Pre July 2010 Extended tournament Deck lists

These Pre July 2010 Extended Magic: the Gathering Deck lists of the Saturday, May 2 Extended (T1.X) #mag Trial were updated by derflippi.

1st Elfball Wichtelman Pre July 2010 Extended Deck
2nd The Hypergenesis Deck Burton911 Pre July 2010 Extended Deck
Top4 The Hypergenesis Deck crappeur Pre July 2010 Extended Deck
Top4 Naya Zoo warmage Pre July 2010 Extended Deck

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Elfball
1st - Wichtelman
Main Deck Sideboard
1 Pendelhaven
12 Forest
4 Horizon Canopy
4 Llanowar Elves
4 Birchlore Rangers
4 Heritage Druid
4 Nettle Sentinel
4 Elvish Visionary
1 Viridian Shaman
1 Regal Force
4 Wirewood Hivemaster
4 Wirewood Symbiote
1 Mirror Entity
4 Glimpse of Nature
4 Chord of Calling
3 Summoner's Pact
1 Brain Freeze
2 Viridian Shaman
1 Gaddock Teeg
1 Orzhov Pontiff
2 Umezawa's Jitte
1 Harmonic Sliver
3 Vexing Shusher
2 Burrenton Forge-Tender
4 Essence Warden

Rightclick and Save target as.. to get this deck in Apprentice format.

The Hypergenesis Deck
2nd - Burton911
Main Deck Sideboard
2 Hypergenesis
2 Demonic Dread
4 Violent Outburst
4 Ardent Plea
1 Kiki-Jiki, Mirror Breaker
1 Karrthus, Tyrant of Jund
4 Empyrial Archangel
4 Bogardan Hellkite
1 Akroma, Angel of Wrath
1 Rorix Bladewing
4 Hellkite Overlord
4 Simian Spirit Guide
4 Magister Sphinx
4 Darksteel Colossus
4 City of Brass
1 Gemstone Caverns
4 Forbidden Orchard
4 Gemstone Mine
2 Tendo Ice Bridge
2 Pillar of the Paruns
1 Island
2 Reflecting Pool
2 Recollect
3 Electrolyze
4 Firespout
2 Gemstone Caverns
4 Toils of Night and Day

Rightclick and Save target as.. to get this deck in Apprentice format.

The Hypergenesis Deck
Top4 - crappeur
Main Deck Sideboard
4 Gemstone Mine
4 Forbidden Orchard
4 Reflecting Pool
4 City of Brass
2 Tendo Ice Bridge
2 Gemstone Caverns
3 Magister Sphinx
3 Angel of Despair
4 Simian Spirit Guide
4 Bogardan Hellkite
4 Hellkite Overlord
2 Karrthus, Tyrant of Jund
4 Serum Powder
2 Wound Reflection
4 Ardent Plea
4 Violent Outburst
2 Wipe Away
1 Demonic Dread
3 Hypergenesis
2 Ingot Chewer
3 Volcanic Fallout
4 Toils of Night and Day
3 Malfegor
2 Dosan the Falling Leaf
1 Demonic Dread

Rightclick and Save target as.. to get this deck in Apprentice format.

Naya Zoo
Top4 - warmage
Main Deck Sideboard
4 Wooded Foothills
4 Windswept Heath
2 Treetop Village
1 Temple Garden
2 Stomping Ground
2 Sacred Foundry
1 Plains
1 Mountain
1 Forest
1 Flooded Strand
4 Bloodstained Mire
4 Wild Nacatl
4 Tarmogoyf
3 Ranger of Eos
4 Mogg Fanatic
3 Knight of the Reliquary
4 Kird Ape
4 Ethersworn Canonist
4 Lightning Helix
4 Path to Exile
3 Umezawa's Jitte
1 Ranger of Eos
1 Ancient Grudge
1 Choke
2 Elspeth, Knight-Errant
3 Fire Whip
3 Gaddock Teeg
2 Oblivion Ring
2 Rule of Law

Rightclick and Save target as.. to get this deck in Apprentice format.

See all Magic: the Gathering Decks from this tournament

Comments:
by Burton911 on 2009-05-02 19:22 CET

Dont copy my maindeck and the sideboard is even worse


by FlyingFreak on 2009-05-02 19:27 CET

I'm stunned, those Hypergenesis decks are broken !


by OldBear on 2009-05-02 19:41 CET

Its nice to have a format where combo is good, it never gets as much time in the sun as its two brothers.


by odom_pl on 2009-05-02 20:15 CET

no answers to chalice for zero besides two ingot in the side or i miss sth?


by Bushviper on 2009-05-02 20:21 CET

cause chalice is so played in Ext right now?


by AncientSion on 2009-05-02 20:21 CET

Pretty bad build, yeah. Autoloss if your enemy can mulligan properly lol.


