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T2 RG Beats


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AvatarAang



Joined: 28 Jul 2008
Posts: 8

PostPosted: Thu Oct 02, 2008 4:06 pm    Post subject: T2 RG Beats Reply with quote

Ok My first attempt at this so wondered what anyone thought of it. Not sure if I should have added LanElves or not...the deck rolls well enough juss... I don't know...seems lacking and I'm too tired right now to figure out why. Comments are welcome...thoughts/ideas... smack talk is juss a waste of your time because I couldn't care less wether you live or die so might wanna reconsider even bothering to. Your call. Razz

Lands
4 FireLit Thicks
3 Treetops Vills
3 Karplusans
7 Forest
7 Mountains

Critters
4 BOP's
3 Hell's Thunder
3 Rip Clan Crash
3 Deus's
3 Bog Ram Gangs
3 Sar Vol's
3 Chameleon Col

Spells
4 Lash Out
3 Shock
3 Puncture Blast
3 Flame Javies
2 Firespouts

SB
3 Eyes of Wisent
3 Naturalize
3 Faerie Mac's
3 Gutteral Resp
3 Caldera Hellion
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asamodious



Joined: 20 Sep 2005
Posts: 139

PostPosted: Thu Oct 02, 2008 6:15 pm    Post subject: Reply with quote

+3 Mutavault
+1 Karpulsan forest
-2 Forest
-2 mountain

+1 Hells Thunder
+1 Rip Clan
+1 Bog Ramg Gang
+4 mogg fanatic
- 1 sar vohl
-3 Dues/collossus (depending on meta really) personally id cut the dues

-2 firesout
-3 puncture blast
+1 shock
+1 flame javelin


Last edited by asamodious on Thu Oct 02, 2008 6:19 pm; edited 1 time in total
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Thorns



Joined: 16 Aug 2006
Posts: 862
Location: Rath

PostPosted: Thu Oct 02, 2008 6:18 pm    Post subject: Reply with quote

Mogg Fanatics as one-drops, no?
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Conkisstador



Joined: 08 Sep 2004
Posts: 294

PostPosted: Thu Oct 02, 2008 6:21 pm    Post subject: Reply with quote

you have 2 right ideas you jsut need to fix... firespout and caldera hellion. spout is a good idea for that type of deck, but hellion just does it way better.
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AvatarAang



Joined: 28 Jul 2008
Posts: 8

PostPosted: Thu Oct 02, 2008 7:18 pm    Post subject: Thanks for the ideas Reply with quote

I'm running the changeup right now to see how it flows...I thought of mogg but wasn't sure of them over LanElves..like I said in my post...wasn't sure...also..what do you think about maybe sb'ing some Mercy Killings or Snakeforms....for the pesky Pro R?
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flex20



Joined: 31 Aug 2008
Posts: 23

PostPosted: Thu Oct 02, 2008 9:02 pm    Post subject: Reply with quote

In my opinion your deck should be fast BOP is amazingly slow and has no attack power, llanowor elf is just better if you go that route but wild nactal is even better it's the new kird ape for green because your playing 2 colors your more than likly going to have a 2/2 attacker on turn 2 rather than three mana on turn 2 and if you had a bunch of great three drops it would make sence but nothing steller. Incinerate should be in this deck it's just better than lashout.
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AvatarAang



Joined: 28 Jul 2008
Posts: 8

PostPosted: Thu Oct 02, 2008 10:00 pm    Post subject: Reply with quote

Ok I don't think I get what your saying...you're saying BoP's make my deck slower...and that I should have Nac's in my deck...because I'd have a 2/2 turn 2 instead of a bird turn 1? Why would I run Nac's when I'd have to splash plains to get thier full benefit...if I don't then it's a 1 mana 2/2 I can't play til turn 2 ..which if I have a BoP I can play a 3/3 instead of a Nac which will never EVER be a 3/3 unless I splash a color I won't be running...Maybe I'm juss confused...and I'm sorry but incinerate over lashout in R/G beats? I disaggree sorry. Lashouts price is the same and it's clash ability allows me the addition of DR along with the removal and the mini scry ...3 benefits vs incerates 1...Gotta go with the lash outs.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1440

PostPosted: Fri Oct 03, 2008 5:08 am    Post subject: Reply with quote

AvatarAang wrote:
Ok I don't think I get what your saying...you're saying BoP's make my deck slower...and that I should have Nac's in my deck...because I'd have a 2/2 turn 2 instead of a bird turn 1? Why would I run Nac's when I'd have to splash plains to get thier full benefit...if I don't then it's a 1 mana 2/2 I can't play til turn 2 ..which if I have a BoP I can play a 3/3 instead of a Nac which will never EVER be a 3/3 unless I splash a color I won't be running...Maybe I'm juss confused...and I'm sorry but incinerate over lashout in R/G beats? I disaggree sorry. Lashouts price is the same and it's clash ability allows me the addition of DR along with the removal and the mini scry ...3 benefits vs incerates 1...Gotta go with the lash outs.


If you can play Birds consistently turn 1, you can also play Wild Nacatl consistently turn 1, and you already run 7 mountains so it is quite likely that he will be 2/2 and attacking turn 2. That is a good move. Not fantastic though.

Lash Out never goes to the dome. It always needs to target a creature. If you are lucky, you win the clash and deals him 3, that is true - but that does not happen too often in my experience. The odds are in your disfavour: You lose the clash if both cc's are the same... Incinerate, however, can always go to the dome if you want it to. It is a better card than Lash Out in a deck that needs burn to finish off after the creatures have done their part.

Deus of Calamity is not a very good card in an aggro deck. Especially not when, in order to play 3, you have basically reduced the number of lower casting-costed cards to 3 in a deck that thrives off consistency.

