Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

T2 RG Beats


Goto page Previous  1, 2
 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
Author Message
flex20



Joined: 31 Aug 2008
Posts: 23

PostPosted: Fri Oct 03, 2008 3:31 pm    Post subject: Reply with quote

Ok your points hit by hit, kird ape is the nuts in red green right he cost one red, and if you have a forest is a 2/3 ok now the nac is the same way you play it with a forest and then play a mountain to get a 2/2 the extra power doesn't matter and if you are running bop's then why not trade dues with demigod 14 red sources seems to be enough including birds which would make 18 red sources demigod is better than the deus, lashout is great but when your opponent is at three and you have a lash out you'll be hoping to god that you can win that clash i love that he played both incinerate and lashout. and aggro v.s. aggro you should beat white weenie everytime with your red deck what do they do play small easily burnable guys. mogg fanatic is very good as well.
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 1440

PostPosted: Fri Oct 03, 2008 3:37 pm    Post subject: Re: CoolCreep Reply with quote

AvatarAang wrote:
I ran 4 BoP's so obviously I don't mind running 4 of anything...I simply have no problem running 3's to open up more slots. And as for how I type the card names...did you have a problem understanding what cards I was talking about? If so I apologize but everyone else seems to know what cards I meant. Now on to VedrFolner...that commented on the Nac's.. why would I run those over BoP's again? You make no sense...to run Nac's that *could* be a 2/2 on turn 2 when I already have a 2/2 on turn 2 that swings and didn't have to be dropped on turn 1 in order to. Nac's are cool.. in a deck running RGW...period.. juss r/g... RipClan is better. And How is it you knocked lashout but your deck still runs 4? I still stand that lashout is a better choice for the reasons I stated..I use the burn to allow my creatures the opening needed for them to do thier job... that is the control I need for the board...your decklist has 1 creature with staying power... the rest are used up quickly and offer no threat or protection...your ram gangs are the only one that will stay on the board for any length of time....and then you'll find your burn being used as removal with no creature base of your own to justify it. No threats to draw out counters and with no staying power you're depeting your hand too fast to to replenish your board. It's counter productive. And as for firespout being stupid? Dude... this early in the meta aggro is the real threat...while everyone playtests and experiments..aggro is always going to be the failsafe this early...therefor I have the firespouts to counter vs aggro decks...my decklist has creatures that can withstand a firespout...yours does not...not a single one.. what do you do againt WW? your creatures LOSE that match up..hands down...the FS and LL rapes you...and then *again* like I said before...you're left using the burn you bet on being used for thier dome is now being used as removal...(Again why I said Lashout> incinerate)...which is what you should have been prepared for anyways...And to Asamodius...Thanks..I agree with you too...that's why I chose birds too from the start.


After dealing 10 damage or so with the creatures, they no longer matter. At that point, no creature you put out there will last, 4 toughness or no. So your creatures are expendable. Frankly, I don't give a shit what happens to my creatures in a deck like that, if only they deal damage once or twice. That is what they are there for. Once they have dealt with them, it is time to hit the dome, and that is what the burn spells are for, apart from Lash Out.

I said that Wild Nacatl is a good card even if it is only going to be 2/2, not that you should play it over anything in the deck.

Lash Out is not better than Incinerate, but it is better than Puncture Blast.

My deck should be faster than White Weenie, and have better reach thanks to the burn. Yes, Shock and Lash Out are primarily meant to kill blockers early on, in order for their life count to come into burn range. Paladin en-Vec is of course a difficult creature to deal with in this manner, so it is clear that if WW manages to stop the early onslaught with Forge-Tender and Paladin, things may become difficult. So it would for any red deck, including yours.

edit: Puncture Blast in side, perhaps, to deal with Kitchen Finks and Demigod of Revenge.
Back to top
asamodious



Joined: 20 Sep 2005
Posts: 139

PostPosted: Fri Oct 03, 2008 4:48 pm    Post subject: Reply with quote

flex20 wrote:
Ok your points hit by hit, kird ape is the nuts in red green right he cost one red, and if you have a forest is a 2/3 ok now the nac is the same way you play it with a forest and then play a mountain to get a 2/2 the extra power doesn't matter and if you are running bop's then why not trade dues with demigod 14 red sources seems to be enough including birds which would make 18 red sources demigod is better than the deus, lashout is great but when your opponent is at three and you have a lash out you'll be hoping to god that you can win that clash i love that he played both incinerate and lashout. and aggro v.s. aggro you should beat white weenie everytime with your red deck what do they do play small easily burnable guys. mogg fanatic is very good as well.


ok

we dont run enough forests to play kird ape, nor do we have enough mountains to play the nact, they are not very good. And are always played as a 1/1 on turn 1.

they 1 drops we have are so much better right now mogg fanatic is amazing and birds or elves accel us.

and adding demigod would be bad, its hard to cast and you should win by time you draw enough sources.

i personally dont play dues cause i think the top of the curve at 4 is good so you can start beating with vaults and burning blockers.
Back to top
flex20



Joined: 31 Aug 2008
Posts: 23

PostPosted: Sat Oct 04, 2008 11:03 am    Post subject: Reply with quote

In this format it is actually impossible to win by turn 5 unless your playing someone that plays with 60 lands and no spells. so demigod is prime, for this ocasion and he fly's which gets around en-vec but what scrub plays that card? why not cut some forests? you have three spells that require a forest to play maybe run 3 forests and 9 mountains? and is llanowar elf or birds nessacary? your curve is so low your not trying to ramp to anything right?
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Goto page Previous  1, 2
Page 2 of 2

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy