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Post-Rotation QnT?



 
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LONE_GUNMAN



Joined: 02 Feb 2006
Posts: 64

PostPosted: Thu Oct 02, 2008 7:51 pm    Post subject: Post-Rotation QnT? Reply with quote

What are possible cards that will define the newest QnT builds?

What colors will they play and how much of each?

Please leave suggestions of strategies, cards , and decklists

The most recent QnT build i have seen is from french nationals runner-up Olivier Ruel:

25 Lands
4 Reflecting Pool
8 Vivids
4 Storage Lands
4 Pain Lands
3 Hybrid Lands
1 Tolaria West
1 Uzra's Factory

13 Creatures
3 Cloudthresher
3 Kitchen Finks
2 Mulldrifter
1 PLatinum Angel
4 Wall of Roots

Spells
4Careful Consideration
1 Coalition Relic
2 Condemn
3 Cryptic Command
4 Firespout
1 Mystical Teachings
2 Pact of Negation
4 Rune Snag
2 Slaghter Pact

Sideboard
1 Arbiter of Knollridge
1 Cloudthresher
1 Condemn
2 Crovax, Asendant Hero
2 Extirpate
2 Luminesce
2 Mind Shatter
1 Mystical Teachings
1 Pact of Negation
2 WoG

Keep in mind some of the coldsnap cards are in 10th edition and the mystical teachings package is gone. =(

I think the post-rotation QnT will be closer to block constructed, but i didn't find any good examples.
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flex20



Joined: 31 Aug 2008
Posts: 23

PostPosted: Thu Oct 02, 2008 8:11 pm    Post subject: Reply with quote

25 Lands
4x Vivid Creek
4X Vivid Meadow
3x Vivid Grove
1x Vivid Marsh
4x Reflecting Pool
3x Mystic Gate
2x Flooded Gorve
1x Cascade Bluff
1x Sunken Ruins
2x Island
15 dudes
3x Stoic Angel
4x Mulldrifter
3x Kitchen Finks
1x Shreikmaw
2x Cloudtrasher
1xOona queen of the fae, vein drinker, battlegrace angel, Archon of Justice (Choose One)
1xOona queen of the fae, vein drinker, battlegrace angel, Archon of Justice (Chose A Different One)
20 Spells
4x Firespout
2x Wrath of God
4x Cryptic Command
3x Condemn
2x Bant Charm
1x Esper Charm
3x Remove Soul
1x Negate
S.B. 15
3x Runed Halo
3x Artifact hate cards either Hurykull's recall, Shatterstorm, Aura of Silence.
1x Mind Shatter
3x Eyeblights Ending
3x Jung Charm or that one drop artifact that removes cards from the yard or fulminater mage
2x Primal Command
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gypsy



Joined: 15 Jun 2007
Posts: 921

PostPosted: Thu Oct 02, 2008 8:11 pm    Post subject: Reply with quote

i think qnt right now isnt that good, you can beat kithkin but since there is so many cards you can play its hard to make a deck like this good in an undefined metagame, everyone is trying out new cards playing like 8charm.dec etc, thats why aggro wins in a new format no one has a consistent list yet because its so random. once the format is more stable qnt will be good.
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flex20



Joined: 31 Aug 2008
Posts: 23

PostPosted: Thu Oct 02, 2008 8:53 pm    Post subject: Reply with quote

In that case any deck with multiple wrath of gods should be great right? Stoic angel shuts aggro down like the the U.S. economy after the stock market crash. and three color aggro just gets eaten alive in this format it's just to slow and with the amount of powerful control spells aggro should get hosed so many good wraths and the only aggro with permission has fallen out of favor of course I'm talking about Faries. so I think Five color should do great if not control in general.
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gypsy



Joined: 15 Jun 2007
Posts: 921

PostPosted: Thu Oct 02, 2008 9:19 pm    Post subject: Reply with quote

faeries isnt an aggro deck. it hasnt rly fallen out of favour, 2 in top3 of last trial. the problem isnt beating aggro its gearing your deck towards a certain metagame. the metagame isnt rly aggro based its random cause people are trying new things which is why aggro is winning, you can make your deck beat aggro easily and still lose and you will lose to the random decks that people are playing
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Dalranth



Joined: 15 Jan 2006
Posts: 10

PostPosted: Fri Oct 03, 2008 5:05 am    Post subject: Reply with quote

I've been playing this list with pretty solid results:

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [TE] Reflecting Pool
2 [EVE] Flooded Grove
4 [LRW] Vivid Creek
3 [LRW] Vivid Grove
3 [LRW] Vivid Meadow
2 [LRW] Vivid Marsh
2 [SHM] Sunken Ruins
2 [SHM] Mystic Gate
1 [EVE] Cascade Bluffs
3 [RAV] Island (3)

// Creatures
4 [SHM] Kitchen Finks
2 [EVE] Archon of Justice
1 [SHM] Oona, Queen of the Fae
1 [EVE] Nucklavee
4 [LRW] Mulldrifter
2 [LRW] Shriekmaw

// Spells
1 [EVE] Oona's Grace
1 [ALA] Cruel Ultimatum
2 [LOR] Makeshift Mannequin
2 [10E] Remove Soul
2 [SHM] Firespout
2 [U] Wrath of God
3 [ALA] Esper Charm
4 [LOR] Cryptic Command
3 [ALA] Bant Charm

// Sideboard
SB: 2 [10E] Remove Soul
SB: 1 [SHM] Firespout
SB: 2 [LRW] Wispmare
SB: 3 [SHM] Runed Halo
SB: 3 [LOR] Cloudthresher
SB: 4 [ALA] Tidehollow Sculler
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Firebelly



Joined: 30 Sep 2004
Posts: 12

PostPosted: Fri Oct 03, 2008 7:35 am    Post subject: Reply with quote

QnT looks theoretically to be much stronger after Rot, it loses Teferi and Pacts, but the charms are amazing. Plus Nucklavee + Cruel Ultimatum sounds like all kinds of fun.
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flex20



Joined: 31 Aug 2008
Posts: 23

PostPosted: Fri Oct 03, 2008 3:15 pm    Post subject: Reply with quote

well quick n toast is a very good all around deck it should beat up aggro. There isn't very good if any combo's and I have a strange feeling that Manniquin will have another great states year depending on how people work with the new mythic rares.
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