A Standard Report: WUR Control

Written by Craze on November 01, 2006


A Standard Report: WUR Control

by Craze

I didn't go to my states; maybe because it was too fucking far away or because I had no money. It’s probably because I don’t have any in real life cards. Either way, I did have a successful day here at ML and would like to share what should be massively net decked in two days anyway.

That morning I'm sitting in my team channel contemplating what to add to my RG Recycle deck, when dboy1 comes rushing in the channel preaching about what he calls the next states winner. Of course, Cypher- and I ask him for a decklist.
He bellows out this little beauty: 

WUR Angel
Main Deck Sideboard
1 Boros Garrison
3 Island
3 Hallowed Fountain
3 Steam Vents
3 Sacred Foundry
3 Azorius Chancery
1 Urza's Factory
1 Mountain
4 Plains
4 Lightning Angel
4 Court Hussar
2 Akroma, Angel of Wrath
2 Bogardan Hellkite
4 Compulsive Research
4 Wrath of God
2 Careful Consideration
3 Azorius Signet
2 Boros Signet
4 Remand
1 Izzet Signet
2 Resurrection
4 Lightning Helix
3 Tormod's Crypt
3 Trickbind
3 Teferi, Mage of Zhalfir
3 Circle of Protection: Red
3 Condemn


Now, if you first look at it, it appears to be a UWR Solar Flare, which is pretty much what it is, but it’s much more. At the time I dismissed it with an, "Eww." dboy1 went to states, and Cypher- opened up the first out a long line of T2 MWS minis. I played RG Recycle, placing second in the overall mini (Cypher- won). Apparently while I had dismissed the deck, Cypher-, remembering dboy1's other legendary barn White Tron, (now thanks to him being net decked across the league), had took a leap of faith and used it in the mini. And it owned.
Before continuing on let me go into the main board, which throughout this article never changes because it’s solid.

You have the legendary god card Lightning Angel. For 1WUR this card is an instant swing for three then an awesome blocker. It trashes green's favorite card, Call of Herd and takes care of most of all aggro's little threats. And what it can't stop, Wrath of God takes care of. Akroma is in there for obvious reasons. Akroma can mean an easy win against any deck without white or Cruel edict. Hellkite is the second favorite card of this deck. It has Flash, meaning its key when playing against blue, and has an aggro kill effect that can easily regain you board control.

Resurrect is the Zombify of white. It’s the reanimate of this deck that allows us to get an early tyrant to the board. I use three copies in my 61 card deck; you can choose two like the rest of my teammates if you please.

Remand allows me to play cards like Hellkite, Resurrect and Lightning Angel all against blue without a definite counter. Often U/X decks only leave two lands open, meaning with a simple Remand you can easily drop a huge threat onto the board. It also nets you a card.

Lightning Helix is the probably the best burn card in the format because it can take out most of any card for only two mana and helps you survive longer.

Careful Consideration and Compulsive Research are my self-made net and discard spells. They allow me to net resurrection ad discard the Resurrected.
Court Hussar nets you a card and can own both as a blocker and attacker.


Back to the story:

Cypher- goes: Craze, Craze play this deck!!! I say okay and grab it and enter Cypher- second mini, but not without first fixing the horrid sideboard then adding my signature 61st card to the deck (another Resurrection)
New sideboard:
3 Sacred Ground
3 Tormod's Crypt
3 Disenchant
3 Condemn
3 Circle of Protection: Red
Now the first thing you'll notice is I cut out Trickbind and Teferi. Teferi was a regretful cut, being as he was the key to the UW Control matchup. However, land destruction is being used far more in the current meta, as was Glare, and any Solar Flare easily falls to glare without enchantment hate, which I noticed was not in the deck.

Round 1: UWR Solar Flare V.S. GW Glare

Game One
It pretty much started out not too well on my end. While I was dishing out some major creatures Lightning Angel and Akroma, my opponent quickly stopped my momentum flat with Glare of Subdual, forcing me on to the second game.

Game Two
With v.1 of the deck the sideboard options for glare are limited:
-2 Careful Consideration
-1 Izzet Signet
+3 Disenchant
I figure my leftover draw and Court Hussar would net me Disenchants, and I was right. Unfortunately, game two wasn't nice enough to net my opponent Glare of Subdual (not that it would of mattered with a disenchant in my hand) and my flying vigilant beasts were too much for him. 

