December 2006 Extended tournament Deck lists

These December 2006 Extended Magic: the Gathering Deck lists of the Saturday, December 30 Extended (T1.X) MWS Trial were updated by Gerrardfo.

1st BW Deadguy Eldariel December 2006 Extended Deck
2nd UG Heartbeat majk December 2006 Extended Deck
3rd BGR Flow Deck Wins Tidus- December 2006 Extended Deck

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BW Deadguy
1st - Eldariel
Main Deck Sideboard
4 Swamp
3 Flagstones of Trokair
3 Polluted Delta
3 Godless Shrine
2 Tomb of Urami
3 Bloodstained Mire
1 Mikokoro, Center of the Sea
3 Hypnotic Specter
3 Jotun Grunt
4 Dark Confidant
3 Nantuko Shade
4 Smallpox
3 Funeral Charm
4 Vindicate
4 Chrome Mox
4 Duress
4 Gerrard's Verdict
3 Rancid Earth
2 Night's Whisper
1 Jotun Grunt
3 Cabal Therapy
3 Darkblast
3 Pithing Needle
2 Withered Wretch
3 Kataki, War's Wage

Rightclick and Save target as.. to get this deck in Apprentice format.

UG Heartbeat
2nd - majk
Main Deck Sideboard
2 Time Stretch
1 Moment's Peace
4 Gifts Ungiven
2 Living Wish
4 Cunning Wish
2 Restock
1 Revive
4 Heartbeat of Spring
3 Early Harvest
4 New Frontiers
4 Sakura-Tribe Elder
2 Solemn Simulacrum
2 Eternal Witness
1 Myojin of Seeing Winds
1 Mischievous Quanar
5 Snow-Covered Island
5 Island
7 Forest
6 Snow-Covered Forest
1 Fact or Fiction
2 Moment's Peace
1 Early Harvest
1 Eternal Witness
1 Myojin of Seeing Winds
1 Mischievous Quanar
1 Darksteel Colossus
1 Brain Freeze
1 Spell Burst
1 Opportunity
1 Rending Vines
1 Stifle
1 Krosan Grip
1 Repulse

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BGR Flow Deck Wins
3rd - Tidus-
Main Deck Sideboard
2 Swamp
2 Forest
3 Mountain
1 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Windswept Heath
4 Wooded Foothills
4 Bloodstained Mire
4 Dark Confidant
4 Wild Mongrel
2 Shadow Guildmage
4 Grim Lavamancer
4 Elves of Deep Shadow
4 Kird Ape
2 Tin Street Hooligan
2 Call of the Herd
3 Destructive Flow
3 Sudden Shock
4 Lava Dart
4 Firebolt
3 Tormod's Crypt
3 Umezawa's Jitte
4 Ancient Grudge
4 Cabal Therapy
1 Call of the Herd

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See all Magic: the Gathering Decks from this tournament

Comments:
by Gerrardfo on 2006-12-30 12:44 MDT

Meta Breakdown:
BW Discard: 1
UG Heartbeat: 1
BGR Flow Deck Wins: 1
UW Azoritron: 6
No-Stick: 3
4c Gifts Rock: 1
Affinity: 3
UBr Psychatog: 1
MGA: 4
Wub Aggro: 1
Bwg Control: 1
Gaea Zoo: 2
WUR Solution: 3
Ideal.dec: 1
Boros Deck Wins: 5
RGbw Aggro-Loam: 1
Ritual Desire: 3
BW Aggro: 3
BWG Rock: 1
WRB Aggro: 1
BG Rock: 1
4c Rock: 2
MUC: 1
Burning Bridges: 1
Gu Post Control: 1
MBA: 1
RG Gruul Aggro: 1
UG Erayo-Ninja: 1
Karsten BDW: 1
RG Land D: 1
Ritual-Dragonstorm: 1
Rg "Dirty Kitty" Goblins: 1


by Eldariel on 2006-12-30 12:47 MDT

My deck is named BW Deadguy, as a tribute to Pikula's Deadguy Ale Homebrew (it's basically an Extended-port anyways).

