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Standard (T2) tournament Deck lists
These Standard (T2) Magic: the Gathering Deck lists of the Wednesday, October 21 Standard (T2) #mag Trial were updated by Eldariel.
Go back to our Magic: the Gathering Decks Index See all Magic: the Gathering Decks from this tournament Comments:
by
NanoWar on 2009-10-21 19:14 EST <3 Disfigure by slore on 2009-10-21 19:26 EST removal ftw eh? by cmc on 2009-10-21 20:10 EST disfigure kills creatures that are played in this format? by Spyx on 2009-10-21 20:14 EST BBE and PL in response to the pump by cmc on 2009-10-21 20:26 EST so 1 creature in their deck and another vs bad players. Seems like a great choice. by Kytep on 2009-10-21 20:26 EST Wow, Congratulations, Llowle! You beat:
by Mastikor on 2009-10-21 21:01 EST Obviously there is Malakir Bloodwitch for white decks by Easy_ on 2009-10-21 21:33 EST Mind Sludge probably by rafaruggi on 2009-10-21 21:45 EST UWr >>> UWb Control. by Zeph on 2009-10-21 22:01 EST Mono B vampires is a great deck against Jund. Nonetheless is its hardest match. White is not a problem for the Bloodwitch, some Duress, Mind Sludge. Remember Tendrils + Deathmark are very effective removals. Gatekeeper of Malakir, if well used, is a very good option. I added some Black Knights in my version. But well, that's other story. by Kytep on 2009-10-21 23:18 EST by Zeph on 2009-10-21 21:01 CDT
by MuTiLaTiOn_X on 2009-10-21 23:19 EST wow u/b/w came 2nd unbelievable. by Spyx on 2009-10-21 23:26 EST cmc you're saying if you as the jund player went turn 2 leech and I went turn 3 hexmage with b open you wouldn't attack? by braveghost on 2009-10-22 00:36 EST i might bolt the hexmage first? by Eldariel on 2009-10-22 02:08 EST Disfigure is correct to only use after their pump. Same with burn vs. Leech; force a trade with a 2/X and if it's pumped, kill the creature and trash them. That's why you play instant removal. by styx^ on 2009-10-22 05:40 EST Well MuTi it's only unbelievable since it's such a bad variant of Esper Control... 3 Mind Spring and 2 Martial Coup in this Format Oo... that should be too slow already by definition... by Eldariel on 2009-10-22 05:47 EST Eh, Mind Spring is amazing. The deck obviously makes games pretty slow. It's not like turn 3 kills have ever stopped control from playing 4-5-mana card draw. by cmc on 2009-10-22 05:51 EST Against a Hexmage the situation is more interesting and depends on what's in my hand. Against a 2/x without first strike, I would gladly trade if you chose to block, leaving you with a useless disfigure in your hand.
by styx^ on 2009-10-22 06:03 EST In a fast environment slow carddraw is good? Since when is that logical? by wilier on 2009-10-22 06:31 EST "Mono B vampires is a great deck against Jund."
by Eldariel on 2009-10-22 06:49 EST styx: Control-deck makes the game slow which in turn enables the card draw to function. That's the whole point of control; if you start trying to play "fast control", you'll just hurt yourself. by dwarfas on 2009-10-22 08:19 EST moomoo VAMPIRES ARE WIN! by jonproject on 2009-10-22 09:13 EST I love how everyone in the chat room was claiming how bad Jund is and how it won't make top and how their decks all beat it. by Markwerf on 2009-10-22 09:38 EST the WUB control deck is better then it looks. I lost twice to the 'combo' of eot esper charm on me followed by baneslayer. Im not saying the list is great as I'd probably change about 10 cards but it shouldn't be dismissed either. by styx^ on 2009-10-22 10:10 EST Mind Springing means most of the time tapping out... unless you wanna draw 1 card for 3 or 2 for 4... which you never want... therefore i don't see when it's good to play it against any matchup other than any other counterless or counterlow controldeck...
by Ludz on 2009-10-22 12:00 EST Styx: Common scenario for those typ of spells starts with you wrathing the board. Your aggro player opponent will then drop a creature next turn. If you're not in any immediate danger, you can play Mind Spring here. If you are, just play a removal spell on his creature, and preferably have a counter/removal for his next threat. Then you're free to Mind Spring next turn.
by styx^ on 2009-10-22 12:16 EST Well... as i said i tested it a lot and a lot of times the aggromatchup has some plan after a day of judgment... by Eldariel on 2009-10-22 14:31 EST Sure. You generally have a turn or two though, in which you can Mind Spring for 3-4 leaving perhaps W open for Path. Then you start dropping wincons and take the game. Mind Spring is invariably better than any other draw in this format. by aldaryn on 2009-10-22 14:40 EST I have a hard time believing Mind Spring is better than maxing out on Jaces... by Finntroll on 2009-10-22 15:57 EST Identity Crisis, Jace and Cruel Ultimatum > Mind Spring by mr_thompsom on 2009-10-22 16:21 EST I usually try to not post here cause %50 of the comments are trolling product of boredom. Nevertheless ill try to express some thoughts.
by Zeph on 2009-10-22 18:36 EST @Kytep and wilier: look kids, if you were trying to troll don't be obvious. If you didn't then take some reading lessons: I was saying Vampires has a RELATIVE GOOD MATCH against Jund i.e.: it has good chances of winning to be its worst match. by Kytep on 2009-10-22 22:24 EST by Zeph on 2009-10-22 17:36 CDT
by Zeph on 2009-10-23 20:39 EST ???
by Kytep on 2009-10-24 13:16 EST by Zeph on 2009-10-23 19:39 CDT
by Durango on 2009-10-24 13:57 EST So what exactly was banned from Necro? by Kytep on 2009-10-24 17:09 EST by Durango on 2009-10-24 12:57 CDT
by crewrunnin on 2009-10-25 05:59 EST i like long posts on ml, they look cool. but i dont read them. it would be like slowly killing myself. i love the hate for jund on ml, half despise and half play it. cascade cards are still good. yep. o, and reif is good. doj=3x 2/2's? idk im bad. by crewrunnin on 2009-10-25 06:09 EST by wilier on 2009-10-22 06:31 EDT
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