Game Three
Game three he got Subdual but thanks to Wrath and Helix, couldn't keep creatures on the board. I disenchanted his subdual and that pretty much ended his chances.
2-1 for me

Round two was a bye, and round three was a flip loss to Cypher-(he needed the team points more than I did). Cypher- himself had gone against UR Tron in round one and MGA in round two, telling me both were rather easy matches. And while I didn't see his games, I later tested for myself.
 
 
Test match: URW Solar Flare V.S. Mono Green Aggro

Game One
Three words: Wrath of God. That plus Lightning Angel, which is now in my opinion is the greatest creature in this format. And there's no way any aggro let alone Mono Green Aggro can survive. Lighting Angel keeps his Calls and random aggro at bay. Till Cloak/Ironwood Invocation arrives and kills off my angel. Then I wrath and resurrect. Good game.

Game Two
I add in Disenchant from sideboard to take out random cloaks. He nets in Tormad's Crypt. That’s a problem against any flare. But there's always the much smaller Angel and hard casting to get me through. And that they do, I never see Disenchant but I do hardcast Hellkite and take out all his creatures at the end of his turn allowing me to start swinging with it and a hardcasted Akroma the next turn. Needless to say, Mono Green Aggro is a favorable matchup.
Now after owning one mini with a double result we are eager to keep winning, but Glare posed a problem. Glare of Subdual was far too strong for just some random Disenchant to take care of. So we brainstormed for a solution, and after much debating found one. 

Pentarch Paladin
Pros:
-The capability to destroy Glare and Hierarch and enemy angels without a problem.
Cons:
-Costs WWW, which after testing we deducted was reasonable.

New Sideboard:
3 Sacred Ground
3 Condemn
3 Pentarch Paladin
2 Circle of Protection: Red
2 Disenchant
2 Teferi, Mage of Zhalfir
Now as you noticed we cut a Disenchant/CoP: Red and threw out crypt for Teferi and Pentarch. While I would later regret throwing out Crypt, for now the sideboard seemed solid.

Round 1: UWR Solar Flare V.S. RG Gruul

Game One
An irritating mana screw screwed me up and slowed me down and while I was a turn away from winning, he Demonfired the win before I could take it myself.

Game Two
I sideboarded in CoP: Red for Careful Consideration. Careful is my universal side out card because it’s not that good but can randomly be useful at times.
A CoP: Red was all it took to end game two. Okay, so the Wrath of God and resurrected Hellkite helped, but CoP: Red did most of the work.

Game Three
Same as above this time with an Angel as the perfect offensive defense and a stupid reoccurring Giant Solfiage that loved to give me problems. Fortunately I drew up to three Lightning Angels this game and managed to keep a steady block going. Note: Court Hussar is an awesome card because it nets you a card and is the perfect blocker for Giant Solifuge. 

Ironically Cypher- also 2-1ed against the might RG Gruul and we both moved on to round two, where the idiotic pairing machine paired us against each other. He got the flip win and went on go to the finals alone, being as his opponent had dropped. Sad when that happens. Fortunately for you I will bring you yet another tested match against what would have been the deck he played against: GWR Mana Ramp.

Test Match: UWR Solar Flare V.S. Mana Ramp

Game One
Land destruction can be annoying, but Faith Fetters is even more annoying. I resurrected an early Akroma just to get her six points of damage healed by his Fetters. He played Hierarch his next turn and I responded with a Wrath of God, but stupid Wurm would later barely win him the game. Apparently you don't draw more than one Wrath every game.
 
Game Two
Pentarch Paladin, Disenchant, and Sacred Ground in.
Careful, Izzet, 1 Azorius Signet and Court Hussar out.
Drawing a decent hand was probably my advantage here. He mulled down to five cards,  and the game was rather pathetic. Anything and everything he played from Call of the Herd to Hierarch got owned. I eventually finished things off with a resurrected Hellkite.

Game Three
Cutting out my signets was a good idea because he liked Indrik Stomphowler for some strange apparent reason. If anyone would want to tell me how that card is even remotely good, I'll be waiting.
I found two Wraths this time, with one particularly waiting for that evil wurm. A Lightning Angel did a nice job at blocking and swinging, and the game ended with a double Helix. Let’s hear it for instant burn in response to hierarch.
Next mini we were paired again and I took the flip loss, and he dropped hoping to end the mini fast and get a yet another one in.

My next match was in the following mini. By this time I had coined up a name for the deck. Being that Solar Pox had its own name, I gave ours Solar Lightning. It’s corny, but it sounds cool nevertheless. Also by this time Drizzs had come on and started using the deck. He had been owned by UG aggro in his first match making my next match (against the same guy who beat him) even more suspenseful.

