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UBg Psychatog Deck


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Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks

Do you think Julien's GP Copenhagen UBg Tog deck should be adjusted?
Yes
64%
 64%  [ 27 ]
No
14%
 14%  [ 6 ]
JULIEN RULES LEAVE IT AS IS!!!!
11%
 11%  [ 5 ]
Whose Julien?
9%
 9%  [ 4 ]
Total Votes : 42

Author Message
DFGHDFG



Joined: 17 Sep 2005
Posts: 78

PostPosted: Mon Nov 14, 2005 11:15 pm    Post subject: UBg Psychatog Deck Reply with quote

As you probobly know Julien won GP Copenhagen with this deck :
SB: 2 Coffin Purge
SB: 3 Pernicious Deed
SB: 1 Darkblast
SB: 4 Ghastly Demise
SB: 1 Llawan, Cephalid Empress
SB: 4 Duress
1 Darkblast
4 Mental Note
1 Life from the Loam
1 Deep Analysis
3 Smother
2 Mana Leak
3 Circular Logic
4 Force Spike
4 Counterspell
4 Gifts Ungiven
1 Wonder
1 Stinkweed Imp
1 Genesis
4 Psychatog
1 Meloku the Clouded Mirror
9 Island
1 Cephalid Coliseum
1 Oboro, Palace in the Clouds
1 Swamp
2 Watery Grave
2 Overgrown Tomb
2 Lonely Sandbar
1 Barren Moor
2 Bloodstained Mire
4 Polluted Delta

Can this deck be edited and revised and should it?
Any comments are welcome.
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Shagrath



Joined: 24 Feb 2005
Posts: 210

PostPosted: Tue Nov 15, 2005 2:55 am    Post subject: yes Reply with quote

yes , this deck can be revised!
replace stinkweed imp for possessed aven
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knight_sage



Joined: 04 Sep 2004
Posts: 158

PostPosted: Tue Nov 15, 2005 7:53 am    Post subject: Reply with quote

I don't see a grave-troll Confused
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shadowknight



Joined: 02 Sep 2004
Posts: 20

PostPosted: Tue Nov 15, 2005 11:59 am    Post subject: Reply with quote

i like the imp in the build...

maybe i dont change Main deck, but i like to find some space for 3 oxidize in side, for needles that can hurt early pernicious or psychatog kill.
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Stevo_24



Joined: 12 Jan 2005
Posts: 8

PostPosted: Tue Nov 15, 2005 2:32 pm    Post subject: Reply with quote

adjusted for what? Thats kind of vague, you couold adjust it to the ML metagame or your local metagame etc...
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T0G



Joined: 31 Aug 2004
Posts: 6

PostPosted: Tue Nov 15, 2005 2:37 pm    Post subject: Reply with quote

Taking the Imp out of the deck is one of the most stupid things you could possibly do. It is one of your two best Gifts targets and is an amazing defensive AND offensive card. I would take out the Mental Notes and up the Smother, Logic, and Leak counts to 4.
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DFGHDFG



Joined: 17 Sep 2005
Posts: 78

PostPosted: Tue Nov 15, 2005 3:21 pm    Post subject: Reply with quote

I've been playtesting and found that this deck works very well with the mental notes. They help accelerate the dredge and life from the loam "combo". I really wanna work on this deck and make it very viable because aggro decks can beat this.
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Dr_Moo



Joined: 26 Nov 2004
Posts: 950

PostPosted: Tue Nov 15, 2005 4:53 pm    Post subject: Reply with quote

T0G wrote:
Taking the Imp out of the deck is one of the most stupid things you could possibly do. It is one of your two best Gifts targets and is an amazing defensive AND offensive card. I would take out the Mental Notes and up the Smother, Logic, and Leak counts to 4.


