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RGB Aggro-control



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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Delicious



Joined: 08 Jun 2007
Posts: 562

PostPosted: Tue Sep 30, 2008 4:57 pm    Post subject: RGB Aggro-control Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
3 [LRW] Mountain (2)
4 [ALA] Savage Lands
4 [SHM] Forest (1)
3 [10E] Swamp (4)
2 [EVE] Twilight Mire
3 [SHM] Reflecting Pool
3 [SHM] Fire-Lit Thicket
2 [SHM] Graven Cairns

// Creatures
4 [ALA] Thunder-Thrash Elder
3 [SHM] Devoted Druid
4 [10E] Birds of Paradise
3 [ALA] Sprouting Thrinax
2 [ALA] Mycoloth

// Spells
4 [10E] Mind Stone
4 [LRW] Makeshift Mannequin
4 [ALA] Dragon Fodder
3 [ALA] Sarkhan Vol
2 [ALA] Violent Ultimatum
3 [ALA] Jund Charm

// Sideboard
SB: 3 [LRW] Thoughtseize
SB: 1 [ALA] Tar Fiend
SB: 3 [ALA] Infest
SB: 3 [10E] Naturalize
SB: 2 [SHM] Firespout
SB: 3 [SHM] Guttural Response

so being the weakest of the new power spells, Violent Ultimatum, i thinks deserves some deck time. so here is my aggro control creation.

My mana base i think is pretty solid, there isn't man problems with having what i need. i really like Vol with devour, being able to take a big threat and wash it away adding power.

The problem here is facing very fast aggro decks (Kithkins/RDW) and control (Faeries). so i tried to use my sideboard for my 2 worst match-ups.

Boardwhipes are for the aggro.

Seize, Guttural and tar are for control match-ups

Nauralize is for bitter blossom Razz

i was hoping to get a little help with my deck. i am really trying to keep ultimatium but i keep finding reasons to leave it out Sad
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Wed Oct 01, 2008 5:44 am    Post subject: Reply with quote

you could try Vexing Shusher instead of Gutteral, but that just avoids counterspells. How about Eyes of the Wisent? Makes a 4/4 token for you every time they play a blue spell in your turn.

i think your removal is fine, you might also want to look into Shreikmaw
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