2005
Posts: 624

PostPosted: Mon Jan 26, 2009 3:26 pm    Post subject: Reply with quote

The thing is you drawlock them, if they put permanents into play with it, their drawing the same card over and over again and since your deck is full with answers you should be able to find the answer to anything they already had, which brings you to the point where they are locked. You dont need to Chrome mox it. And cause of the instant speed nature of metamorphose you also basicly taking 1 thread out if you imprinting it on scepter. Or maybe more if you can do it 2 times(in their eot and your turn), depends on your life total and if its worth it to let them draw another card.
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Trotsky1



Joined: 12 Apr 2005
Posts: 1673

PostPosted: Mon Jan 26, 2009 3:38 pm    Post subject: Reply with quote

I think as your a combo deck you want 4 remand, it developes your game whilst slowing your opponents down. Remand just seems the optimal counter for combo to me.
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Scraendor



Joined: 19 May 2008
Posts: 40

PostPosted: Mon Jan 26, 2009 3:39 pm    Post subject: Reply with quote

O yeah... whats with trickbind/hurkylls recall in the main. Does Trickbind counter the trigger of meta?
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KeySam



Joined: 14 Oct 2005
Posts: 624

PostPosted: Mon Jan 26, 2009 3:43 pm    Post subject: Reply with quote

Teachings targets for the matchup their good in, against affinity hurly recall on scepter is an insult Wink Since metamorphose isnt a trigger you cant trickbind it.

@Trosky i see you point the question is is it also good imprinted, i am not sure about it, but i will test the deck more tommorow and then i can tell Wink
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coolcreep



Joined: 18 Feb 2006
Posts: 560

PostPosted: Mon Jan 26, 2009 4:21 pm    Post subject: Reply with quote

I forget, does progenitus have protection from metamorphose?
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Scraendor



Joined: 19 May 2008
Posts: 40

PostPosted: Mon Jan 26, 2009 4:24 pm    Post subject: Reply with quote

hurkylls recal is awful on scepter

it bounces scepter and u have to imprint something new im pretty sure
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Trotsky1



Joined: 12 Apr 2005
Posts: 1673

PostPosted: Mon Jan 26, 2009 4:35 pm    Post subject: Reply with quote

Yeah I am sure you will nail it with testing, I am as always talking from a theoritcal from stand point which is why I am often talking about mana base's no need to test to get them right! But with your deck there is no need.

I think if you go the remand route you could probably also add a meloku as a win condition as with all the cards you have drawn it should work out good.

Is teaching fast enough in the relevant match ups, where you want to fecth a bullet if this does turn out to be a key card you may want to look at making the land count a bit higher.

Anyway Gl.
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Delicious



Joined: 08 Jun 2007
Posts: 818

PostPosted: Mon Jan 26, 2009 5:05 pm    Post subject: Reply with quote

Scraendor wrote:
hurkylls recal is awful on scepter

it bounces scepter and u have to imprint something new im pretty sure


Recall is target player
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rentintin3



Joined: 11 Dec 2008
Posts: 62

PostPosted: Mon Jan 26, 2009 5:09 pm    Post subject: Reply with quote

Why not use it to slip a fat ass creature of your own into play?

Last edited by rentintin3 on Mon Jan 26, 2009 5:32 pm; edited 1 time in total
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Scraendor



Joined: 19 May 2008
Posts: 40

PostPosted: Mon Jan 26, 2009 5:17 pm    Post subject: Reply with quote

i got it now @recall
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coolcreep



Joined: 18 Feb 2006
Posts: 560

PostPosted: Mon Jan 26, 2009 6:43 pm    Post subject: Reply with quote

rentintin3 wrote:
Why not use it to slip a fat ass creature of your own into play?


Because it says "an opponent controls" :S
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asamodious



Joined: 20 Sep 2005
Posts: 343

PostPosted: Mon Jan 26, 2009 8:52 pm    Post subject: Reply with quote

rentintin3 wrote:
Why not use it to slip a fat ass creature of your own into play?


cause if the card worked that way it wouldve been played in numerous decks Smile
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beanbungo



Joined: 09 Oct 2005
Posts: 105

PostPosted: Fri Feb 06, 2009 9:20 am    Post subject: Reply with quote

first off KeySam your decks are always brilliant and I admire them, second I have some suggestions based on whatever the meta should be...

i believe you only have 2 colors for EE, i would splash a hallowed fountain and DEFINATELY play Path of Exile, seeing that I believe its STP in extended....and it can be imprinted on scepter....

i would try to fit a set of CC's (cryptic commands), or at least 2 just because it really is that good, but of course the call might be what do you take out...

maybe add a muddle of the mixture in there, just for purpose of transmuting for your combo pieces

oh yea, and remand is really good as well, drawing cards and keeping tempo is important in this deck

or on the other hand you might want to play a board sweeper like damnation if their are possibly too many threats on the board, then again, ur deck should do fine against creature decks such as zoo w/ POE on the scepter....or doran...

hope this provides some insight, good luck ill be looking forward to the results!!!

- A
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