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Treadwell
Joined: 22 Mar 2008 Posts: 10
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Posted: Thu Oct 02, 2008 9:50 pm Post subject: T2 Mill |
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It probally won't see much competetive play I know , but I have beaten Doran , Fae , Kithkin and Mid range B/W with it several times yada yada. I know it needs improvement so any suggestions that you think might help let me know because it's fun to play and I'd love it to be good enough to compete
and do well. Thanks.
// Lands
4 [SHM] Plains
10 [SHM] Island
4 [SHM] Mystic Gate
4 [10E] Adarkar Wastes
2 [ALA] Esper Panorama
// Creatures
2 [LRW] Jace Beleren
4 [SHM] Plumeveil
2 [SHM] Godhead of Awe
2 [SHM] Oona, Queen of the Fae
1 [10E] Ambassador Laquatus
// Spells
3 [ALA] Memory Erosion
2 [LRW] Broken Ambitions
4 [EVE] Sanity Grinding
2 [LRW] Pollen Lullaby
4 [EVE] Recumbent Bliss
2 [EVE] Hallowed Burial
4 [LRW] Cryptic Command
4 [10E] Twincast
// Sideboard
SB: 2 [EVE] Hallowed Burial
SB: 2 [ALA] Cancel
SB: 1 [LRW] Crib Swap
SB: 4 [SHM] Faerie Macabre
SB: 2 [LRW] Sower of Temptation
SB: 2 [10E] Loxodon Warhammer
SB: 2 [SHM] Curse of Chains |
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pw709
Joined: 17 Jun 2007 Posts: 30
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Posted: Fri Oct 03, 2008 1:38 am Post subject: |
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I think trying to maximize Sanity Grinding is your best bet. At the moment, you have a lot of dead weight, and Grinding for 5 won't be too exciting.
Incremental mill as a strategy basically never works because until you mill their last card, you basically haven't done anything. The same could be said of dealing damage, but your opponent starts with 3 times as many cards as life points, at least.
I'd say definitely 4 Memory Erosion and maybe more Laquatus. 4 Godheads would be nice, both as a complement to Grinding, a way to slow down an oncoming offense, and as an efficient alternate win condition. |
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Delicious
Joined: 08 Jun 2007 Posts: 562
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Posted: Fri Oct 03, 2008 6:32 am Post subject: |
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this is kinda like Turbofog and Mill put together.
my 2 favorite decks.
I think you should try to maximize Sanity grinding as your win condition and use white for WoG. Also a shelldock isle are great for a double sanity.
so i think dropping most of the white will help the decking. Also pondr is great
Here is what i play now. you will see a lot of similarities, but i think sanity grinding is the main point so i have more targets:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
11 [LRW] Island (3)
4 [10E] Adarkar Wastes
3 [SHM] Mystic Gate
4 [LRW] Shelldock Isle
// Creatures
4 [SHM] Ghastlord of Fugue
4 [SHM] Godhead of Awe
// Spells
4 [ALA] Cancel
4 [EVE] Sanity Grinding
2 [10E] Wrath of God
4 [10E] Boomerang
4 [ALA] Memory Erosion
4 [10E] Twincast
4 [LRW] Ponder
4 [LRW] Cryptic Command
// Sideboard
SB: 1 [10E] Wrath of God
SB: 2 [SHM] Oona, Queen of the Fae
SB: 4 [SHM] Faerie Macabre
SB: 2 [10E] Evacuation
SB: 3 [10E] Unsummon
SB: 3 [LRW] Whirlpool Whelm
i think Faerie should be n auto 4 off in the sideboard.
If you are playing a lark or any deck that plays mannaquien. the right creature in the graveyard could say game for you. so i load my sideboard with graveyard emoval |
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blitzer2k7
Joined: 12 Jul 2007 Posts: 66
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Posted: Fri Oct 03, 2008 8:28 am Post subject: |
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| twincast plus sanity grinding is a great way to mill a lot for 5 cards, also why not run traumatize? Cut their deck in half, then hit with grinding. |
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Justin2016
Joined: 30 Sep 2008 Posts: 46
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Posted: Fri Oct 03, 2008 8:42 am Post subject: |
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| traumatize is a definite must in a mill deck, and with twin cast you can take out 3/4 of their deck in one move. I also think Forced Futition is worth atleast a glance. I can up against a deck with four of those and making your opponent draw 7+ cards everytime they play a spell really causes some major discarding for the end of turn hand limit. |
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Delicious
Joined: 08 Jun 2007 Posts: 562
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Posted: Fri Oct 03, 2008 10:28 am Post subject: |
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Blitzer+Justin: the reason some milldecks don't run traumatize, because you want to win on the 4th or 5th turn, not be halfing their deck. like other posts, milling doesn't work until the last card is gone
the only way i can see traumatize working is a 3rd turn drop.
the only way i can think of it working, is a turn 2 Devoted druid |
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Treadwell
Joined: 22 Mar 2008 Posts: 10
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Posted: Sat Oct 04, 2008 11:09 am Post subject: |
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| Yea I agree no traumatize for me. I made some changes and they seem to be working well. Ty very much for the ideas for helping me tweak it. |
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