by
Metzel on 2007-06-21 00:20 EST
not first
by
kfcman on 2007-06-21 00:30 EST
you go metzel, you go
yay landstill
favorite deck in legacy
by
Splattt on 2007-06-21 00:41 EST
holy fuck
AGE (aka biggy) top 4'd?
he is the worst fucking player ever
i know him in real life and he is a noob middle schooler with ADD
also if anyone is wondering where i have been.. i have a 7 day ban from the network for calling neo a fat bastard
by
_Bouncyer_ on 2007-06-21 01:17 EST
its not 4c Landstill, its called BHWC landstill and is a very under-rated deck.
-Bouncy
by
Tinefol on 2007-06-21 04:54 EST
That build of Landstill is very strong. In fact - its the only Landstill build I find viable in Legacy. And it works like a miracle.
by
Ironicus on 2007-06-21 07:37 EST
Splattt, you're not helping your case...
Wow, I like the new t1.5, since flish is banned. Now people aren't afraid to run aggro, the metagame is really diversified.
flash> all deck exept fish
fish > some deck + aggro
aggro > fish...
Also, this mono red seems a little bit slow...
by
Tinefol on 2007-06-21 07:55 EST
Report.
Round 1. Bye
Round 2. Kaesh with mono red Goblins.
Game 1. He wins the die roll, I keep a questionable hand, but I don't know what he's playing so it seems okay. He starts with Mountain/Lackey, and I have to Stifle it next turn. He then attempts to play a Vial, but I counter it with topdecked FoW. I then drop Factory in attempt to defend against Lackey, he merely drops fanatic. I topdeck StP and then lay a fetch. Next turn he drops Port (omg) and attacks with lackey. I activate factory just to have him use port and then play StP. The next few turns He swings with fanatic, I counter warchief, he drops Gempalm Incenerator, then I play Perdeed, he drops another Incenerator and I'm forced to crack it eot, as my life points are getting low. I cast another PerDeed. Next turn he plays Matron for Warchief (I've got no counters or stifle), tries to attack, but I StP Warchief. And its about the point where I get almost defenseless. He swings with Matron, then plays lackey. I have no answers and i'm forced to sac perdeed EOT again. I play Standstill, next turn he plays SiegeGang, I topdeck PerDeed off Standstill, have no counters, I'm at five life, and next turn I'm forced to use PerDeed to kill tokens. He then plays Pyromancer, attacks with SiegeGang, and its GG.
Game2. -4 Standstill (I never find it that useful in goblin matchup) -2 Counterspell -1 Fact -1 Stifle / +3 BEB, +3Plague +2 COP:Red
I kick off FoWing his vial off wasteland, then stifling his second wasteland. He then used first wasteland, leaving me one land and him with nothing. I then play a land, next turn he casts Lackey off Mountain, but I had the Plague ready for it. A few turns we were topdecking, he was stuck on 2 lands, attempted to cast Piledriver, but I met it with Edict. Next turn I dropped Monastery, EOT casted Fact or Fiction to reveal Brainstorm/Loam/COP:Red/StP/Tundra. He then conceded.
Game3. He gets a bad draw and mulligans to 5. Then leads with lackey. I StP it on my turn. He then casts Vial. Turn later I drop the Plague. He's stuck on one land, I drop Factory, cast PerDeed and blow it for vial. He only has one mountain in play and in a few turns eventually concedes as I beat him down with factory.
I think he's been a bit rushing on conceding, but on other hand he's been mono red, and I just had the means to stall the game easily to the point there I can cast second plague.
Round 3. Aekhold with green splashed Goblins.
