|
| ||||||||||||||||||
|
Inv7th Extended tournament Deck lists
These Inv7th Extended Magic: the Gathering Deck lists of the Thursday, March 13 Extended (T1.X) MWS Trial were updated by CMA-Flippi.
Go back to our Magic: the Gathering Decks Index See all Magic: the Gathering Decks from this tournament Comments:
by
thinktank on 2008-03-14 14:09 MDT Empty the SLogger!great deck. by KrovikanMist on 2008-03-14 14:18 MDT wow, empty the slogger? nice deck. but is the whole aim of the deck to get like a turn 1 arcslogger?
by thefallen on 2008-03-14 14:25 MDT weak sauce by AkYo on 2008-03-14 14:34 MDT like next level blue is the best deck in the format i thought.. i notice neither of these blue decks play counterbalance :o by Jacois on 2008-03-14 14:37 MDT Counter balance is overrated. And I just beat Rabrab first round of todays trial 2-0. It seemed very weak and under powered. by Ehri on 2008-03-14 14:49 MDT Rabrabs deck is very good , it just has the disadvantage of powering out to fast.
by thinktank on 2008-03-14 14:57 MDT Ehri, how did you end up winning. I thought the matchup for Slogger against some level of blue decks was quite good. by Ehri on 2008-03-14 15:20 MDT Well, force spike does a lot in this mu and i think i just won because of those 4 cards and shackles of course. by gypsy on 2008-03-14 15:51 MDT he won because mono blue > blood moon and dragon stompy is a bad deck in ext by Lantero on 2008-03-14 16:23 MDT Lot of card disadvantage, removal hurts a lot too... funny but no competitive. by ebbitten on 2008-03-14 16:36 MDT MUC has just turned into NLB without tarmo by MotC on 2008-03-14 16:40 MDT the slogger deck revolves around getting a quick blood moon or it loses. In my couple games of playing it. by gypsy on 2008-03-14 16:46 MDT by ebbitten on 2008-03-14 18:36 EDT
by sterbi on 2008-03-14 19:05 MDT #mtg.de ftw jajajajajajaja by Eldariel on 2008-03-15 13:35 MDT Best deck won. What a surprise. by Hawkins on 2008-03-20 23:40 MDT the blue decks without counterbalance have a better match up vs them cuz they run was to counter the counterbalance. they hardly ever stick. if play vs a counterbalance and they run it out on turn 2 you have spell snare and force spike. you almost have to do it on turn one with a mox on the play. also goyf is a liability in that match up most of the time with so many control magics around and no counterbalance to help him out. |
||||||||||||||||||
|
League Info
Play Rooms
Download & Guides
![]() Features
|
Login
Links
|
|||||||||||||||||
All content on this page may not be reproduced without written consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.