Firespout is terrible in your deck. You don't need defense. You need to kill them fast, before they get to stabilize. Puncture Blast is too slow, even though the Wither effect is good, 3 mana for 3 damage is not good enough at the cost of 2 mana for 3 dmg or 3 mana for 4 damage.

4 Llanowar Elves
4 Mogg Fanatic
4 Rip-Clan Crasher
4 Boggart Ram-Gang
4 Hell's Thunder

3 Sarkhan Vol

4 Shock
4 Incinerate
4 Lash Out
3 Flame Javelin

2 Mutavault
4 Karplusan Forest
4 Fire-Lit Thicket
6 Mountain
6 Forest
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H2disciple



Joined: 28 Aug 2007
Posts: 6

PostPosted: Fri Oct 03, 2008 12:11 pm    Post subject: blah Reply with quote

steven, face it, your deck sucks. My machines raped you the other day.
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coolcreep



Joined: 18 Feb 2006
Posts: 406

PostPosted: Fri Oct 03, 2008 12:25 pm    Post subject: Reply with quote

Are you incapable of typing out the full name of a card or something? J. Chris! It is so anyin wen u tlk lk ths! And do you have a vendetta against running 4 of something?
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asamodious



Joined: 20 Sep 2005
Posts: 139

PostPosted: Fri Oct 03, 2008 1:28 pm    Post subject: Reply with quote

Elves is generally better in RG with an agressive deck, but id op for bird for one reason. If you got turn one elf you either need to play it off karpulsan or have a turn 2 fire-lit thicket to cast your turn 2 hells thunder
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AvatarAang



Joined: 28 Jul 2008
Posts: 8

PostPosted: Fri Oct 03, 2008 1:30 pm    Post subject: CoolCreep Reply with quote

I ran 4 BoP's so obviously I don't mind running 4 of anything...I simply have no problem running 3's to open up more slots. And as for how I type the card names...did you have a problem understanding what cards I was talking about? If so I apologize but everyone else seems to know what cards I meant. Now on to VedrFolner...that commented on the Nac's.. why would I run those over BoP's again? You make no sense...to run Nac's that *could* be a 2/2 on turn 2 when I already have a 2/2 on turn 2 that swings and didn't have to be dropped on turn 1 in order to. Nac's are cool.. in a deck running RGW...period.. juss r/g... RipClan is better. And How is it you knocked lashout but your deck still runs 4? I still stand that lashout is a better choice for the reasons I stated..I use the burn to allow my creatures the opening needed for them to do thier job... that is the control I need for the board...your decklist has 1 creature with staying power... the rest are used up quickly and offer no threat or protection...your ram gangs are the only one that will stay on the board for any length of time....and then you'll find your burn being used as removal with no creature base of your own to justify it. No threats to draw out counters and with no staying power you're depeting your hand too fast to to replenish your board. It's counter productive. And as for firespout being stupid? Dude... this early in the meta aggro is the real threat...while everyone playtests and experiments..aggro is always going to be the failsafe this early...therefor I have the firespouts to counter vs aggro decks...my decklist has creatures that can withstand a firespout...yours does not...not a single one.. what do you do againt WW? your creatures LOSE that match up..hands down...the FS and LL rapes you...and then *again* like I said before...you're left using the burn you bet on being used for thier dome is now being used as removal...(Again why I said Lashout> incinerate)...which is what you should have been prepared for anyways...And to Asamodius...Thanks..I agree with you too...that's why I chose birds too from the start.

Last edited by AvatarAang on Fri Oct 03, 2008 1:56 pm; edited 3 times in total
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asamodious



Joined: 20 Sep 2005
Posts: 139

PostPosted: Fri Oct 03, 2008 1:42 pm    Post subject: Reply with quote

to the OP:

Hes suggesting that you Should run Nac over BOPS, Just because You can attack for 2 on turn too, its basically would play the same role isamuru played in WW, getting in the early damage.

Like playing turn one Nac, turn 2 Rip Clan turn 3 hells thunder, turn 4 removal, turn 5 hells thunder unearth would be a nice start.

It would curve out better...

but honestly i would just play the Bop or elf, either is good.

Last out is usually better then incenerate cause you usually use incenerate to take it out a dude anyways, but with lash out u have the chance to hit for 3 extra. and the matchups in which you would incinerate to the doom, you would be boarding it out for game 2.


As for his list playing both Incinerate and last out is fine, but personally i like having the 1 extra land (which i made another mutavault) and the colossus which are quite good and gives you staying power in the late game which incinerate does not. incinerate is great early game, but you would still being running mogg fanatic, shock, and lash out as well as flame javelin.

Sarkhan is pretty good but not til mid/late game and is legendary so you usually only need to draw one.
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AvatarAang



Joined: 28 Jul 2008
Posts: 8

PostPosted: Fri Oct 03, 2008 1:53 pm    Post subject: Reply with quote

And to Asamodius...Thanks..I agree with you too...that's why I chose birds too from the start. And that would be a nice opening run but not likely too happen..and I think you and I are on the same page as with our set up with BoP's our turn three is removal WITH Hell's T...leaving a wider door open for turn 4 Deuce...less likely to be countered as turn three they either dropped or countered Hell's and not to mention they are still facing the turn 2 RamGang. And I agree with what you said about the incinerates being sided out and being used most likely for removal and therefor reinforcing my point further that between the two spells Lashout>incinerate in my decklist.
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asamodious



Joined: 20 Sep 2005
Posts: 139

PostPosted: Fri Oct 03, 2008 2:15 pm    Post subject: Reply with quote

Yeah thats pretty much the game plan. but in the version im playing has colossus. i might go to like 2/2 on each. But i wanted to run mutavault so i cut the dues.
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