EDIT: Lets say its lacking in some aspects.


by Ryk on 2009-05-02 20:41 CET

I not understand The Hypergenesis Deck
=/


by AncientSion on 2009-05-02 20:42 CET

You played Ardent Plea, Violent Outburst or Demonic Dread, trigger the Cascade. The only spell the Cascade will find is Hypergenesis. You play Hypergenesis (no suspend) and put your buddies into play. Then you kill your enemy or wait a turn and kill him.


by Duodax on 2009-05-02 20:51 CET

Why evryone plays 4 Toils??? To tap out the opponent?


by mtgsoldier on 2009-05-02 21:00 CET

hypergenesis....humm interesting


by AncientSion on 2009-05-02 21:10 CET

4 Toils vs Faeries to clear the path EoT. Like a worse Gigadrowse that works with Cascade.


by Spyx on 2009-05-02 21:15 CET

fire whip ftw


by Burton911 on 2009-05-02 21:18 CET

"Pretty bad build, yeah. Autoloss if your enemy can mulligan properly lol."

I build it with the aim of raw power, and also i wanted to kill in the turn i go off, at least in a few games.
I just wanted to play the Deck once before everyone is packing up hate agianst it, and i bulid the deck like 10 minuites before the trial started.

The mainboards needs at least some Angel of Despair.

But i dont know why i should argue with you, if u call that version u played (see on Page 3 of this Trial) good, than tell me what my Version is.

I mean u play 3 Ardent Plea and 2 Demonic Dread, which alone makes it worse, then u play not a single Haste Creature.

So dont call other Version bad if your own Version is much worse.


by AncientSion on 2009-05-02 21:25 CET

Burton im one of the guys who developed this deck over at mtg-s even before SCGs author copy-parsed it. Obviously 3 Pleah 2 Dread is wrong, it should be 4 Plea 1 Dread, agreed. Raw power is nice, but when i played my haste version some days ago i was owned by some Faerie player (r2) that was playing Venser and Path, therefor i streamlined my version with Shroud only. Today i got paired against Zoo. G1 i won, G2 he has cannonist while i failed to find Wipe Away or Electrolyze from the board, G3 was fine until i wasnt able to find one of my Cascaders. I call it bad luck. Your deck autoconcedes to Chalice at 0 which is pretty bad considering trinket mage, tezzeret and random decks playing chalice. Easy as that. This deck is competive, because the hate that is used against is already played in order to combat TEPS. Shroud > Haste IN MY OPINION (!).


by Bushviper on 2009-05-02 22:05 CET

AncientSion, what makes your build so much better thant burton's aginst chalice?


by AncientSion on 2009-05-02 22:55 CET

At least 2 outs instead of 0 ? And those outs count against blood moon, magus and canonist as well ?


by Bushviper on 2009-05-02 23:12 CET

What two outs are you talking about because I dont see any out md.


by AncientSion on 2009-05-02 23:15 CET

I dont remember talking about PREboard.


by Verystrait42 on 2009-05-02 23:28 CET

I like the starcity list the most. I challenge someone to make a Cascade list where you hyper into protean hulk combo. Would be very intresting. :)


by MistyFatDog on 2009-05-02 23:31 CET

'this deck is competive, because the hate that is used against is already played in order to combat TEPS.'

competitive in a format becuase it already has hate in it? your real stupid


by Verystrait42 on 2009-05-02 23:32 CET

MFD, you should have used the word "You're" instead of "your."


by AncientSion on 2009-05-02 23:38 CET

MFD i will lay it out for you: This deck is vulnerable against the stuff TEPS is vulnerable too. Since people already have SBs for TEPS, they automaticly have SBs against this one. So basicly, there is only so much more hate out there. For example Cannonist, Stifle, Trickbind, Chalice and stuff.


