Special Other Fun Magic Formats

Here at magic-league.com we offer a large variety of formats. Many of these are mainstream, but some others are out of the loop. The following list aims to get rid of the entire process of digging through the forums for a list of those formats, and introduce players to formats they may have never heard of.
Enjoy!

Unless stated otherwise, decks must have a minimum of 60 cards and you may only use a maximum of 4 copies of 1 card. If you use a sideboard, it must be 15 cards. Sideboards are legal unless stated otherwise. Ante are banned. Gold and silver-bordered cards are not allowed.

Historic Standard

The rules for Historic Standard on Magic-League are as follows:

Deck construction:

    Historic Standard is a format that allows you to choose or create your own standard deck that would be legal in any standard format from 1995 through today! A list of useable Standard formats is below the Banned List.

    Banned cards:

    • Balance
    • Earthcraft
    • Jace the Mind Sculpter
    • Land Tax
    • Memory Jar
    • Mind Over Matter
    • Mind Twist
    • Mishra's Helix
    • Skullclamp
    • Time Spiral
    • Tolarian Academy
    • Winter Orb

    Historic Standard Sets:

    • 1st Standard: 4th Edition, The Dark, Fallen Empires
    • 2nd Standard: 4th Edition, Chronicles, Fallen Empires, Ice Age, Homelands, Alliances, Mirage
    • 3rd Standard: 4th Edition, Chronicles, Alliances, Mirage, Visions
    • 4th Standard: 5th Edition, Ice Age, Alliances, Homelands, Mirage, Visions, Weatherlight
    • 5th Standard: 5th Edition, Mirage, Visions, Weatherlight, Tempest, Stronghold, Exodus
    • 6th Standard: 5th Edition, Tempest, Stronghold, Exodus, Urza's Saga, Urza's Legacy
    • 7th Standard: 6th Edition, Tempest, Stronghold, Exodus, Urza's Saga, Urza's Legacy, Urza's Destiny
    • 8th Standard: 6th Edition, Urza's Saga, Urza's Legacy, Urza's Destiny, Mercadian Masques, Nemesis, Prophecy
    • 9th Standard: 6th Edition, Mercadian Masques, Nemesis, Prophecy, Invasion, Planeshift
    • 10th Standard: 7th Edition, Mercadian Masques, Nemesis, Prophecy, Invasion, Planeshift, Apocalypse
    • 11th Standard: 7th Edition, Invasion, Apocalypse, Planeshift, Odyssey, Torment, Judgement
    • 12th Standard: 7th Edition, Odyssey, Torment, Judgement, Onslaught, Legions, Scourge
    • 13th Standard: 8th Edition, Odyssey, Torment, Judgement, Onslaught, Legions, Scourge
    • 14th Standard: 8th Edition, Onslaught, Legions, Scourge, Mirrodin, Darksteel, Fifth Dawn
    • 15th Standard: 8th Edition, Mirrodin, Darksteel, Fifth Dawn, Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa
    • 16th Standard: 9th Edition, Mirrodin, Darksteel, Fifth Dawn, Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa
    • 17th Standard: 9th Edition, Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa, Ravnica: City of Guilds, Guildpact, Dissension, Coldsnap
    • 18th Standard: 9th Edition, Ravnica: City of Guilds, Guildpact, Dissension, Coldsnap, Time Spiral, Planar Chaos, Future Sight
    • 19th Standard: 10th Edition, Ravnica: City of Guilds, Guildpact, Dissension, Coldsnap, Time Spiral, Planar Chaos, Future Sight
    • 20th Standard: 10th Edition, Coldsnap, Time Spiral, Planar Chaos, Future Sight, Lorwyn, Morningtide, Shadowmoor, Eventide
    • 21st Standard: 10th Edition, Lorwyn, Morningtide, Shadowmoor, Eventide, Shards of Alara, Conflux, Alara Reborn
    • 22nd Standard: Magic 2010, Lorwyn, Morningtide, Shadowmoor, Eventide, Shards of Alara, Conflux, Alara Reborn
    • 23rd Standard: Magic 2010, Shards of Alara, Conflux, Alara Reborn, Zendikar, Worldwake, Rise of the Eldrazi, Magic 2011
    • 24th Standard: Magic 2011, Zendikar, Worldwake, Rise of the Eldrazi, Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, Magic 2012
    • 25th Standard: Magic 2012, Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, Innistrad, Dark Ascension, Avacyn Restored, Magic 2013
    • 26th Standard: Magic 2013, Innistrad, Dark Ascension, Avacyn Restored, Return to Ravnica, Gatecrash, Dragon's Maze, Magic 2014
    • 27th Standard: Magic 2014, Return to Ravnica, Gatecrash, Dragon's Maze, Theros, Born of the Gods, Journey into Nyx, Magic 2015
    • 28th Standard: Magic 2015, Theros, Born of the Gods, Journey into Nyx, Khans of Tarkir, Fate Reforged, Dragons of Tarkir
    • 30th Standard: Magic: Origins, Dragons of Tarkir, Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon
    • 31st Standard: Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon, Kaladesh
Play rules:

    No special play rules apply

Filth Casserole

The rules for Filth Casserole on Magic-League are as follows:

Deck construction:

    This format includes all sets and editions printed since Mirrodin (for core sets, that is 8th edition and up).


    This means Filth Casserole uses the same pool as Modern.


    Decks have a Minimum of 50 cards size. No sideboards.


    Players may only use one copy of cards in their decks, other than basic lands.

    Banned Cards: (same as Modern)

    • Ancestral Vision
    • Ancient Den
    • Bitterblossom
    • Blazing Shoal
    • Chrome Mox
    • Cloudpost
    • Dark Depths
    • Dread Return
    • Glimpse of Nature
    • Golgari Grave-Troll
    • Great Furnace
    • Green Sun's Zenith
    • Hypergenesis
    • Jace, the Mindsculptor
    • Mental Misstep
    • Ponder
    • Preordain
    • Punishing Fire
    • Rite of Flame
    • Seat of Synod
    • Sensei's Divining Top
    • Stoneforge Mystic
    • Skullclamp
    • Sword of the Meek
    • Tree of Tales
    • Umezawa's Jitte
    • Vault of the Whispers
    • Wild Nacatle
Play rules:

    No special play rules apply

Highlander

The rules for Highlander on Magic-League are as follows:

Deck construction:

    On Highlander, each card is allowed only one copy in the deck, with he exception of basic lands. Decks must be exactly 100 cards. No sideboards allowed

    Banned Cards

    • Ancestral Recall
    • Balance
    • Black Lotus
    • Buried Alive
    • Cephalid Illusionist
    • Chaos Orb
    • Dread Return
    • Enlightened Tutor
    • Entomb
    • Falling Star
    • Fastbond
    • Flash
    • Grindstone
    • Imperial Seal
    • Library of Alexandria
    • Life from the Loam
    • Lion's Eye Diamond
    • Mana Crypt
    • Mana Vault
    • Memory Jar
    • Mind Twist
    • Mox Emerald
    • Mox Jet
    • Mox Pearl
    • Mox Ruby
    • Mox Sapphire
    • Mystical Tutor
    • Sol Ring
    • Skullclamp
    • Strip Mine
    • Survivial of the Fittest
    • Tolarian Academy
    • Time Vault
    • Time Walk
    • Tinker
    • Trinisphere
    • Umezawa's Jitte
    • Vampiric Tutor
    • Wheel of Fortune
    • Worldgorger Dragon
    • Yawgmoth's Will
Play rules:

    For one of the starting hands during each game only, each player may "reject" any number of cards from his or her hand. They set these cards aside, draw the corresponding number of cards from their deck and, after that, reshuffle the set-aside cards back into their library, e.g. with a very bad initial hand of 7 you may decide to take a normal mulligan without rejecting any cards. You may then apply the new mulligan to your 6-card-hand.

Commander (formerly EDH: Elder Dragon Highlander)

The rules for Commander on Magic-League are as designed for 1on1 matches, therefore have a slightly modified banlist:

Deck construction:
  1. Players must choose a legendary creature as the "Commander" for their deck.
  2. Deck size is exactly 100 (99 + the Commander). No sideboard is allowed.
  3. The color identity of a card is the colors of all mana symbols on the card, along with any color defined by a characteristic-defining ability (CDA) in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects. Cards in your deck may not have any colors in their color identity not shared by your Commander. Mana you produce of colors that are not in your Commander's color identity is colorless instead. Mana symbols in reminder text are not part of color identity. With the exception of basic lands, no two cards in the deck may have the same English name.