Round 1: UWR Solar Lightning V.S. UG Aggro

Game One
Game one made me believe I was too in trouble. He countered pretty much everything then randomly went chaotic against me with creatures enchanted with Moldervine Cloak.
 
Game Two
I sideboarded in Teferi, hoping he would be able to put an end to the counter madness, and he did! Flashing him with Wrath of God allowed me to clear the board enough to grab the win little by little. My big problem in the match was counters, and with Teferi, I was a little more prone to be able to win, but I knew I'd need more than Teferi to win game three.

Game Three
The match went back and forth, he tapped out a few stupid times allowing me to get Lightning Angel on the board for a few swings before I Wrathed him away to stop a cloaked creature. The game was amounting to be like a non-blue aggro game would have been, which was good for me. Then he flashed Call of the Herd back out. My life was around five and I had no blockers. If he dredged up Cloak the next turn I was done for. He left his land open to counter any Wrath of God (not that I had one, only land and a single Remand left in my hand). I was done for, but then I top decked Hellkite. I knew there was one chance to win, but only if I had nine mana. Counting it up, I had only eight, but hadn't played a land yet. I was set, and he was screwed. He dredged himself the cloak, and played it, and I played Hellkite with flash in response, and he tried to counter it but had to let it go thanks to Remand. His creature died and next turn he fell as well.

The mini went like clock work: a bye then a flip loss to Cypher-

Cypher- himself had received a round one flip win from Drizzs and had crushed RG Gruul in round two.

Next mini I was up against White Tron. Tato had joined the frenzy and had beat White Tron already without crypt, so why couldn't I? Well, probably because Tato had gotten lucky. I'll go ahead rush you through this: Condemn + life combo = holy *!@% I'm screwed. I never drew Teferi next game and ended things like that.

Later I modified the sideboard to help against White Tron:
New sideboard:
2 Tormod's Crypt
2 Condemn
3 Sacred Ground
2 Pentarch Paladin
2 Circle of Protection: Red
2 Disenchant
2 Teferi, Mage of Zhalfir
Paladin and Condemn were cut down to two each in favor of Tormod's Crypt, which helps enormously not just with W Tron but against normal Flare too. And thanks to Hussar, Careful Consideration, and Compulsive Research, all of these two-spot cards are very easy to net.

My last and final matchup I'll tell you about is against RB Satanic Sligh. This deck loves quick kill which can be hard, but don't think it’s unbeatable.

UWR Solar Lightning V.S. Satanic Sligh

Game One
Lightning Helix and Lightning Angel are the keys to winning this matchup. Angel nets out three damage and can take up to two burn spells to deal with. That’s mean while blocking those annoying mages Sligh loves to carry. If you manage to draw at least two Lightning Helixes and keep his creature count low, you should be able to slowly win. A turn four Akroma is a definite help as well.

Game Two
CoP: Red will butcher this deck to pieces; play it and all they have left is Dark Confidant and Shadow Guildmage, both of which barely will even touch you. Keep white sources open and use Angel when you have at least one Plains left open to prevent a burn spell. A Helix with a CoP: Red out will turn the game into your favor quickly. As long as you play intelligently and don't tap out your white sources, you should be able to win with ease.

That’s it folks. This deck has probably the greatest match rate period (editor’s note: ignore the logical fallacy –gfo). The only deck really doing much to it is White Tron, against which Crypt is the key answer. I leave you with a good luck and have fun, as I'm going to go win more points.  See you all later, and good job to those who owned at champs.

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Comments:
by Haro on 2006-11-01 06:41 MDT

1st


by zero on 2006-11-01 07:03 MDT

what about demonfires on satanic sligh ._.'


by TugaChampion on 2006-11-01 07:37 MDT

Nice deck and article!

BTW: Wouldn't it be better if you just used 4 Flagstones of Trokair instead of 4 plains? Or maybe 3 as there aren't many plains in this deck.


by Alpha_n1 on 2006-11-01 08:13 MDT

isn't sollar flare better than this deck?... angel of despair, persecute, mortify can really make the deiference IMO

PS: 61 cards deck... not really the correct number of cards to a tier1 deck! imo


by flynnT on 2006-11-01 08:18 MDT

yeah, the deck should play 4 flagstones instead of the plains.

where are urza's factories? at least one should be in there.

