Return to Ravnica Block Construc tournament Deck lists

These Return to Ravnica Block Construc Magic: the Gathering Deck lists of the Thursday, April 11 RTR Block Constructed #mag Trial were updated by derflippi.

1st Azorius Obzedat darksigma Return to Ravnica Block Construc Deck
2nd Jund Xemnon Return to Ravnica Block Construc Deck
3rd URW Control SnowFruit Return to Ravnica Block Construc Deck

Go back to our Magic: the Gathering Decks Index

Azorius Obzedat
1st - darksigma
Main Deck Sideboard
2 Azorius Guildgate
1 Dimir Guildgate
4 Godless Shrine
4 Hallowed Fountain
6 Island
1 Orzhov Guildgate
5 Plains
4 Watery Grave
1 Angel of Serenity
4 Lyev Skyknight
3 Obzedat, Ghost Council
2 Precinct Captain
4 Azorius Charm
3 Detention Sphere
4 Jace, Architect of Thought
4 Sphinx's Revelation
4 Supreme Verdict
4 Syncopate
1 Angel of Serenity
1 Blind Obedience
3 Cancel
4 Dispel
3 Dramatic Rescue
1 Keening Apparition
2 Orzhov Charm

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Jund
2nd - Xemnon
Main Deck Sideboard
4 Blood Crypt
2 Forest
2 Golgari Guildgate
2 Gruul Guildgate
2 Mountain
4 Overgrown Tomb
2 Rakdos Guildgate
4 Stomping Ground
1 Swamp
4 Burning-Tree Emissary
4 Desecration Demon
4 Dreg Mangler
4 Experiment One
4 Ghor-Clan Rampager
4 Gore-House Chainwalker
2 Hellhole Flailer
4 Rakdos Cackler
2 Abrupt Decay
3 Dreadbore
2 Mizzium Mortars
1 Act of Treason
3 Electrickery
4 Frostburn Weird
3 Mugging
4 Skullcrack

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URW Control
3rd - SnowFruit
Main Deck Sideboard
4 Hallowed Fountain
4 Azorius Guildgate
4 Island
2 Plains
1 Boros Guildgate
2 Izzet Guildgate
4 Steam Vents
4 Sacred Foundry
1 Angel of Serenity
2 Niv-Mizzet, Dracogenius
4 Supreme Verdict
3 Sphinx's Revelation
4 Azorius Charm
3 Detention Sphere
2 Aurelia's Fury
3 Izzet Charm
3 Jace, Architect of Thought
4 Syncopate
2 Counterflux
2 Mizzium Mortars
2 Assemble the Legion
1 Aurelia's Fury
1 Mizzium Mortars
2 Dispel
3 Mugging
1 Homing Lightning
2 Dramatic Rescue
1 Cyclonic Rift
1 Psychic Spiral
2 Keening Apparition
1 Luminate Primordial

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See all Magic: the Gathering Decks from this tournament

Comments:
by J_Sparrow on 2013-04-12 09:47 CET

I like that Jund Aggro, I would have played a similar deck but I could not take part to the Trial 'cause I had guests for dinner :(


by Livermush on 2013-04-12 17:02 CET

Jund's manabase isn't fast enough


by darksigma on 2013-04-12 23:04 CET

I agree with Livermush, in the finals his openers weren't really fast and I could stabilize without much problems.
I really like the deck I played, we will see what Dragon's Maze brings, but Obzedat was really good for me as were the little guys (Lyev and Captain) but they could be upgraded, be it a better 2-3 drops or a better finisher on-color so we don't have to splash black for Obzedat and can even splash other colour like Red.


by J_Sparrow on 2013-04-13 15:07 CET

Sure the disappearing of Flnthoof Boar and Mogg Flankies makes this version of Jund Aggro slower than the Standard one, and much vulnerable against Control decks...but it still has access to some of the best removal spells, Dreadbore and Decay


by Livermush on 2013-04-13 17:24 CET

steven12: No, the creature base is more than fast enough, but by stretching the mana base to 3 colors, he has to run guildgates and having a land come into play tapped turn 1 is killer. Also, there's really not a good time to play the gates as it'll destroy his tempo and against control, Jund should be relying on early damage followed by reach.


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