EDIT: If someone plays my list, replace one of the SB Wretches with a 4th Kataki and the other one with a Tormod's Crypt, the Affinity-MU needs much more SBing than graveyard-MUs and a singleton graveyard-hate better be heavy impact, so Crypt>Wretch.


by kokusho6 on 2006-12-30 12:59 MDT

ML should put the names of the players that play these decks besides the top 3 i wanna kno who played UG eryao-ninja lol


by Eldariel on 2006-12-30 13:06 MDT

Alpha_n1 played it. It's actually a pretty strong deck, or so it appears, but I had turn 1 Smallpox on the draw G1 to his Pool-BoP go and turn 1 Hypnotic Specter game 2 to his Ornithopter, so he never really got off (and no, I didn't really get such Mox-openings after that round).

But the deck is in the 0-1 brackets if you're interested, look at someone's rating history, who played in this tourney and click on this particular tournament. You'll find all the decks there.


by ChristPunchr on 2006-12-30 13:25 MDT

There is so much pain in your deck, Eld...did you have to mull aggressicely so the damage would be balanced-out by discard, a shade(or whatever) and ld?


by TugaChampion on 2006-12-30 13:26 MDT

Yeah Alpha_n1 talked about those amazing turn 1 plays at #mtg.pt and he also said that after that you played Dark Confidant on turn 2 in both games and he didn't have a counter for it.


by Eldariel on 2006-12-30 13:33 MDT

Christ: No. The only real pain is Dark Confidant and Night's Whisper, along with some lands. That's not nearly enough to kill myself as long as I can control the opponent. One game in the tournament, a mistake (not flashing back Therapy to kill my Confidant) nearly cost me the game, but I managed to find a land off the top and proceeded to win the game (my opponent was completely crippled, so the only danger left was the Confidant).

Tuga: Game 1, I actually didn't have a Confidant until much later, I savaged him with double Pox (I could've cast early creatures, but I rather cripple my opponent first and then cast creatures) leaving him with nothing and finally topdecking into a Confidant (anything would've done though, I had a Tomb of Urami in play, so two lands would've done it, and any of my creatures would've done it). Game 2 I had turn 1 Confidant, but since he played Orni, I decided that I don't want to see Ninjas and played a turn 1 Hypno instead, followed up by turn 2 Duress-Confidant (he had a Remand, I took it out with the Duress).


by _That_ on 2006-12-30 14:02 MDT

Second!


by _That_ on 2006-12-30 14:02 MDT

Emm, no, not Second :(


by seb_ on 2006-12-30 14:15 MDT

Christ: No. The only real pain is Dark Confidant and Night's Whisper, along with some lands. That's not nearly enough to kill myself as long as I can control the opponent. One game in the tournament, a mistake (not flashing back Therapy to kill my Confidant) nearly cost me the game, but I managed to find a land off the top and proceeded to win the game (my opponent was completely crippled, so the only danger left was the Confidant).


That was me in r3 :)
I really thought that would be it since you were down to 1 life and already lost g1 but good job :) and it seems that my gl wishes for the furhter rounds weren't that useless :->


by Rotstejn on 2006-12-30 14:19 MDT

seems like Affinity is subtop in the metagame list.

NICE !


by Via on 2006-12-30 14:40 MDT

2nd deck is from Czech Republic and is named Spring Harvest


by Lunarvoltage on 2006-12-30 14:55 MDT

Can someone tell me what makes the Heartbeat list above better than normal Heartbeat combo? The list just seems strictly worse, but well, I haven't tested it yet so I can't really say anything 'bout that. On paper it looks remarkably slower than Heartbeat Desire. C'mon, Mischievous Quanar? Are you trying to reach infinite mana with that or what? Also, 3 Moment's Peace should be better than 1 against aggro. What kind of matchups does this have against the more popular decks like BDW, TEPS and UW Tron?


by Eldariel on 2006-12-30 15:00 MDT

The fellow himself told me that he's planned it to be more resilient to Cranial Extractions. I think Quanars are planned to be used with Time Stretch to seal the deal, although they have other utility too.


by Via on 2006-12-30 15:26 MDT

We have this list since release of Gifts Ungiven. Deck is older than Desire combo. And I think our deck is better. But it is not tested against current metagame. Berofe PTQ Honolulu, where I finished 3rd with 7-1-1 it was a good deck. With great matchups vs Rock and Affinity. Now all I know is that it still can beat Rock easily and Azoritron and MGA are good matchups too.


