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Cruel Intentions - 5c control


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Aether-



Joined: 21 Mar 2006
Posts: 7

PostPosted: Tue Oct 21, 2008 1:56 am    Post subject: Cruel Intentions - 5c control Reply with quote

// Lands
2 [EVE] Cascade Bluffs
4 [LRW] Vivid Creek
2 [LRW] Vivid Meadow
4 [SHM] Reflecting Pool
2 [SHM] Sunken Ruins
2 [SHM] Mystic Gate
2 [EVE] Flooded Grove
3 [10E] Island
2 [LRW] Vivid Grove

// Creatures
1 [EVE] Nucklavee
2 [LRW] Shriekmaw
4 [LRW] Mulldrifter
4 [SHM] Kitchen Finks
1 [SOA] Empyrial Archangel
1 [SHM] Oona, Queen of the Fae
1 [LRW] Cloudthresher

// Spells
3 [SOA] Angelsong
2 [LRW] Makeshift Mannequin
1 [SOA] Cruel Ultimatum
3 [SHM] Firespout
4 [LRW] Cryptic Command
3 [SOA] Bant Charm
2 [10E] Wrath of God
4 [SOA] Cancel
1 [MOR] Mind Shatter
1 [LRW] Primal Command

// Sideboard
SB: 4 [SHM] Runed Halo
SB: 3 [SOA] Relic of Progenitus
SB: 4 [10E] Naturalize
SB: 3 [SOA] Hindering Light
SB: 1 [SHM] Memory Plunder

61 cards,..Gonna try running it without archangel for a while, as she scoops to an unblocked collosus, I think 23 lands is fine enough, angelsong is amazing in here, The deck Wins most matchups if you play smart and save your counters/wipe effects, its not uncommon to come back from low life with a well timed primal command/spout combo
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Tue Oct 21, 2008 2:49 am    Post subject: Reply with quote

23 lands isn't fine enough. You need 26-27.

Traditionally, Fog has never been useful for control decks. But times are changing and I have not tested it so I guess maybe it does work. I wouldn't even test it, though. Fog has always been around but never been used, even in limited, so kudos for trying.
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FallenAngel1



Joined: 24 May 2008
Posts: 23

PostPosted: Tue Oct 21, 2008 3:56 am    Post subject: Reply with quote

1) take the oona out for a second cloudthresher.
2) Drop the primal and mind shatter for +2x lands
3) Angelsong is good in an aggro format but this format is so control right now, it isnt worth playing. I would drop them for your 4th Bant Charm and adding 2 esper charms.

Your sideboard looks solid, but i would get a 2nd and 3rd Memory Plunder in there somewhere and 2x more cloudthreshers. the hindering lights seem like more of an aggro control card so i would drop them and one naturalize.

The naturalize also doesnt seem that great cause your playing bant charm, and esper charm. So i would drop the naturalize and play 2x more esper charms SB and whatever else you wanna do with it.

SIEDBOARD
3x Memory Plunder
2x Esper Charm
2x Cloudthresher
3x Runed Halo
3x Relic of Progenitus
2x Primal Command
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warwizard87



Joined: 04 Oct 2006
Posts: 201

PostPosted: Tue Oct 21, 2008 4:43 am    Post subject: Reply with quote

yeah your numbers are all off
-1 oona(not efficent enough)
-1 angel(not efficent enough)
-3 angel song( no, just no)
-1 makeshift manaquin ( you don't abuse yard that much really you could make a big argument for the 2nd to leave for a 2nd thresher scince fae is your worst match up)
-4 cancle ( really cancel?)
-1 firespout( wog is just better)
-1 primal command

+4 esper charm ( its really that good)
+3 negates( mirror and fairys you win aggro handly anyway, 7 wipe effects,2 maw, 3 bant charm, cryptic command)
+2 vivid medow( need wog on turn 4 every game vs aggro)
+1 wog(ditto)
+1 cruel ultimatum(its a card engine)
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Tue Oct 21, 2008 8:27 am    Post subject: Reply with quote

angelsong is horrible.

if your worried about kithkins (the only matchup it would be good in) just go ahead and sideboard pollen lullaby

Cancel is also not that good either, i think negate is better if you really want a counterspell.
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twodioz



Joined: 27 Sep 2005
Posts: 121

PostPosted: Tue Oct 21, 2008 10:37 am    Post subject: Reply with quote

You do know that Swerve does not work with the "brokelands" right?

It only affects spells with single targets, whether they be players or creature, enchantments, planewalkers or artifacts.