Banned Commanders (banned as Commander only)

  • Braids, Cabal Minion
  • Edric, Spymaster of Trest
  • Erayo, Soratami Ascendant
  • Rofellos, Llanowar Emissary

Banned Cards

  • Ancestral Recall
  • Ancient Tomb
  • Balance
  • Back to Basics
  • Black Lotus
  • Channel
  • Crucible of Worlds
  • Gifts Ungiven
  • Grindstone
  • Hermit Druid
  • Humility
  • Imperial Seal
  • Karakas
  • Library of Alexandria
  • Loyal Retainers
  • Mana Crypt
  • Mana Drain
  • Mana Vault
  • Mind Twist
  • Mishra's Workshop
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Necropotence
  • Protean Hulk
  • Sensei's Divining Top
  • Serra Ascendant
  • Shaharazad
  • Sol Ring
  • Strip Mine
  • The Tabernacle at Pendrell Vale
  • Time Vault
  • Time Walk
  • Tinker
  • Tolarian Academy
  • Vampiric Tutor
  • Vanishing
  • Winter Orb
  • Yawgmoth's Bargain
Play rules:

If a player suffers 21 points of combat damage from a single Commander, they lose. Players lose the game as a state-based action. Damage dealt by a Commander is tracked, and cannot be healed or undone. Damage done by a creature under someone else's control is still counted towards the 21 point limit for that creature and defender.

All Commanders are put to the command zone at the start of the game (before drawing their opening hand).

While a Commander is in the command zone, it may be played. As an additional cost to play your Commander this way, you must pay {2} for each previous time you have played it this way.

If a Commander would be put into a graveyard or be exiled from anywhere, it's owner may put it to the command zone instead. (This is a replacement effect - the creature never goes to the graveyard and will not trigger abilities on going to the graveyard)

Players begin the game with 30 life.

Commanders are subject to the Legend rule; if at any time a player controls two or more legendary permanents with the same name, that player chooses one of them and the others are placed into their owners' graveyards.

Mulligan rules:

In turn order, players may exile (face down) some or all of the cards in their hand. Each player then draws one less card from their deck than the number they exiled. Players who exiled at least one card may return to step 1 and repeat the process, drawing one less card each time. Players shuffle all exiled cards into their deck.


RFT: Random Format Tournament

The rules for RFT on Magic-League are as follows:

Deck construction:

    For RFT, a judge randomizes 7 sets (one core set, 2 big sets, 4 small sets) and players build Constructed decks out of those sets in a constrained period of time (usually one hour).

    Banned Cards

    • All cards banned in Legacy are banned in RFT.
Play rules:

    No special play rules apply

MYOS: Make Your Own Standard

The rules for MYOS on Magic-League are as follows:

Deck construction:

    In MYOS, you build your own Standard environment (two blocks and one core set) and build a deck out of the cards in those sets. Itís important to realize that you do not need to choose two consecutive blocks; any two blocks along with any core set from 5th Edition onwards are a fair game. Core sets are limited to 5th Edition and forward due to the fact that the original duals are a bit too good for MYOS. This means you get to combine Ice Age and Lorwyn with 7th Edition, or Onslaught, Ravnica and 5th.

    Banned Cards

    • All cards banned in Legacy are banned in MYOS
    • All cards banned in any Block Constructed format are banned in MYOS
Play rules:

    No special play rules apply

Pauper

The rules for Pauper on Magic-League are as follows:

Deck construction:

    All cards in this format must have been printed at the common rarity in any set to be legal in Pauper.

    Banned Cards:

    • Cloudpost
    • Cloud of Faeries
    • Cranial Plating
    • Empty the Warrens
    • Frantic Search
    • Grapeshot
    • Invigorate
    • Treasure Cruise
    • Temporal Fissure
Play rules:

    No special play rules apply

Other formats not listed here

Magic-league sometimes hosts tournaments of formats not in this overview, too. In that case, the TC will specify the rules of the format, by referring to a forum thread of magic-league or similar. In these cases, refer to the TC of the format.

Make sure to build your deck according to the TCs announced framework, not to your own framework.

Here is a list to guidelines of these formats in the forum. Unless the TC signales otherwise, these forum threads include the deck construction and playing rules.

  1. Rainbow Stairwell
  2. Peasant Magic
  3. Tribal
  4. 5 Color Magic
  5. Precon Wars!
  6. Build Your Own T2 (BYOT2)
  7. Block Party
  8. ..to be continued..

All content on this page may not be reproduced without written consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


Contact Us | Privacy Policy
Join Swagbucks!