April 2006 T2 tournament Deck lists

These April 2006 T2 Magic: the Gathering Deck lists of the Monday, April 17 Standard (T2) Appr Trial were updated by Koen.

1st UR Control asamodious April 2006 T2 Deck
2nd GW Aggro facelessman April 2006 T2 Deck
3rd UR Magnivore nonplaychar April 2006 T2 Deck

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UR Control
1st - asamodious
Main Deck Sideboard
4 Steam Vents
4 Shivan Reef
10 Island
4 Electrolyze
3 Tidings
1 Meloku the Clouded Mirror
3 Mountain
4 Repeal
2 Keiga, the Tide Star
4 Remand
4 Hinder
4 Rewind
2 Niv-Mizzet, the Firemind
4 Mana Leak
1 Shinka, the Bloodsoaked Kee
1 Minamo, School at Water's E
1 Miren, the Moaning Well
4 Pyroclasm
4 Giant Solifuge
4 Muddle the Mixture
4 Threads of Disloyalty
3 Blood Moon

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GW Aggro
2nd - facelessman
Main Deck Sideboard
4 Temple Garden
8 Plains
1 Okina, Temple to the Grandf
4 Forest
1 Eiganjo Castle
4 Brushland
4 Umezawa's Jitte
2 Shining Shoal
3 Moldervine Cloak
3 Glare of Subdual
4 Watchwolf
3 Silhana Ledgewalker
4 Savannah Lions
4 Paladin en-Vec
3 Isamaru, Hound of Konda
4 Hand of Honor
4 Gristleback
3 Pithing Needle
3 Naturalize
3 Iwamori of the Open Fist
4 Hokori, Dust Drinker
2 Bathe in Light

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UR Magnivore
3rd - nonplaychar
Main Deck Sideboard
4 Stone Rain
4 Magnivore
3 Wildfire
4 Eye of Nowhere
4 Demolish
4 Pyroclasm
4 Boomerang
1 Genju of the Spires
4 Sleight of Hand
4 Compulsive Research
1 Mikokoro, Center of the Sea
4 Shivan Reef
4 Steam Vents
7 Mountain
8 Island
4 Mana Leak
3 Muddle the Mixture
4 Shattering Spree
1 Genju of the Spires
1 Keiga, the Tide Star
1 Meloku the Clouded Mirror
1 Blood Moon

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See all Magic: the Gathering Decks from this tournament

Comments:
by sorot on 2006-04-18 01:27 MDT

Sh.............it


by ChristPunchr on 2006-04-18 01:59 MDT

hell yeah UR draw-go for the win.


by ZvZ on 2006-04-18 02:50 MDT

oh my god... interesting


by kukumuku on 2006-04-18 03:30 MDT

what decks did you play against, asamodious?


by Bejeezus on 2006-04-18 03:30 MDT

Gristleback? No Dryad?
'Gratz asamodious
- Bejeezus


by Streakz on 2006-04-18 05:12 MDT

I definately woulda won had I not drawn 4 lands game 3 versus Nonplaychar. I was running an almost identicaly version of asamodious except mine was +1 Meloku +1 Tidings -2 Keiga.


by facelessman on 2006-04-18 05:33 MDT

gristleback did not work as well as i thought. Dryad did not fit anyway. Need to search a better 3 land drop creature.


by kokusho6 on 2006-04-18 07:29 MDT

palidan


by MrCowFart on 2006-04-18 07:48 MDT

you could run 1 Bushi, 1 eight and a half tails, 2 descendant of kiyomaro or some shit like that.


by GreenLung on 2006-04-18 07:51 MDT

I came in 4th place, i played mono green aggro, the deck is pretty good, but asamodious owned me with repeal.


by PolarBearGod on 2006-04-18 08:53 MDT

3 Drops to consider

Masako
Kitsune Blademaster
Isao
Yavimaya Enchantress
Opal-Eye
Viridian Shaman

For the Enchatress, maybe you could drop in some Faith's Fetters in the sideboard and/or Pacifism or Cage of Hands. Along with the Cloaks and Glare this could make Enchatress a 4/4 more often than what's normally possible.... I don't know... just an idea.... probably would work better in a G/W spirit based deck with Tallowisp.