Game1. I win the die roll and lead with Tundra. He tries to wasteland it, but I Stifle. I proceed with factory, but he has another wasteland to follow. I use the mana to cast brainstorm, and my Tundra goes to grave. We lay fetch next turn, and then he gets third Wasteland, this time on Factory. I put another one, but I'm stuck on Factory and Underground sea, watching as he lays down mountains. He cats Warchief, but I edict it. Next turn I finally topdeck Tropical Island (my last land in that game) and cast PerDeed. He goes Warchief/Lackey on his turn and I just have to FoW Lackey. next turn he casts Ringleader, and I have no answers. I cast edict In reponse to get rid of warchief. He gets 3 cards off ringleader and swings. I'm down to 9 life. I don't have the mana to blow PerDeed, and I topdeck StP (I already have one). Lol. No Tundras/fetches for me. Next turn he drops Port (so I can't even block with Factory), casts another Ringleader, netting another 3 cards and I'm down to 5. I get another StP on topdeck. He swings for 4 again next turn, I'm down to 1 and he casts Fanatic to finish me off. How pitiful. I'm stuck with 3 StP in hand and Deed on board.
Game 2. Same S/B as the previous round. I'm not too fond of using Meddling Mage against Krosan Grip, it just seems a waste of space :-/ Really dunno. I go first and his lackey is met with BEB. I then lay down the factory, he puts another Mountain in play, but has no 1/2cc drops. I put down 2nd factory and start swinging. He misses 3rd land drop and then drops fanatic, but as I have two factories he can only block and point 1 in my face. Next turn he drops port, and casts Blood Moon. I'm scared for my life. I did never expect that. Luckily I have BEB to counter it. Pheewww. I realize I have no outs for Blood Moon except counters/PerDeed on table. So I attack with one Factory getting him down to 10 and leave and leave 5 mana open for pitchless FoW. He attempts to go for Warchief, but I counter it. I drop the Monastery and then attack with factories getting him down to 6 and then cast the topdecked PerDeed. He gets to draw and then concedes.
Game3. He starts with fanatic. Swings with it a few times, then tries to cast Matron which I Counterspell. I then drop PerDeed. He then casts Blood Moon. Ha ha. Well I have to blow it and here goes fanatic as well. He cats another Matron but I FoW it. A turn later I StP Piledriver and then drop Plague. Then he tries to cast Kiki Jiki but I BEB it. Next turn he casts Siege Gang and I let it (1/1 for 5 mana is not that good I hear ^_^) and cast Fact or Fiction which nets me COP:Red and Land after split. I really need to start beat him down now, but I just don't have my man lands. In a few next turns I countrspell matron, Edict his SiegeGang and topdeck factory which gets ported down each turn anyway. I StP another SiegeGang, finally get another factory and start swinging for 3 each turn (as he attempts to tap down one factory - I use it to pump another). He gets wasteland, but I already have loam, so that slows me down for one turn. Next few turns I stifle his ringleader, he uses it to block factory further delaying me, but I still have factory going. He's down to 7 and I stifle another Matron. He's down to 4 and tries Warchief but I StP it. Next turn he tries ringleader again, but I cast Fact or Fiction in response which nets me BEB and I counter Ringleader. Swing with factory 2 more times and here's the win. At this points I'm down to like 9 cards in library, and I still haven't found the second Plague or Monasteries. Glad he has not found Blood Moons or Krosan Grips though.
Round 4. Phyrexian with mono red Burn.
Game1. I win the die roll and get the very bad hand at stopping burn. Long story short, as its mostly boring, he gets me down to 5 life points, while I start to swing with two factories. At that point I let resolve Flamebreak dropping me to 2, then counter FiBEBlast with FoW. Down to 1. Jeez. He needs any burn spell to finish me off. Surprisingly he topdecks 2 mountains in a row and that's just as enough for me to finish him with factories.
Game2. -4 Perdeed -3 Edicts, -4Stifle / +3Meddling Mage, +3 COP:Red +3 BEB +2Extirpate. He lays down Pithing Needle for Factory first turn. Haha! I got a nice draw with Mage, BEB, Still, COP:Red, so I drop Circle of Protection and then start swinging with Meddling Mage. At some point he casts Flames of the Blood Hand, but I Extirpate it EOT, so I'm safe with my COP:Red now. I get him down to 8 before he eventually decides to get rid of Mage. I then drop Monastery and attempt to swing with it. He tries to FiBEBlast it, I BEB it, he FiBEBlasts again and I FoW it, and he's stuck on 1 land, 4 life, 3 cards in hand and concedes. He shows me these cards, and these appear to be 3 Ball Lightnings. Haha.