by Bushviper on 2009-05-03 00:01 CET

But this deck is nowhere near as good a TEPS, and that hate is enough to drop TEPS alot of the time. Take last years ext. season for example. Bubble Hulk made a very small splash even though it was a very solid deck because it got all the splash graveyard hate from dredge. However, dredge was so much better than Bubble Hulk that it could still live in a format with all that hate. This is very similar. TEPS can survive, I'm pretty sure this deck will not. Basicly your whole argument is predicated on the fact that a deck is compeditive if no one dedicates specific sb slots aginst it, thus there is less hate out there for you. This is not so. There are very few new decks each season that actualy cause people to a specific cards to counter it, and then that is only if general hate, whether it be graveyard hate, creature hate, combo hate, etc. are not enough alone to make the matchup favorable. This deck doesnt have the power to make people dedicate spots in their sb specificly for it. You already are hurt by all the zoo decks running canonist md, all the loam cloud or doran rock decks runing thoughtsieze md, all the decks running chalice in sb for the elf matchup, people running stifle main (lots of faerie lists do) and even more running it sb, The reason this deck did so well in this trial is simply because alot of people did not know what was going on and the relativley small size of the trial itself. Now that people know what is going on and how to play aginst and mulligan aginst the deck, I doubt the deck will have as good a showing again.


by Kev on 2009-05-03 00:07 CET

The difference is this deck wins on turn 3 90% of the time when you dont have the hate. Not so with TEPS


by LordLink on 2009-05-03 00:24 CET

This made me smile, after all the pre-trial "hypergenesis is shit". Still, it was only a 28-man trial, seems wizards killed off a lot of players.

That deck seems pretty resilient to thoughtseize and other hand disruption too. All you have to do is play a cascade spell then resolve a hypergenesis.

Canonist really screws with it though, as does chalice if anyone feels like it. Funny thing is it can't even hate the hate cards with things costing less than 3, guaranteed to buy some time.


by Bushviper on 2009-05-03 00:36 CET

The thing is that it is not "as long as they resolve hypergenisis they win" because they also have the win conditions in hand. That is why I really dont like the deck because in order to "go off" you have to have like 5 cards in your hand that are exactly what you want them to be


by derflippi on 2009-05-03 01:18 CET

I think Hypergenesis is a very strong deck.
One question is if it really wants to play Dosan (vs counters and other counterstrategies) and the quantity of Ingot Chewers in MD/SB.

Another question is which fatties one plays.
I personally like the Dragon-plan with Malfegor as it also wins the mirrormatch (or Zoo match) alone. Also Karrthus is a must!.
I don't like the Sphinx+WoundReflection plan as they're almost dead alone.


by ik on 2009-05-03 01:28 CET

LOL WOUND REFLECTION


by pirikito on 2009-05-03 02:12 CET

why aren't u guys playing progenitus??
i have to be missing something...


by ElectricS on 2009-05-03 02:36 CET

Don't you just lose to spellstutter sprite?


by Verystrait42 on 2009-05-03 03:37 CET

Not if you play like you have half a brain.
They try to do something, you outburst in response.


by Preslo18 on 2009-05-03 07:47 CET

Doesn't this t4 just lose to a good faeries player?? lol, too bad I had a tournament irl today, this would have been easy.


by LordLink on 2009-05-03 08:13 CET

what do faeries get at turn 4 to hose this? Faeries can never tap out (not even EOT) or you just violent outburst in response.

Also Flippi@ surely you play all of your mentioned win cons? combo and dragons, theres room in the deck and you need a LOT of crap to hypergenesis out.

Also no Progenitus because you really want things with haste or CIP. Maybe if people start running answers to the current win cons then progenitus could see play (definately better than darksteel colossus).


by Wichtelman on 2009-05-03 08:54 CET

t4=top4


by Lumbalgic on 2009-05-06 18:29 CET

Nice just in this shit u can play 16 sideboard and nobody cares ... ML sucks a lot


by Qamiqaze420 on 2009-05-06 21:46 CET

^^ great point... how is wichtelman not DQ'd for having an illegal deck?


by TheWatery on 2009-05-06 22:05 CET

Probably a typo.


by asamodious on 2009-05-06 22:55 CET

it cant be a typo

considering no one typed it up...

the decklists came from the decklists submitted to the site.


by derflippi on 2009-05-07 01:09 CET

If someone has an illegal sideboard, the penalty is a Gameloss and the deck is fixed according to our penalty guidelines.

There is no reason to DQ a player with an illegal sideboard.


by on 2009-05-07 20:32 CET

Yes of course, nobody in the whole world could have come up with a Hypergenesis deck except for you and we all ctrl+v from you. Even though this has been floating for a long time now.
You have to realize how much the realm of creativity has been shrinking with the layer of connectivity on top of it. People can come up with stuff from different locations, the population of players is bigger than you must think


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