Descendant seems like a 2/3 for 3 always in your deck. You're aggro and will probably be dropping threat after threat, so your hand size will be meek at most. Eigh-and-a-Half-Tails is so mana intensive but with B/W being so played it makes his abilities much easier to activate.

Plenty of people are going to disagree with me on this one, but I think the Savannah Lions are a waste of time. Electrolyze, Black Rusalka, 1 Jitte Counter, and Tribe Elders make the Lions seem so bad. Birds or maybe Llanowar Elves would seem better and compliment your Hokori's in the sideboard. For what you lose in one spot of power you gain in acceleration and tempo. This can also speed up that whole getting Jitte equipped thing and getting counters going. That could be a big help to stopping a turn two Confidant as well.

You: Land Elf
Them: Land
You: Land Paladin
Them: DC
You: Land, Jitte, Equip, swing - off to a good start.

Helps in sneaking in that pesky Paladin against U/R Draw Go permission heavy decks. The Elves/Birds will also help against Owl/U/R Magnivore too.

Anywho, congrats to all blah blah blah.


by facelessman on 2006-04-18 10:00 MDT

I like some of yours ideas, PolarBearGod. I was thinking to add 4th silhana and run selesnya guildmage. bird instead savannah e something tothink about, but i think it will loose initial power. I'll test.


by Counterlife on 2006-04-18 10:55 MDT

I got paired with some slow fool round 1. didnt even play game 2-3 I was so aggravated. Least he didnt win shit.


by cimc on 2006-04-18 11:12 MDT

I played against facelessman in round 3 and after he mulled in game 1 to 5 but still got lions+jitte I managed to combo out on the edge with heartbeat, game 2 I again comboed on 2 life and went with mega so white shoal wont matter but after all the muddle to W harvest and drift to early harvest I forgot about his jitte so mega for 20 was obv not enoguh and my second try to outplay my stpd mistake by invoking him to death cause I had tons of mana was offcourse met by S shoal removing some 3 cost card that killed me, in game 3 he curved very good with Isamaru+watchwolf+moldervine cloak+4th turn hokori to asuure the win.

congreatz to the winner and to facelessman for making finals.


by asamodious on 2006-04-18 11:19 MDT

Here are the decks i played against (from memory)

r1 - WW
r2 - Urvore, i was actually losing game 3, but i did some cool tricks, and got him to tap out, and made just enough meluko tokens and beat him with solifuge and flying guys the turn before his vore owned me. (i had no counter for the wildfire he had)
r3 - BW Aggro
r4 - Gruul
r5 - Mono Green Weenie, it was easy repeal made it basically a bye with him having blanchwood armor and moldverine cloak. Pyroclasm was also good when he didnt giant growth a guy,
r6 - UrVore
r7 - GW Weenie,

I had 4 favorable matchups and 3 not so good matchups. Gruul and urvore are hard, especially if they are on the play. its hard to recover from turn two eye of nowhere, turn 3 stone rain turn 4 demolish. which my opponents always seemed to do ;/ but if you get meluko live and can counter the Wildfires, it becomes easy.


by Void06 on 2006-04-18 12:50 MDT

I've heard from a few people who play that deck that Zoo/Gr isn't so bad a matchup. How difficult is it to stabalize if they get a decent start? (t1 kird ape, turn 2 scan clan let's say)

Also, do you like thread of disloyalty better than hammer even though it's 3 mana and a lot of white based agro decks are playing kami of ancient laws?


by kilomitro on 2006-04-18 15:07 MDT

thread is an amazing card. it almost alwasy 2 for 1's, and steals vinelasher against heartbeat. no reason not to run it.


by zoo on 2006-04-18 15:11 MDT

Also keen to know how you stablize. I see the deck and a quick gruul surely is almost impossible to recover from? Do you board solifuge and threads? For what? Maybe rewind and pyroclasm? Pyro just seems a little weak vs Gruul. Comments?