Good fit or not, there is no way to justify saying that a 1/2 for a 3 is an "amazing offensive card".
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Skizzik



Joined: 09 Oct 2004
Posts: 46

PostPosted: Tue Nov 15, 2005 5:57 pm    Post subject: Reply with quote

-1 Meloku
-4 Mental Note
+1 Circular Logic
+4 Opt

Why should I make these changes?
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Stevo_24



Joined: 12 Jan 2005
Posts: 8

PostPosted: Tue Nov 15, 2005 8:32 pm    Post subject: Reply with quote

Dr_Moo wrote:
T0G wrote:
Taking the Imp out of the deck is one of the most stupid things you could possibly do. It is one of your two best Gifts targets and is an amazing defensive AND offensive card. I would take out the Mental Notes and up the Smother, Logic, and Leak counts to 4.


Good fit or not, there is no way to justify saying that a 1/2 for a 3 is an "amazing offensive card".


It's an amazing offensive card because 5 in the yard speeds up your clock like crazy, hence making the deck more aggressive. Hardcasting it and attacking obv isnt the way you are going to win your games.
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T0G



Joined: 31 Aug 2004
Posts: 6

PostPosted: Tue Nov 15, 2005 10:33 pm    Post subject: Reply with quote

Quote:
Good fit or not, there is no way to justify saying that a 1/2 for a 3 is an "amazing offensive card".


Lmao. It's offensive capabilities have nothing to do with it being a 1/2 Flying for 3. I'm pretty sure you're smart enough, as I've seen your posts before, to realize that the Dredge is what makes it good. It gets Genesis, Wonder, Cycling Lands, Loam, and most importantly cards to pump Tog. It lets you win in normally unwinnable positions, esepcially with Coliseum or Cycling lands + T0G. I'm sorry, I know this is all obvious, but your post didn't make it seem that way.

Quote:
I've been playtesting and found that this deck works very well with the mental notes. They help accelerate the dredge and life from the loam "combo". I really wanna work on this deck and make it very viable because aggro decks can beat this.


It's funny because you praise Mental Note and then talk about the exact reason that it needs to leave the deck: You need more control. 4 Smothers, Leaks, and Logics give you more control over the game. You already have enough ways to find your engine and Mental Note is just one of those cool cards that doesn't do a whole lot. I know that there are many situations when you want to draw this card, but there are more when you need to draw spells that control the pace of the game and not just net you a card and some in the graveyard, you have cycling lands, Gifts, and Coliseum for that.
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Skellum



Joined: 11 Nov 2004
Posts: 48

PostPosted: Wed Nov 16, 2005 4:08 am    Post subject: Reply with quote

Quote:

-1 analysis
-1 force spike


+1 smother
+1 nightmare void


I would keep the Force spikes at the maximum as they're just so good. In my testing it takes a bit for them to become obsolete

Quote:

-1 Meloku
-4 Mental Note
+1 Circular Logic
+4 Opt


Uh.......Meloku is savage i wouldn't drop him and I would rather have Mental note over Opt any day of the week
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shadowknight



Joined: 02 Sep 2004
Posts: 20

PostPosted: Fri Nov 18, 2005 10:18 pm    Post subject: Reply with quote

i think the maindeck is so good at it is, maybe the deep analysis is unnecesary as it have 4 gifts...

the problem i found is the deck is really weak against affinity, it has a lot of blocker for a pumped super atog.

more main deck creature crontol is a must, and the side must be redisigned, adding oxidize and a second darkblast.

obv all depends on metagame...
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VacancyMan



Joined: 01 May 2005
Posts: 308

PostPosted: Sun Nov 20, 2005 12:07 pm    Post subject: Reply with quote

Dr_Moo wrote:
there is no way to justify saying that a 1/2 for a 3 is an "amazing offensive card."


I would call Mr. Teeth himself a pretty amazing offensive card. I know what you're saying Moo, but the irony just makes me giggle Laughing
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gumonshoe



Joined: 15 Sep 2005
Posts: 433

PostPosted: Mon Nov 21, 2005 4:44 pm    Post subject: Reply with quote

shadowknight wrote:
the problem i found is the deck is really weak against affinity, it has a lot of blocker for a pumped super atog.


the deed works good against affinity
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