Round 5. georgjorge with UGR Threshold/Top/Balance
Game 1. We merely lay lands first 2 turns, then I cast Standstill, he Brainstorms, then FoWs it, I FoW back and it sticks. He tries to cast Top next turn, I break Standstill and FoW it. He then casts Tarmogoyf which I let to resolve, only to Edict it next turn. He then casts Mongoose which I Counterspell but he Dazes and it resolves. However I have Threshold by the time and start swinging with my monestary. he attempts to get Fledgling Dragon on table but I Counterspell it. Next turn I drop PerDeed and get him down to 8. Two more turns and its over.
Game2. -1 Stifle/+1 Extirpate. Probably should have sided more Extirpates instead of stifle (as its really not much of a use here), especially considering he has so limited amount of win conditions, but oh well. It worked as is. That one was the longest game in the whole trial and lasted for 40 minutes straight. I'm not really to go through all that, just a few notes: I had a good start with massive card drawing but was lacking win conditions for a while. I countered all his attempts to get top on board, extirpated it, StPed/Edicted all the creatures he tried to stick. On other hand he's got the chain of cantrips going and eventually passed me in cards drawn. He struggled a lot to get a single successful Counterbalance trigger all the game (out of like 10 attempts). At the point of me having about 25 cards in library and him nearly 15-20 I finally got factory and a little bit later Monastery. The end was epic. He had 2 tarmogoys on table, I've been at 7 life, and had no removal. I however thought I'd easily block him with Factory/Monastery and then recur them via Loam. Unfortunately he had Ancient Grudge and I lost both lands to it and was down to 2 life (he had 4 at the moment). So I really needed the topdeck. On my turn I got Fact or Fiction, he attempted to counterbalance it - FoW which netted me no removal, but a brainstorm. I got PerDeed off it and casted. He attempted to counterbalance after breaking his fetch, but failed again, revealing same FoW. And so his only remaining creatures were gone and he had none left in the library. At this point he had 6 cards in it, and I had 15 in mine.
by
georgjorge on 2007-06-21 09:13 EST
Yea, those final game was REALLY long...
I've been really happy with the UGr Thresh all day long, going 2-0 every round but the last. It is very strong, but just can't seem to beat Landstill or Stax (even though I side in eight or nine cards against them every time).
by
leonin5 on 2007-06-21 11:06 EST
I played the same deck as Tinefol and went 2-0 drop :P the deck is rly good every card is a quality card
by
TaZi on 2007-06-21 11:07 EST
btw. I think BEB aka Blue Elemental Blast is way better against gobbos than your REB =)
by
Tinefol on 2007-06-21 11:08 EST
Doh, I always mix them up :D
by
PaXxU on 2007-06-21 12:31 EST
Go Tinefol Go!
by
zero on 2007-06-21 16:03 EST
omg george i have build a deck with almost the same core. is nice to see i am not the only 1 to see that sinergies.
by
faiz on 2007-06-21 20:27 EST
Tinefol let me get his deck so i could play in the second tourny but i lost round 3 :(
by
Splattt on 2007-06-21 22:29 EST
anyone who lost to biggy should slit their wrists
by
georgjorge on 2007-06-22 06:25 EST
Seems like a nicely diverse meta to me...and although 5 played the "best deck in the format" (Goblins), no Top4 for it. Also, combo decks seemsto have a tough time on M-L even though the last trial was won by one...
Aggro 14
--------
Burn 6
Goblins 5
Boros
Ichorid
Mono Green
Aggro-Control 9
---------------
Thresh 4
Fish 2
Black Aggro
Red Death
Death and Taxes
Control 10
----------
Landstill 3
Control Thresh (w/ Counterbalance) 2
Survival 2
Enchantress 2
Stax
Combo 10
--------
Belcher 5
Cephalid Breakfast 3
Solidarity
Dragonstorm
by
Daveslusher- on 2007-06-22 12:04 EST
Burn 6 oh so very sad.
by
Memnarch on 2007-07-02 17:57 EST
dragonstorm?
lol