by asamodious on 2006-04-18 15:27 MDT

i just took out rewind for threads versus gruul, and i took out something like a hinder, a pryoclasm and a niv mizzet for solifuge


by crew on 2006-04-18 16:06 MDT

wow, a comment board without any senseless flames. i'm impressed, magic-league maybe growing up.


by _bouncyer_ on 2006-04-18 16:18 MDT

by zoo on 2006-04-18 17:11 EDT

Also keen to know how you stablize. I see the deck and a quick gruul surely is almost impossible to recover from? Do you board solifuge and threads? For what? Maybe rewind and pyroclasm? Pyro just seems a little weak vs Gruul. Comments?


--------------------------------------------------------------------------------
by asamodious on 2006-04-18 17:27 EDT

i just took out rewind for threads versus gruul, and i took out something like a hinder, a pryoclasm and a niv mizzet for solifuge

Taking out pyro clasm is by far the stupidest thing i've seen. Not to flame, its just obvious that more wayz to kill soliguge is great, not only that it kills drayad, non pumped scargs, and if u draw 2, its a wrath. Seems pretty simple to me.


by BusDriver on 2006-04-18 16:30 MDT

if zoo has the draw
and they go
turn 1 isa/sav/kird
turn 2 wolf/mauler
u can scoop.
Not to mention that burn is a real pain for that deck as well
It's so good vs white weenie cuz the litle white men can't get enough damage on the board before the counters kick in. It takes a long while to kill with koala and a suntailhawk. Plus electrolyze is very painfull.


by Meizer on 2006-04-18 20:43 MDT

?


by asamodious on 2006-04-19 15:26 MDT

by asamodious on 2006-04-18 17:27 EDT

i just took out rewind for threads versus gruul, and i took out something like a hinder, a pryoclasm and a niv mizzet for solifuge

Taking out pyro clasm is by far the stupidest thing i've seen. Not to flame, its just obvious that more wayz to kill soliguge is great, not only that it kills drayad, non pumped scargs, and if u draw 2, its a wrath. Seems pretty simple to me.

















____________________________________________


i said a pyroclasm, as in one. I only need to cast it once versus them. I figured 3 to be suffienct maybe it wasnt the best of ideas, but the version i played against had more of a top heavy deck. Without solifuges. They only had Kird ape and Scorched for one drops. It wasnt your typical Gruul deck. Thanks for the insults tho.


As stated above, if they go t1 kird ape t2 mauler, pyroclasm is dead. Id much rather have threads to have a chance in the game, in stead of praying i get lucky and draw two clasms, so i can tap out and have them cast slum.


by kfcman1084 on 2006-04-19 20:22 MDT

by crew on 2006-04-18 18:06 EDT

wow, a comment board without any senseless flames. i'm impressed, magic-league maybe growing up.


SENSELESS FLAME!!!!!!
SENSELESS FLAME!!!!!!
SENSELESS FLAME!!!!!!
SENSELESS FLAME!!!!!!
SENSELESS FLAME!!!!!!
SENSELESS FLAME!!!!!!
SENSELESS FLAME!!!!!!
SENSELESS FLAME!!!!!!
SENSELESS FLAME!!!!!!


by Reverend_Oku on 2006-04-21 10:29 MDT

why wasnt the 1st place control deck running any gigadrowse or some of the same counter that owling mine is using?


by asamodious on 2006-04-23 11:20 MDT

Why would gigadrowse even be played?

Owling Mine and Niv-Go are completely different decks, with completely different goals. Owling mine is trying to lockdown people, and gigadrowse is a great uncounterable way to tap down control decks during their upkeep. This isnt that useful of a thing for niv-go, it would be a pretty big waste of deck space. Things like Electrolyze and pyroclasm are much better at handling creatures permantly unlike gigadrowse stopping them for only a turn. And as stated before the need to tap down an opponents lands are highly unneeded


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