//edit: forget the second sentence. O_o


by Spyx on 2006-11-01 08:20 MDT

I so got owned by this deck in yesterdays trial.


by Shyft- on 2006-11-01 08:53 MDT

Apparently, 9 mana is now enough to cast Bogardan Hellkite and Remand. Why cheat, Craze? WHY CHEAT?


by SkaTista on 2006-11-01 09:10 MDT

nice article. =P


by DvK on 2006-11-01 09:21 MDT

What shyft said. Plus, I find it hilarious that you had linked the COP picture and yet failed to realize that it doesn't require white mana to prevent.


by Noremac on 2006-11-01 10:40 MDT

Resurrect is the Zombify of white.

Wow...What a great comparison...it never occured to me! Since they do the same thing you would think I would have made the connection but obviously not....

I use three copies in my 61 card deck :(


by Pollo on 2006-11-01 13:02 MDT

"If anyone would want to tell me how that card is even remotely good, I'll be waiting." Sigh #!
"Flashing him with Wrath of God.." Sigh #2
"I played Hellkite with flash in response, and he tried to counter it but had to let it go thanks to Remand" Sigh #3
"(editor’s note: ignore the logical fallacy –gfo" Sigh #4

Anydeck list seems techy, except the awful sb and the fact that you play 61 cards...


by st4x on 2006-11-01 14:27 MDT

k saying a matchup is good after playing only 1 matchup is the worst thing ii have ever heard


by Cypher- on 2006-11-01 14:47 MDT

Well apparently you guys failed to see the results.
The guy who won Japan 'Champs' with it gave dboy1 his list because apparently he knows him and we've been playing it and doing well. We've been messing around with many lists and Craze's list is different from mine.
It won Japan Champs beating Solar Flare(So there goes the theory that Solar Flare is better) and Craze just added an extra Resurrection, I'm against having 61 cards, but he has it.
So whether or not you think the deck is good or not is irrelevant because it already proved it was good, by winning and top 8ing other events.


by snoopster on 2006-11-01 15:26 MDT

rofl why are there lands in ur sb?


by DESTRUCTOR on 2006-11-01 15:27 MDT

the deck seems fine but you should make some space for flagstones because is good and smallpox is highly use
your testing wasn't the best, because you only played like 2 matchs top against a few decks (missing solar pox, WWr, UR and/or URg tron etc) but the result in japan back up your theory

use only 3 court hussar so you can use the third copy of resurrection wich is pretty important in your deck

every sb was bad or medium bad


by raging_hobo on 2006-11-01 15:51 MDT

No, flagstones is not good in a control deck. You want lands. You can't cast things unless you draw x number of lands. Thinning your deck of them just makes things harder on you.


by captshetz on 2006-11-01 15:51 MDT

Lands in the sb? huh? I don't see any... maybe he thinks Sacred Ground is a land?

I really don't see the big deal about having 61 cards. The extra card doesn't mess up your consistency all that much, and gives you access to that extra card... plus already shown that it isn't a big deal with the t8.

As for flagstones... it isn't a must in EVERY deck. A deck should have at least a few basics to play against Blood Moon. (and for reasons posted above)


by Bejeezus on 2006-11-01 15:54 MDT

Your sideboard seems to be randomly put together, but the deck looks quite decent, except for the obvious fact of the lack of Flagstones and that it's 61 cards.
Pretty good article. Good job.


by Spooge on 2006-11-01 16:19 MDT

Needs less lightning angel and more firemane angel :D tough i like the idea behind the deck and nice article


by dboy1 on 2006-11-01 16:44 MDT

omfg cypher ur an idiot, a japanese pro gave a local pro at my store a list, which was passed to another pro, which was then passed to me. also, u should easily beat white tron i dont see y u cant. tormods crypt ftw. and pentarch paladin really isnt that great.


by kilomitro on 2006-11-01 16:53 MDT

Mike Flores won states with a deck similar to this. it ran serra avengers, lightning angels and firmeman angels. no akroma.


by P_P4E on 2006-11-01 17:30 MDT

Mike Flores Cheated.... Obviously....

His deck is awful as is this one... why?

You probably (most likely) have a terrible aggro matchup (not ug aggro, thats more of an aggro control thing) and against uw control you have no outs to mesa, no recursive threat, and no counterspells or demonfire.