by dark_link on 2006-12-30 16:30 MDT

rogue decks Rulz!! congra eldariel


by Spyx on 2006-12-30 17:18 MDT

heartbeat list seems interesting :)


by clayparson on 2006-12-30 18:09 MDT

Heartbeat list does look interesting, but i'm curious as to how, exactly, it works.


by Alpha_n1 on 2006-12-30 20:19 MDT

congrats eldariel! =D my erayo ninjas could not face your first turns. just amazing pox in game one putting me completly colour screw and when you were playing from the top...you have drawn ---->>> confidant <<<<---- and you guys know confidant wins it.
game 2; hyppie 1st turn confidant turn 2.... just amazing.
congrats and keep the good work =D


by WasD on 2006-12-30 23:16 MDT

gj tidus


by WasD on 2006-12-30 23:21 MDT

how can one play hippie 1st turn without ritual??


by Shivan1 on 2006-12-30 23:31 MDT

By emptying your hand with chrome mox which is very risky.


by Ro on 2006-12-31 01:12 MDT

Fun about extended is that you allways see new decks in the t3/4. :)


by WasD on 2006-12-31 01:30 MDT

By emptying your hand with chrome mox which is very risky.

land double mox hippie, like all-in ^^ rofl


by Eldariel on 2006-12-31 02:32 MDT

Yea, he had turn 1 Ornithopter and I didn't feel like facing a Ninja so I played Hypno as a blocker (he was Ug, so I didn't really fear removal). Normally I would've cast turn 1 Confidant, but heh :P It's like turn 1 double ritual-openings in Deadguy, risky, but sweet when you pull it off.


by majk on 2006-12-31 02:46 MDT

The deck I played is called Spring Harvest. It might look quite weird, but you can trust me its far more resilent to disruption of any kind than classic Heartbeat combo. It doesn't die to discard that easily, in testing it often happened I could win through three cranial extractions, haunting echoes aren't deadly etc. Think of quanar as both of alternative win condition and utile to make infinite anything - all you need is quanar, seven mana (easy with this deck) and early harvest - then you can copy time streth x times and kill with sakura when echoed/cranialed both wishes for example... The card proved to be extremly good in this deck in testing (at first there was just one sb copy). Big advantage of mine was the fact noone knew the deck in this tournament - some guys meddled and extracted minds desire, the card this deck doesnt realy need. One Moments peace for gifts - we dont realy want to use it in first game, if the draw is good, we kill in 4th turn... but Moments peace helps a lot in mediocre draws against beatdowns, which is quite clear i guess. Myojin is extreme draw engine with new frontiers. Heartbeat combo kills with brain freeze only, Spring Harvest has colossus, freeze, quanar/time stretch, quanar(opportunity).
Matchups? Rock and azoritron are very easy, they have just few cards against you and they have to draw majority of them to stop you. Boros and other beatdown matchups depend a lot on their SB and on drawing moments peace/wish for it (but with good opening hand, you dont even need it). I havent tested heavily in current metagame, but it seems to me that the only realy bad matchup is bw discard (to which I lost in the finals). Basicaly - enough time = winning the game, no matter how much disruption they play.


by Shagrath on 2006-12-31 03:15 MDT

Eldariel have u tested braids in your deck? or the rack?


by Eldariel on 2006-12-31 03:41 MDT

Nope. Braids could be decent, but kinda slow and expensive, and the Rack is too dependant on my what my opponent does for my taste.


by FOPSPEEN on 2006-12-31 07:18 MDT

hello I'm new over here, I'm French so sory for my bad english. But how can I join this sort tournament ?


by Phreek on 2006-12-31 09:54 MDT

Just join the IRC channel #magic-league and keep an eye out on the home page of M-L for trials, mini's, etc.


by buda on 2007-01-02 19:45 MDT

BW aggro control seems like agood choice in this metagame, more like husk i will prefer it!


by kilomitro on 2007-01-03 21:08 MDT

hows that rancid earth?


by Eldariel on 2007-01-04 19:48 MDT

Rancid Earth is strong in the format, I definitely am not going back. Having 11 LD-spells is just so nice.


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