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RGb Devour


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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Tue Sep 30, 2008 6:42 am    Post subject: RGb Devour Reply with quote

I love the Jund Devour mechanic, so I have been toying with this idea for a little while. What do you think?

4xBramblewood Paragon 1G
4xSafehold Elite 1G/W
3xGravedigger 3B
3xCivic Wayfinder 2G
4xThunder-Thrash Elder 2R
3xKitchen Finks 1W/G W/G
4xSprouting Thrinax RBG
4xThorn-Thrash Vashino 3R
3xHeartmender 2G/W G/W
4xMycoloth 3GG
4xCauldron of Souls 5

Land 22
4x Savage lands
8x Forest
7x Mountain
4x Swamp

Side
4x Viridian Shaman 2G
4x Shriekmaw 4B
3x Gaea's Herald 1G
3x Predator Dragon 3RRR


Last edited by Justin2016 on Tue Sep 30, 2008 7:21 pm; edited 1 time in total
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stone_d



Joined: 19 May 2006
Posts: 48

PostPosted: Tue Sep 30, 2008 8:30 am    Post subject: Reply with quote

Dragon fodder?
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Delicious



Joined: 08 Jun 2007
Posts: 562

PostPosted: Tue Sep 30, 2008 10:10 am    Post subject: Reply with quote

have you tried profane command to bring back creatures instead of gravedigger? What about makeshift manaquien?
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Tue Sep 30, 2008 11:09 am    Post subject: Reply with quote

The basis of the deck is to give everything and anything persist with the cauldron and then sack it off to make a big creature.

I haven't tried Makeshift, but the point of bringing a creature back in this deck is to feed it to either of the Thrash guys or the Mycoloth. So targeting with a devour would just kill it.

I haven't tried Profane Command either, but I would most likely use it for the fear or -X/-X and not the creature recursion. I like the gravediggers because thier ability triggers if they persist into play.
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Delicious



Joined: 08 Jun 2007
Posts: 562

PostPosted: Tue Sep 30, 2008 11:51 am    Post subject: Reply with quote

Justin2016 wrote:
The basis of the deck is to give everything and anything persist with the cauldron and then sack it off to make a big creature.

I haven't tried Makeshift, but the point of bringing a creature back in this deck is to feed it to either of the Thrash guys or the Mycoloth. So targeting with a devour would just kill it.

I haven't tried Profane Command either, but I would most likely use it for the fear or -X/-X and not the creature recursion. I like the gravediggers because thier ability triggers if they persist into play.


Mycoloth doesn't target any creature. the devour ability just looks to see if you sacrificed a creature for the ability.
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Tue Sep 30, 2008 12:08 pm    Post subject: Reply with quote

oh, ok my bad. Thanks, im still kinda partial to the gravedigger but i will give it a shot
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Mirage



Joined: 31 Jan 2006
Posts: 96

PostPosted: Tue Sep 30, 2008 12:13 pm    Post subject: Reply with quote

Switch the numbers of Finks and Safehold Elite.
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Tue Sep 30, 2008 12:16 pm    Post subject: Reply with quote

I was worried about having 2 drops, because I should be able to start sacking creatures for devour by turn 3. I will see how it affects the deck though,
Thanks
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eroseninSama



Joined: 10 Mar 2008
Posts: 7

PostPosted: Tue Sep 30, 2008 6:15 pm    Post subject: Reply with quote

what about the devour 2 dragon with haste fying for 3RRR cc? could be a better win condition

or possibly rites of flourishing it can be deadly with a 11/11 thorn thrash elder

and i totally like dragon fodder for this especially the turn 3 devour
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Tue Sep 30, 2008 7:21 pm    Post subject: Reply with quote

oops, Predator Dragon 3RRR: Devour 2
my fault
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1440

PostPosted: Wed Oct 01, 2008 2:10 am    Post subject: Reply with quote

The Cauldron of Souls strategy is really bad. The reason is that casting a Devour creature while having 2 mana untapped and 2+ creatures on the board is perhaps a wet dream, but it is highly unlikely to ever occur.

I agree that Dragon Fodder should be in there. So should other token-producing cards like Hunting Triad be.

2 Mycoloth
4 Skullmulcher
4 Thorn-Trash Viashino
3 Civic Wayfinder
4 Kitchen Finks
4 Birds of Paradise
4 Llanowar Elves

3 Garruk Wildspeaker

4 Hunting Triad
4 Dragon Fodder

I think token production is more important than creating card advantage by getting non-token creatures back from graveyard. Hunting Triad plus Skullmulcher is already nice card advantage.
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Wed Oct 01, 2008 5:23 am    Post subject: Reply with quote

Vedrfolner wrote:
The Cauldron of Souls strategy is really bad. The reason is that casting a Devour creature while having 2 mana untapped and 2+ creatures on the board is perhaps a wet dream, but it is highly unlikely to ever occur.

Why do you say I need 2 mana untapped? Cauldron just taps for persist, and devour doesn't cost anything but creatures? I can understand the Dragon Fodder, but i prefer cards like SafeHaven Elf and Kitchenfinks because they keep coming back for more.

As for the token production, Mycoloth makes alot of tokens if and when it stays alive, and Sproutin Thrinax makes 3 tokens whenever it dies, and with in this deck creatures dying isn't exactly a bad thing

The Cauldron may be a little off the wall, but so far the deck is running like a charm. It has a slight problem againts mass removal in early game, but its done a good job at recovering. Right now the deck is about 10-4,

Thank you for your imput though, I do appreciate it
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Wed Oct 01, 2008 10:19 am    Post subject: Reply with quote

Would bitterblossom be a good add? It give creatures for punkblockers and devour sacks. Btw how do i open prot 6667 so I can use the MWS?
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1440

PostPosted: Wed Oct 01, 2008 1:31 pm    Post subject: Reply with quote

Justin2016 wrote:
Vedrfolner wrote:
The Cauldron of Souls strategy is really bad. The reason is that casting a Devour creature while having 2 mana untapped and 2+ creatures on the board is perhaps a wet dream, but it is highly unlikely to ever occur.

Why do you say I need 2 mana untapped? Cauldron just taps for persist, and devour doesn't cost anything but creatures? I can understand the Dragon Fodder, but i prefer cards like SafeHaven Elf and Kitchenfinks because they keep coming back for more.

As for the token production, Mycoloth makes alot of tokens if and when it stays alive, and Sproutin Thrinax makes 3 tokens whenever it dies, and with in this deck creatures dying isn't exactly a bad thing

The Cauldron may be a little off the wall, but so far the deck is running like a charm. It has a slight problem againts mass removal in early game, but its done a good job at recovering. Right now the deck is about 10-4,

Thank you for your imput though, I do appreciate it


My bad, I thought Cauldron was that instant spell for 1G/W. The 5-mana artifact is absolutely horrible and shouldn't be played in any deck, even in Limited. Hunting Triad must be much much better!
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Justin2016



Joined: 30 Sep 2008
Posts: 46

PostPosted: Wed Oct 01, 2008 2:45 pm    Post subject: Reply with quote

I politly disagree, at the very worst it is a giant bulls eye. There are very few people that main deck artifact hate, even in this format. It has proven incredible useful in this deck so far, but thank you for your input, I do appreciate it Very Happy
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