My reasoning? Look at your gruul match... You needed COP red, resurection AND wog to win...Game 3 you got 3 angels...lol Boros is most likely even thougher as you only have 8 outs to paladin and they have outs to 4 of them (court hussar ....remand doesnt count as it doesnt do anything)

why it is worse than regular solar flare
you -Persecute and +Lightning angel ..........
-mortify +lightning helix
-angel of despare +bogardan hellkite.

all of those cards are either inferior to the regular solar flare cards or they are better in 1 match and worse in a more important one. Persecute is very valuable in the aggro matchup IMO because it can subtract like 9 burn damage if played early...ANgel is good against gruul, average or worse against boros (almost all their guys dodge it) and its very good against ug aggro (doesnt solar flare smash it anyway?). The only good option i see for this deck is a demonfire or two, but you dont run it.. It improves a matchup or two and really doesnt weaken any because it can double as removal.

Wouldnt Electrolyze be playable in this deck aswell? It removes BOP against LD and it kills Lions/llanowar elves/Goblins/sophistocate/looter il-kor etc against various aggro decks,,,then it replaces itself.

You have 0 disenchant FX between main and side, regular solar flare (AT LEAST) has 7 (mortify and angel) MAINDECK. This makes Sacred mesa less damaging.

Wouldnt firemane angel be a good s/b option against....alot of decks =/

I dont know im just an idiot i guess..


by Itachi on 2006-11-01 20:59 MDT

This is like solar flares retarded brother. as in its terrible compared to solar Flare


by Cypher- on 2006-11-01 21:45 MDT

"by Itachi on 2006-11-01 19:59 PST

This is like solar flares retarded brother. as in its terrible compared to solar Flare"

How ironic it is that it beat Solar Flare in the finals for Japan Champs. So that would make Solar Flare even more retarded then right? (It also wasn't luck, he beat 2 Solar Flare lists in the top 8)

Ignorance and insults are quite proficient here. Apparently it makes people feel better about themselves.


by Craze on 2006-11-01 21:55 MDT

quote-------------------------------------------
You probably (most likely) have a terrible aggro matchup (not ug aggro, thats more of an aggro control thing) and against uw control you have no outs to mesa, no recursive threat, and no counterspells or demonfire.
-------------------------------------------------

Actually, this deck rocks V.S. aggro. How could it not? Lightning Angel is a god blocker, and otherwise it has 3 other cards to help with the aggro match(Hussar, Helix, WoG). I think enchantment hate is good enough against mesa and since when is Remand not a counter?
With a total of 4 different people playing this deck, I have yet to hear of even 1 loss against Gruul. Why? Because its an easy fuckin match. Wog, Angel, Helix, COP:Red, Hussar, Pentarch, and Hellkite all are easily useable in favor of the match.
Bad reasoning if you ask me. As for Boros. Just do what RB does, hit the dome. Ignore the creatures. And for the ones you can stop, well I guess thats why everything has vigilance.

Angel is a godsend blocker/attacker, anyone bothering testing the deck could not hate it. Persecute is a nice weapon against control, but judgeing by the constant wins is obv not nessicery. (pardon my spelling)

Helix is a poor subsitute for Mortify but gets the job done nevertheless.

Angel of Despair is a 5/5 flyer that takes out one enemey. Helikite is a 5/5 flyer that can take out up to 5. Hmmm...hard choice there.

As for your blant untested comments. Thanks for the advice but similar to itachi, your flames just seem idiotic to me. The deck is like it is, because thats what allows me to win.

Oh and for all you people so fast to randomly put down my sb. How is it bad? I've got enough draws to net me what I need when I need it and thats why its a bunch of 2 ofs. I think it was pG that preached Threat Diversity wasn't it?



by saysur on 2006-11-01 22:40 MDT

I saw a match of this played verse wbr firemane control and it got rocked. I believe the wur player ended up x-3 at Jersey states. It was not play skill just matches I suppose.

-Me


by DragonMago on 2006-11-01 23:23 MDT

You should read Buffalo's article, now THAT's what I call a deck :P


by Linkman on 2006-11-02 04:04 MDT

Char > Angel. If GR gruul gets a good draw, you lose g1. G2 and g3... I think people should be starting to board in flashfires. This deck gets raped by flashfires and boiling seas.


by wkdclwn89 on 2006-11-02 04:54 MDT

"Char > Angel. If GR gruul gets a good draw, you lose g1. G2 and g3... I think people should be starting to board in flashfires. This deck gets raped by flashfires and boiling seas."

Can i introduce you to Sacred Ground???
So what is Char hits an Angel her badass Sister will follow in here place oh wait wasnt the deck running Resurrection???????.
i realyy wish ppl would think before posting the stupid shit that they think is needed.

