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ajvanadri
Joined: 26 Apr 2006 Posts: 72
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Posted: Tue Oct 07, 2008 1:34 am Post subject: Well, heres my 12 charm deck |
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// Lands
1 [EVE] Cascade Bluffs
1 [SHM] Wooded Bastion
1 [SHM] Mystic Gate
1 [EVE] Flooded Grove
1 [EVE] Fetid Heath
1 [SHM] Sunken Ruins
1 [EVE] Rugged Prairie
3 [LRW] Vivid Meadow
4 [SHM] Reflecting Pool
1 [FUT] Graven Cairns
2 [LRW] Vivid Marsh
2 [LRW] Vivid Grove
3 [LRW] Vivid Creek
2 [LRW] Vivid Crag
1 [SHM] Fire-Lit Thicket
1 [EVE] Twilight Mire
// Creatures
3 [SHM] Kitchen Finks
3 [SHM] Murderous Redcap
4 [LRW] Mulldrifter
3 [MOR] Reveillark
2 [LRW] Cloudthresher
// Spells
4 [ALA] Grixis Charm
4 [ALA] Bant Charm
2 [LRW] Profane Command
4 [10E] Wrath of God
3 [ALA] Esper Charm
2 [10E] Mind Stone
Well the mana base is extreamly fragile, but it seams to do well agaist most decks out there.
I have no real game agaist anything that can kill me before the wrath, or is like merfolk where they can counter the wrath.... seams to be if I can get up to 4 mana though and still be above 10 life, I can drag out the game and win with my huge card advantage (almost every card can at least 2 for 1)
other then that, the charms are amazing, I dont have a SB put together for it yet though, so any help with that would be awsome |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 2147
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Posted: Tue Oct 07, 2008 2:41 am Post subject: |
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| It wouldn't hurt you to do stuff on turn 1 and 2, you know... |
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ajvanadri
Joined: 26 Apr 2006 Posts: 72
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Posted: Tue Oct 07, 2008 2:57 am Post subject: |
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| Well I was thinking that too, but the mana base is such a mess I have almost no way of playing stuff turn 1/2 |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 2147
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Posted: Tue Oct 07, 2008 6:13 am Post subject: |
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| ajvanadri wrote: | | Well I was thinking that too, but the mana base is such a mess I have almost no way of playing stuff turn 1/2 |
The manabase is fine. The problem is the card choices.
here are the double colour (or more) cards:
3 Kitchen Finks 1GG/1WW/1GW
3 Murderous Redcap 2RR/2BB/2RB
2 Cloudthresher 2GGGG
4 Grixis Charm UBR
4 Bant Charm GWU
3 Esper Charm WUB
2 Profane Command xBB
4 Wrath of God 2WW
and here are the cards that are easy to cast:
4 Mulldrifter 4U (2U)
3 Reveillark 4W (5W)
2 Mind Stone 2
While acheiving 3 different colours by turn 3 is reasonable, being able to produce two of the same colours with the same mana is highly unlikely.
Take out Profane Command and replace it with Makeshift Mannequin.
Take out Wrath of God and add Firespout.
Take out Bant Charm and add Agony Warp
Take out Murderous Redcap and add Shriekmaw
Take out Cloudthresher and add Sower of Temptation
Take out Mind Stone and add two more lands. Add one or two more Makeshift Mannequins if you can.
In other words, tweak the deck so that it needs a less incredible mana-base. |
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Trotsky1
Joined: 12 Apr 2005 Posts: 1671
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Posted: Tue Oct 07, 2008 12:42 pm Post subject: |
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| You only play 11 charms I was conned. |
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Ggerg
Joined: 04 Sep 2005 Posts: 613
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Posted: Tue Oct 07, 2008 12:58 pm Post subject: |
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| Vedrfolner wrote: | | ajvanadri wrote: | | Well I was thinking that too, but the mana base is such a mess I have almost no way of playing stuff turn 1/2 |
The manabase is fine. The problem is the card choices.
here are the double colour (or more) cards:
3 Kitchen Finks 1GG/1WW/1GW
3 Murderous Redcap 2RR/2BB/2RB
2 Cloudthresher 2GGGG
4 Grixis Charm UBR
4 Bant Charm GWU
3 Esper Charm WUB
2 Profane Command xBB
4 Wrath of God 2WW
and here are the cards that are easy to cast:
4 Mulldrifter 4U (2U)
3 Reveillark 4W (5W)
2 Mind Stone 2
While acheiving 3 different colours by turn 3 is reasonable, being able to produce two of the same colours with the same mana is highly unlikely.
Take out Profane Command and replace it with Makeshift Mannequin.
Take out Wrath of God and add Firespout.
Take out Bant Charm and add Agony Warp
Take out Murderous Redcap and add Shriekmaw
Take out Cloudthresher and add Sower of Temptation
Take out Mind Stone and add two more lands. Add one or two more Makeshift Mannequins if you can.
In other words, tweak the deck so that it needs a less incredible mana-base. |
anyone who says "take out bant charm" immediately looses all of my respect. period. end of story. |
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skilless
Joined: 10 Apr 2006 Posts: 59
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Posted: Tue Oct 07, 2008 6:07 pm Post subject: |
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| LuckyCharms.dec? |
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gypsy
Joined: 15 Jun 2007 Posts: 1270
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Posted: Tue Oct 07, 2008 7:23 pm Post subject: |
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| the mana base needs to be fixed, you have a bunch of 1 of and 2 of lands because your not sure whic colours are the most important and just threw them together. its like qnt in block in the begining the mana base was kinda random them it got more focused on what it needed to do, mws has a tool you can use to help fix your mana |
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