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GUw Aggro Control



 
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Takota



Joined: 21 Sep 2007
Posts: 6

PostPosted: Tue Sep 30, 2008 7:30 am    Post subject: GUw Aggro Control Reply with quote

Hey, i built up a list that looks like this:

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
3 [SHM] Mystic Gate
3 [10E] Adarkar Wastes
3 [UNH] Forest
4 [SHM] Reflecting Pool
4 [10E] Yavimaya Coast
4 [ALA] Seaside Citadel
3 [EVE] Flooded Grove

// Creatures
2 [LRW] Garruk Wildspeaker
4 [10E] Birds of Paradise
3 [MOR] Chameleon Colossus
4 [LRW] Mulldrifter
4 [ALA] Rhox War Monk
2 [ALA] Stoic Angel
3 [SHM] Kitchen Finks

// Spells
3 [ALA] Bant Charm
3 [LRW] Oblivion Ring
4 [LRW] Broken Ambitions
4 [LRW] Cryptic Command

// Sideboard
SB: 3 [ALA] Hindering Light
SB: 3 [10E] Wrath of God
SB: 3 [ON] Naturalize
SB: 2 [ALA] Stoic Angel
SB: 1 [SHM] Kitchen Finks
SB: 3 [LRW] Cloudthresher


Performs pretty well so far. Against MonoW there could be some problems, but after boarding the MU is better. Mono Red is a quite good MU, but i don't really tested it to know for sure, how good or bad it is.

Now I'm asking you for some criticism, pls post helping comments not too many senseless stuff..

Thx Takota
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SniperMayer



Joined: 31 Jan 2008
Posts: 125

PostPosted: Tue Sep 30, 2008 8:53 am    Post subject: Reply with quote

A nice solution would be playing 3 WoG. Easier to deal with aggros. It may help you out of the trouble. Smile
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styx^



Joined: 17 Mar 2005
Posts: 37

PostPosted: Tue Sep 30, 2008 10:29 am    Post subject: Reply with quote

You'll want to play 4 Finks and also 4 Angels.
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Tue Sep 30, 2008 1:26 pm    Post subject: Reply with quote

I think 4 Angels is a must in here, but overall I love the deck.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1440

PostPosted: Tue Sep 30, 2008 4:26 pm    Post subject: Reply with quote

I have much the same idea for a deck of mine, but I try to have some 2-drops in there as well. Otherwise you need Birds turn 1 in order to play War Monk turn 2, and that won't happen often with only 7 lands which produce G turn 1.

Put win conditions out there and protect them or slow them down with counters. That is the game-plan, and you therefore need more 2 drops... at least 4 of them (so 8 ways of playing a creature turn 2).

That is my experience so far.
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Takota



Joined: 21 Sep 2007
Posts: 6

PostPosted: Wed Oct 01, 2008 2:53 am    Post subject: Reply with quote

I considered playing 2 Drops, but which?
Another thing about the Angel. It's pretty good against Aggro for sure, but sometimes it slows me more down than my opponent what is kinda nogood.
And if you say play 4 Angels and 4 Finks, what should I cut?
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1440

PostPosted: Wed Oct 01, 2008 1:46 pm    Post subject: Reply with quote

Jhessian Infiltrator, Gaddock Teeg, Steward of Valeron, Deft Duelist are examples of good 2-drops. You can't play Cryptic Command and Broken Ambitions if you play Teeg, though.
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Takota



Joined: 21 Sep 2007
Posts: 6

PostPosted: Thu Oct 02, 2008 1:37 am    Post subject: Reply with quote

i put in 4 stewards and 3 wilt leaf lieges, they arent bad Smile
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