I do agree with Flagstones in Main and maybe a Ghost Quarter or two in SB. The sb does need work.


by Ninja87 on 2006-11-02 06:44 MDT

oh well.. my bad... but still this really isn't what i had in mind for tournies...


by wkdclwn89 on 2006-11-02 13:39 MDT

The Sb needs these cards and the exact amount
3 COP:R
3 Disenchant
2 Tormod's Crypt
2 Teferi, Mage of Zhalfir
2 Sacred Ground

that leaves 3 cards which could be any varoety to target bad match-ups, the most difficult is mirror of against any other kind of Flare so i was thinking adding in a Odds//Ends into MD and one into SB to hit those resurrected Angels late game or since white seems to be the SB color add in Sunscours for extra destruction hell Dopecapod will also be good vs pox and the increasing amount of discarding decks. Hell pyroclasm would help alot too.


by kebe on 2006-11-02 15:45 MDT

LOL U FUKING BARN THATS WHAT I PLYED IN t4 OF MY STATES
and dboy why everytime u have a good deck do u have to ship the list to evereyfucking person
btw the sb should be
3 crypt
3 teferi
3 condemn
3 fetters
3 cop red


by Craze on 2006-11-02 18:17 MDT

kebe, I could go on about an hour about how much that sb sucks....But instead I'll just point out one particular deck that kicks your ass. Glare.


by P_P4E on 2006-11-02 20:10 MDT

your opponents get in like 8 points with creatures, then burn you out.... THAT IS BOROS' PLAN. U wouldnt beat me if i played solar flare...and i dont even play it. LOL i think about it now you cant kill soltari priest without wog, so he can get in the 8-10 they need by himself....cutting black for red also makes your s/b significantly worse 100% of the time..oh yeah your deck too

Angel of Despair is a 5/5 flyer that takes out one enemey. Helikite is a 5/5 flyer that can take out up to 5. Hmmm...hard choice there.

when do you kill an enemy? lol this is so fking stupid... kill your oppo's mesa, karoo land on turn 3/4/5, tron peice, most people play 4 of it just for the tempo swing of zombifying it on turn 3/4,,, anything you can kill with hellkite gets shut down by him anyway sooooooooooooooooooooo genious theory


by DvK on 2006-11-03 09:51 MDT

Craze is just so arrogant, especially considering that he both cheats in his games and has no idea what do his SB cards do. Yet, he will diss other peoples' sideboards. Of course you do realize that fetters shut down glare, right?


by Legat0049 on 2006-11-04 00:59 MDT

hm, i prefer persecute over lightning angel. sorry. i like the paladin in the board thou. good tech.


by kfcman on 2006-11-04 10:52 MDT

ahh yea but ur all missing the bigger picture
ITS JUST A GAME!
u guys needa chill


by Buffalo_Wing on 2006-11-04 12:01 MDT

craze loves cock


by pG on 2006-11-04 16:07 MDT

Read Flores Tournament Report
The deck is fucking garbage. i hope its netdecked every fucking games you newbie pieces of shit.


by sonicqaz on 2006-11-05 10:08 MDT

It's an ok deck. Nothing special. It's good aggainst aggro, but loses to Control. It also loses to UG aggro more often than not. This deck will not define the format, but it will be something you see now and then. Solar Flare/Pox are still better, but it's kind of cool seeing decks with lots of angels in them. I've seen decks like this with Firemane, Akroma, Serra Avenger, Lightning Angel, and one deck even had one copy of Razia in place of a hellkite. Not better but kind of cool.


by Craze on 2006-11-05 17:08 MDT

quote:-----------------------
Read Flores Tournament Report
The deck is fucking garbage. i hope its netdecked every fucking games you newbie pieces of shit.
--------------------------------
Quote--------------------------
your opponents get in like 8 points with creatures, then burn you out.... THAT IS BOROS' PLAN. U wouldnt beat me if i played solar flare...and i dont even play it.
-----------------------------------

Garbage that has done insanely well you moron.
just last trial IT BEAT BOTH BOROS AND SOLAR FLARE. OMG WHAT NOW DIPSHIT


by Akkedis on 2006-11-08 15:11 MDT

Hmm, to all those flaming the deck... The numbers say you're wrong. this is a good deck. Testing results and tournament results are both in its favour. Stop flaming, you're not as smart as you think you are if you flame a deck because this card is (in your oppinion) better than that. Test it, then have you're say and maybe we'll give a rat's arse about your oppinion.

Personally I've been playing BWR, Flare, Pox, UWR control (draw go with firemanes, not lightning angel) and while Flare is a great deck, there are a few UWR decks which might prove to be better.


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