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On REMAND.



 
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f3bras



Joined: 20 Jul 2008
Posts: 18

PostPosted: Tue Sep 09, 2008 9:36 am    Post subject: On REMAND. Reply with quote

Why is remand "so great" ?

It's like delaying the uncounterable.

You counter X, they draw Z, next turn they play X or Z, and you have a bigger headache..
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Circa



Joined: 26 Dec 2005
Posts: 228

PostPosted: Tue Sep 09, 2008 9:46 am    Post subject: Reply with quote

You don't understand how tempo is great? Or a potential psuedo-Time Walk?

Stop playing Magic.
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r3wind



Joined: 24 Jul 2006
Posts: 1254

PostPosted: Tue Sep 09, 2008 9:47 am    Post subject: Reply with quote

I hope that you are kidding. It's a tempo card. On turn 2 or 3 the aggro player drops Doran and you Remand him. Then the next turn you hit your land drop thanks to the extra card that you drew with Remand and you play Cryptic Command or the Doran that they are going to replay.

So why is that bad? They stay tapped out for two turns, you hit your land drops and the spell is still countered in the end. Yeah don't forget that you will see at least one more card then the other player in the above comment.
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gypsy



Joined: 15 Jun 2007
Posts: 1271

PostPosted: Tue Sep 09, 2008 9:59 am    Post subject: Re: On REMAND. Reply with quote

f3bras wrote:
Why is remand "so great" ?

It's like delaying the uncounterable.

You counter X, they draw Z, next turn they play X or Z, and you have a bigger headache..



you counter x then you draw a card not them
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beanbungo



Joined: 09 Oct 2005
Posts: 105

PostPosted: Tue Sep 09, 2008 10:31 am    Post subject: Reply with quote

Remand is the nuts...plain n simple
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Trotsky1



Joined: 12 Apr 2005
Posts: 1673

PostPosted: Tue Sep 09, 2008 10:43 am    Post subject: Reply with quote

Its so good because it develops your game by drawing a card whilst setting your opponent back a turn making it both great in control startergies where you have the long term game and tempo based stratergies where the delay can be enough to win the game. It makes 2 land hands alot more keepable as well as 3 land hands better and can actually allow you to get away with running less land if run in conjunction with other cantrip cards.
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Tird_Ape



Joined: 09 Dec 2006
Posts: 228

PostPosted: Tue Sep 09, 2008 2:55 pm    Post subject: Reply with quote

nubs should be banned
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ZW



Joined: 25 Apr 2008
Posts: 228

PostPosted: Tue Sep 09, 2008 3:43 pm    Post subject: Reply with quote

It is so great because in the early game, it is almost always a "time walk", as it skips over your opponents turn and draws you a card. Please play with or against it, and you will see how good it is.
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MistyFatDog



Joined: 10 Dec 2006
Posts: 62

PostPosted: Tue Sep 09, 2008 4:17 pm    Post subject: Reply with quote

I personally think everyone here missed the real question.

The real question is why is this guy a bad player and playing magic?

We have atleast half the answer right now.


Smile
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Ggerg



Joined: 04 Sep 2005
Posts: 613

PostPosted: Tue Sep 09, 2008 6:38 pm    Post subject: Reply with quote

jeez. i guy asks an honest question and all anyone can do is tell him he's horrible at magic cuz he doesn't understand?
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IDav



Joined: 24 Oct 2006
Posts: 18

PostPosted: Thu Sep 11, 2008 4:19 pm    Post subject: Reply with quote

Remand is like working a 4 day week, getting friday off.

It lets you do what you wanna do with your time rather than what someone else wants you to do.

Remand gives you time, if your deck needs time to win versus faster decks then you play remand.
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banksa85



Joined: 05 Jun 2007
Posts: 12

PostPosted: Tue Sep 23, 2008 11:51 pm    Post subject: Reply with quote

Circa wrote:
You don't understand how tempo is great? Or a potential psuedo-Time Walk?

Stop playing Magic.


that is the greatest right there

so tru
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asamodious



Joined: 20 Sep 2005
Posts: 343

PostPosted: Tue Sep 30, 2008 1:04 pm    Post subject: Reply with quote

the orginal poster doesnt know what remand does.

he thought the opponent drew a card. which would make remand shitty

the caster of remand draws a card which means

they play spell y, you remand, drawing spell x and then they play spell y then you stop there spell with spell x or another card in yuor hand.

which is still doing the same thing as just countering it orginally, but isntead you get a land drop and no card disadvantage, which is great for tempo.
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