Second Sight: Sweet Venge'

Written by EarthPunk on April 11, 2010



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Sweet 'Venge

Second Sight - Joshua Bennett

A quick peek at the Rise of Eldrazi spoiler will probably leave the majority of standard and extended players less than satisfied. The cards spoiled so far seem to have a heavy emphasis on Elder Dragon Highlander and Limited play. That’s just a quick peek though.

Take a second look and you’ll find some gems within the dirt. Three cards in particular show some promising signs for a new archetype. The return of R/G Aggro.

Here's a decklist I've been testing:
(Keep in mind that I'm a horrible deckbuilder and this is just a nudge to get you guys to improve it)

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands

4 [M10] Rootbound Crag
2 [WWK] Raging Ravine
3 [ZEN] Verdant Catacombs
3 [ZEN] Scalding Tarn
5 [ALA] Mountain (2)
5 [M10] Forest (3)
1 [CFX] Ancient Ziggurat

// Creatures

4 [ZEN] Lotus Cobra
3 [ZEN] Plated Geopede
4 [ARB] Bloodbraid Elf
3 [ZEN] Goblin Guide
4 [CFX] Hellspark Elemental
4 [ALA] Hell's Thunder
4 [ROE] Mul Daya Channelers
4 [ROE] Vengevine
1 [ROE] Pelakka Wurm

// Spells
3 [ROE] Momentous Fall
3 [M10] Lightning Bolt



First, let’s take a look at the hero of the deck: Vengevine.

4/3 Haste for 4 mana is already semi-decent. The second ability just makes it nuts though. Removal is key component of the success of many decks, and is the reason a creature-heavy build has been lackluster. Cards such as Bituminous Blast, Maelstrom Pulse, and Terminate are all important parts of Jund’s explosive power.
This deck doesn’t worry about that though. Losing a Vengevine to a Terminate, or even a Blightning, is actually card advantage for you. With so many creatures, playing a Bloodbraid Elf almost ALWAYS means you’re getting 3 powerful creatures for the low cost of 4 mana. I plop down a Bloodbraid Elf, I cascade into a Hell’s Thunder, bring back my Vengevine, and swing for 11 damage! That’s brutal.

With such an aggressive deck, sometimes it will fall behind on cards. Occasionally, a deck will abate the early onslaught of the creatures and survive to mid-game. The deck loses its potency after turn 6 or so. Momentous Fall fixes a lot of these problems. I don’t mind sacrificing a 4/3 Vengevine, to draw 4 new cards (usually one is a Bloodbraid Elf to bring back that Vengevine) and gain 3 life. The card drawing power of this card is insane. It’s hard to use it as in instant in such an aggressive deck, but it happens occasionally, which only makes it that much more powerful. The deck generates a lot of mana between Lotus Cobra, and the card I’ll show next, so casting this card is not out of the question.

This card is probably the least important to the deck out of the new cards, but I think it definitely deserves its spot. While it is not always a 5/5 in this deck, it is almost 60% of the time. The other 35% of the time it is a mana dork that will ramp you quickly into a Momentous Fall or something else ridiculous. It is essentially a more playable Leatherback Baloth. It has an extra point of power, and is not as mana intensive. If all that wasn't enough to justify it, revealing the top card can be extremely helpful. I've avoided some less than stellar cascades, or switched an unfavorable top card with a fetchland.

These three cards are combined to create a lightning fast deck. Its match-ups are pretty favorable around the board. The only problem I've encountered is with Koros/Boss Naya. The pesky problem of Cunning Sparkmage/Basilisk Collar puts a huge damper on the deck. Give it a try nevertheless.

The list is far from optimal, but I encourage you all to make it better! It's time to start testing for the upcoming Standard.

Joshua Bennett



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Comments:
by Lynolf on 2010-04-11 10:20 CET

Nice article, altough, of course, the deck needs a lot of improvement. But maybe this is the kind of thing that will stop people from saying "This set sucks" or "This will not change Standard nor Extended in any way" or "It dies to removal".

Keep up the good work. :)


by Shooter on 2010-04-11 15:44 CET

Your deck tries to be a cute monored.
If you want RG Haste, play that kind of cards and that's it. Why the hell only 3 goblin guides? :(

This kind of deck is good when it's monored splashing green, probably just for vengevine, bbelf and rip-clan crasher (rawr). Maybe some colossal mights, but that's probably too cute.

The pelakka wurm makes absolutely no sense.


Anyways, nice article.


by Lunari_ on 2010-04-11 19:00 CET

"I donít mind sacrificing a 4/3 Vengevine, to draw 4 new cards (usually one is a Bloodbraid Elf to bring back that Vengevine)"

Gotta love this sentence


by mchosa on 2010-04-11 19:59 CET

geopede seems out of place with only 6 fetches


by EarthPunk on 2010-04-11 20:17 CET

Haha, the deck is not the focus though guys. The deck is terrible, I'll admit. I just want to show the new cards and show that not all of them are horrible for Standard.

Geopede is pretty weak in the deck, and the Lotus Cobras are probably uneccesary, but I find the Lotus Cobras are useful in conjuction with a Momentous Fall.


by dv8r on 2010-04-17 20:02 CET

...


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