I think your board needs help in this department. You are already playing memory plunder and shusher. I don't think you need the last spot for swerve. It should be another answer for aggro. Possibly Jund Charm?
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Oct 21, 2008 10:54 am    Post subject: Reply with quote

Is T2 really now that slow that you can consistently do nothing turn 2 and get away with it?
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Tue Oct 21, 2008 12:01 pm    Post subject: Reply with quote

kevinconvery wrote:
27 land in 5c control? What crack are you smoking? 25 is enough, most of the time.



your an idiot and have obviously never played 5c control enough to talk about it. what does brokeland even mean? trotsky yes it is slow because everyone is playing these 5c control decks.
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varno345



Joined: 14 Feb 2007
Posts: 116

PostPosted: Tue Oct 21, 2008 12:15 pm    Post subject: Reply with quote

too be honest i only play 25 lands in my 5 color control decks and usually don't have any problems with it at all....those 2 extra lands are really irrelevant somttimes, so ill suggest add oona's grace if ur going 26-27 land.
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FallenAngel1



Joined: 24 May 2008
Posts: 23

PostPosted: Tue Oct 21, 2008 12:28 pm    Post subject: Reply with quote

if you play more than 26 lands you deserve to lose, plain and simple
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ChiDoRiE



Joined: 26 Feb 2008
Posts: 85

PostPosted: Tue Oct 21, 2008 12:37 pm    Post subject: Reply with quote

Next Level 5-color

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [LRW] Secluded Glen
4 [MOR] Mutavault
4 [SHM] Sunken Ruins
1 [SHM] Reflecting Pool
2 [10E] Faerie Conclave
5 [ALA] Island (1)
5 [ALA] Swamp (4)

// Creatures
4 [LRW] Spellstutter Sprite
4 [LRW] Scion of Oona
4 [LRW] Mistbind Clique
3 [LRW] Sower of Temptation
3 [LRW] Peppersmoke

// Spells
4 [MOR] Bitterblossom
4 [LRW] Cryptic Command
2 [LRW] Thoughtseize
3 [LRW] Broken Ambitions
2 [10E] Terror
2 [ALA] Agony Warp

// Sideboard
SB: 2 [LRW] Thoughtseize
SB: 3 [LRW] Shriekmaw
SB: 2 [EVE] Stillmoon Cavalier
SB: 2 [MOR] Vendilion Clique
SB: 3 [10E] Bottle Gnomes
SB: 3 [MOR] Mind Shatter

If you actually want to not play the best deck in the format, you should play less one-ofs and more lands. Fog is bad in this format because the decks it's good against are byes for you anyway.
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varno345



Joined: 14 Feb 2007
Posts: 116

PostPosted: Tue Oct 21, 2008 12:44 pm    Post subject: Reply with quote

and chidorie if u wanna be less of an idiot, you should go to a fae thread, post ur jank decklist and profit from their advice.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Oct 21, 2008 2:01 pm    Post subject: Reply with quote

FallenAngel1 wrote:
if you play more than 26 lands you deserve to lose, plain and simple


No.
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Tue Oct 21, 2008 2:03 pm    Post subject: Reply with quote

Tumatu wrote:
// Lands
2 [EVE] Cascade Bluffs
1 [SHM] Fire-Lit Thicket
2 [SHM] Graven Cairns
4 [SHM] Reflecting Pool
3 [SHM] Sunken Ruins
2 [SHM] Mystic Gate
2 [LRW] Vivid Crag
3 [LRW] Vivid Creek
3 [LRW] Vivid Marsh
1 [LRW] Vivid Grove
1 [LRW] Vivid Meadow

// Creatures
2 [EVE] Nucklavee
2 [LRW] Shriekmaw
3 [LRW] Mulldrifter
1 [SHM] Oona, Queen of the Fae
1 [SOA] Broodmate Dragon

// Spells
4 [LRW] Cryptic Command
4 [LRW] Broken Ambitions
3 [LRW] Makeshift Mannequin
3 [5E] Wrath of God
4 [SHM] Firespout
1 [MOR] Mind Spring
2 [SOA] Esper Charm
4 [SOA] Cruel Ultimatum
2 [SOA] Bant Charm

// Sideboard
SB: 2 [LRW] Shriekmaw
SB: 1 [SOA] Esper Charm
SB: 1 [SOA] Bant Charm
SB: 4 [SHM] Vexing Shusher
SB: 2 [SHM] Memory Plunder
SB: 2 [SHM] Kitchen Finks
SB: 1 [MOR] Negate
SB: 2 [SOA] Swerve


here is my actual version . I have some little problems with the mana base but i'm working on it. Dont forget that Oona rulz aggro and is an alternate kill by the mill.

Brother is just a good card with mannequin

my side needs a lot of work actually. Swerve is very good against brokelands, discard , drawspells and counterspells

memory plunder is very good in mirror


first check- 4 ultimatums?

deck failed
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Oct 21, 2008 2:15 pm    Post subject: Reply with quote

Gypsy is right if the meta is all control 5cc decks you want to pack your deck with as many lands as possible as it gives you an advantage in the control mirror, where not missing land drops is crucial.
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